When a MG turret is shooting at a scout, then gets sabbed and then gets repaired, it will go on shooting at the scout even if he is hidden at the moment the repair is finished.
If you go into hide in a turrets firing arc and the turret is aggro'd on you the turret will not lose you as a target. This isn't a bug, the sabbed turret has you as a target, it hasn't lost you as a target despite being sabbed.
since this has something to do with scouts, you guys do know that when a friendly scouts goes hidden he is removed from the minimap, right?
can you make hide require a minimum weapon-size of an smg for x-reason please? hp regen or (later and) ammo upgrade is a way better sniper skill anyway. this might remove useless scouts since the dont feel so safe anymore and you still have your damn sniperrifle :p