Trialmap - NEW GAMEPLAY

Discussion in 'Mapping' started by Deathkiller, Jan 29, 2010.

  1. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    i used Valve batch compile tool to compile the maps.

    it has an tmpout option that should "write portals to tmp/mapname"
    sounds to me like save portals and use tmpin to load later .. but dont work
    do you know this funktion ... i think i remember reading something about this with glview


    you say that its possible to do vvis and then later vrad .. but thats not my problem .. vrad takes 10 min to compile but vvis will never be finished ^^ maybe if I compile for some days ...

    but i seach for an tool that can save the compileprozess on hd even its 2gig or more ^^
     
  2. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    Maybe. I'd say simplify the map a bit and see if that helps.
     
  3. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    doubt this is related to this map but i have the same problem with compiling for myself but its the other way around, i can do vvis in a matter of minutes/seconds but i can never finish vrad on my desktop. Now if i use my server (SAME EXACT FUCKING SETUP, just uses win server 2008) it'll full compile with HDR in about 5-15 mins pending on the size of the map.
     
  4. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    Not sure if this is relevant, but I found this about VRAD crashing. Are you using the OB vrad rather than the EP1 vrad to compile?
     
  5. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    Yes i'm useing the OB Vrad, i dont' usually run HDR unless i'm doing a final run of the map, so that link doesn't apply to me, but thanks.

    I've just accepted the fact that there's something wrong with the hardware in my desktop that prevents me from doing Vrad and just use my server to do vrad.
     
  6. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
  7. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    Yeah man, i'm telling you, i have no problems with my server doing it. My server has the same exact specs as my desktop, but for whatever reason, my desktop can't compile vrad, vrad never crashes, it just goes on forever. I can switch hard drives (put server 08 on my desktop) and it still won't compile. I've never had a problem with VVIS, even for those maps that were completely NOT optimized.
     
  8. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    just use the "-bounce 0" command for vrad compile ..
    had the same problem and after i used this it just takes 10 min to compile
     
  9. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    yes i get it but i just dont know what i should simplify without changing gameplay or randomdelete some entitys.

    I didnt use complex brushes or entitys .. its just alot of everything ^^
     
  10. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    mmmmh

    I fixed some imbalanced parts in the map but now i get this

    VRAD: vertexes 56806/65536 681672/786432 (86.7%) VERY FULL!
    VRAD --> WARNING - Max Limit Approach!
    VRAD: visdata [variable] 16433475/16777216 (98.0%) VERY FULL!
    VRAD --> WARNING - Max Limit Approach!
    VRAD: entdata [variable] 393482/393216 (100.1%) VERY FULL!
    VRAD --> WARNING - Max Limit Approach!
    VRAD: Compile time: 10 minutes, 37 seconds elapsed

    100.1% entdata wtf!?

    but map seems to run normal ..... how dos this effekt the game?

    should i remove something to come under 100% or dosnt this matter?
     
  11. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    anything that is "spilled" over 100% is not compiled, so yea if everything works i guess its ok but dont expect a full map
     
  12. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    ok thx .... i removed some mines to solve the problem ..
    they hated anyway by everybody .... includet me :D
     
  13. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    NEXT VERSION WILL RELEASED IN SOMETHING ABOUT 2 WEEKS


    changelog v1

    tickets incresed
    sabotage counter decresed
    14 mines removed
    Nukebugs fixed
    added more textures (some help for noobs)
    some gameplaybalances - the slower team will get more help and faster team will be blocked
    some little other changes and bugfixes
    FULLVVIS
    Builded cubemaps
     
    Last edited: Feb 8, 2010
  14. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    v0.99 released for final tests

    http://ul.to/kpf1eg

    some timer has to be adjusted and maybe some bugs fixed bevor releasing as v1

    (not compiled with fullvvis yet)
     
    Last edited: Feb 10, 2010
  15. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    I crashed my WHOLE computer 3 times on that map yesterday. PAIN! Kept crashing to desktop with a dialog box saying it went over vertex limit contact the programmer to raise it. I click ok button then the computer freezes.

    Other then that the map was AWESOME... except 2 of the spawn rooms not sure which ones as all I can remember right now is the agony of crashing, the spawn rooms had NO way to get out. Sure there were doors but they didn't blow up or E-open.
     
    Last edited: Feb 11, 2010
  16. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    sry about chashes ... they coursed from fastvvis... next version is nearly ready to release and will be compiled in fullvvis to avoid crashes ....
    the spawn you talking about is the first flag i think .. there 2 green doors... only destroyable with stickys or rocketluncher/motar ... they dont take damage from other weapons or attacks... second spawn you talk about is maybe the 3th flag... there is an crack in the window .. stickys or rocket will do it .. (2 rockets needet) or you go engeneer and shoot at the vent and spawn a ladder to climb up.. 3th way in is at side, you can build an wall and go up on the roof. there is an hole to enter the spawnpoint.... if you in, there is an button that open the door ... green light will show you that door is open.
     
  17. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    btw the 101% entdatamap is an not released version you will never see :D
     
  18. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    This map is fucking retarded. It definitely does not need to be on a server rotation.
     
  19. Deathkiller

    Deathkiller Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    if you dont like it you just dont need to play it :)

    there much ppl out there playing this map and have fun.

    its an good map for playing when nearly noone is online.
    3 vs 3 or 4 vs 4 is perfekt for this map ... most other maps suck if less players are online.

    but you right, my map sucks if there too much players, its not interpreted for 16 vs 16 :)

    atm the map is just on one server and this server has an good mapvoting system, so if many ppl on the server, just dont vote the map ...
     
  20. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    uh, well, that's the problem, faggots will inevitably vote every map they can to ruin a server.
     

Share This Page