Tumbleweeds and grass sprites progress?

Discussion in 'Mapping' started by Silk, Sep 9, 2016.

  1. Silk

    Silk Mapper

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    Did anyone ever continue experimenting with them since i stopped some years ago?
    I can't actually even find the tumbleweeds topic anymore. Search sais no results, or am i spelling it wrong. I think we were on to something though. The grass sprites is a different story, but even so i had hoped someone would have been interested enough to continue improving it.

    Tumbleweeds:
    Grass:
     
  2. flasche

    flasche Member Staff Member Moderator

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    my glorious weed :o
    source is such a pita or id have made it breakable.
    but a qc for every gib? no way ...
     
  3. Awpolt

    Awpolt Member

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    That's awesome. I'm always keen to see new assets.
     
  4. Silk

    Silk Mapper

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    If i recall the main problem was interaction with vehicles and buildings dropped by the commander. Then again it was a long time ago.
    I'm sure we've made posts about it though, yet i can't find anything

    Fine looking weed there btw ;)
     
  5. flasche

    flasche Member Staff Member Moderator

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    this tumbleweed thingy is still on that dropbox folder we share silk
     
  6. Donald Trump

    Donald Trump Member

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    Just that little bit can improve the look a lot. Tumbleweeds are cool, and if there was a duststorm like on Sinai... *cough cough*
     
  7. Caelo

    Caelo Member

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    hmmm.. That grass.. That reminds me of something,... ^^
     

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