Turret Tracking bug

Discussion in 'Archive' started by Sprayer2708, Jul 14, 2011.

  1. Sprayer2708

    Sprayer2708 Member

    Messages:
    1,089
    Likes Received:
    3
    Trophy Points:
    0
    When a MG turret is shooting at a scout, then gets sabbed and then gets repaired, it will go on shooting at the scout even if he is hidden at the moment the repair is finished.
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    no way... thats kewl.

    Seriously tho.. I never had that happen to me.
     
  3. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    If you go into hide in a turrets firing arc and the turret is aggro'd on you the turret will not lose you as a target. This isn't a bug, the sabbed turret has you as a target, it hasn't lost you as a target despite being sabbed.
     
  4. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I'm fairly sure this isn't intended, and it's pretty homo if it is.
     
  5. Jephir

    Jephir ALL GLORY TO THE JEPHIR

    Messages:
    1,409
    Likes Received:
    6
    Trophy Points:
    0
    Thanks for the bug report. It has been put in the tracker.

    We will straighten this out.
     
  6. complete_

    complete_ lamer

    Messages:
    6,438
    Likes Received:
    144
    Trophy Points:
    0
    since this has something to do with scouts, you guys do know that when a friendly scouts goes hidden he is removed from the minimap, right?
     
  7. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    can you make hide require a minimum weapon-size of an smg for x-reason please? hp regen or (later and) ammo upgrade is a way better sniper skill anyway. this might remove useless scouts since the dont feel so safe anymore and you still have your damn sniperrifle :p
     
  8. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Removal of autospot should have fixed this anyway.
     
  9. Sprayer2708

    Sprayer2708 Member

    Messages:
    1,089
    Likes Received:
    3
    Trophy Points:
    0
    Should doesn't mean did. Because it really didn't.
     
  10. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    How would you know? Autospot is still in the current version.
     

Share This Page