i used Valve batch compile tool to compile the maps. it has an tmpout option that should "write portals to tmp/mapname" sounds to me like save portals and use tmpin to load later .. but dont work do you know this funktion ... i think i remember reading something about this with glview you say that its possible to do vvis and then later vrad .. but thats not my problem .. vrad takes 10 min to compile but vvis will never be finished maybe if I compile for some days ... but i seach for an tool that can save the compileprozess on hd even its 2gig or more
doubt this is related to this map but i have the same problem with compiling for myself but its the other way around, i can do vvis in a matter of minutes/seconds but i can never finish vrad on my desktop. Now if i use my server (SAME EXACT FUCKING SETUP, just uses win server 2008) it'll full compile with HDR in about 5-15 mins pending on the size of the map.
Not sure if this is relevant, but I found this about VRAD crashing. Are you using the OB vrad rather than the EP1 vrad to compile?
Yes i'm useing the OB Vrad, i dont' usually run HDR unless i'm doing a final run of the map, so that link doesn't apply to me, but thanks. I've just accepted the fact that there's something wrong with the hardware in my desktop that prevents me from doing Vrad and just use my server to do vrad.
Maybe you could try some of the vrad advanced debugging commands or try some lighting optimization? I've never had a problem with vrad. All of my issues are with vvis taking forever to compile.
Yeah man, i'm telling you, i have no problems with my server doing it. My server has the same exact specs as my desktop, but for whatever reason, my desktop can't compile vrad, vrad never crashes, it just goes on forever. I can switch hard drives (put server 08 on my desktop) and it still won't compile. I've never had a problem with VVIS, even for those maps that were completely NOT optimized.
just use the "-bounce 0" command for vrad compile .. had the same problem and after i used this it just takes 10 min to compile
yes i get it but i just dont know what i should simplify without changing gameplay or randomdelete some entitys. I didnt use complex brushes or entitys .. its just alot of everything
mmmmh I fixed some imbalanced parts in the map but now i get this VRAD: vertexes 56806/65536 681672/786432 (86.7%) VERY FULL! VRAD --> WARNING - Max Limit Approach! VRAD: visdata [variable] 16433475/16777216 (98.0%) VERY FULL! VRAD --> WARNING - Max Limit Approach! VRAD: entdata [variable] 393482/393216 (100.1%) VERY FULL! VRAD --> WARNING - Max Limit Approach! VRAD: Compile time: 10 minutes, 37 seconds elapsed 100.1% entdata wtf!? but map seems to run normal ..... how dos this effekt the game? should i remove something to come under 100% or dosnt this matter?
anything that is "spilled" over 100% is not compiled, so yea if everything works i guess its ok but dont expect a full map
ok thx .... i removed some mines to solve the problem .. they hated anyway by everybody .... includet me :D
NEXT VERSION WILL RELEASED IN SOMETHING ABOUT 2 WEEKS changelog v1 tickets incresed sabotage counter decresed 14 mines removed Nukebugs fixed added more textures (some help for noobs) some gameplaybalances - the slower team will get more help and faster team will be blocked some little other changes and bugfixes FULLVVIS Builded cubemaps
v0.99 released for final tests http://ul.to/kpf1eg some timer has to be adjusted and maybe some bugs fixed bevor releasing as v1 (not compiled with fullvvis yet)
I crashed my WHOLE computer 3 times on that map yesterday. PAIN! Kept crashing to desktop with a dialog box saying it went over vertex limit contact the programmer to raise it. I click ok button then the computer freezes. Other then that the map was AWESOME... except 2 of the spawn rooms not sure which ones as all I can remember right now is the agony of crashing, the spawn rooms had NO way to get out. Sure there were doors but they didn't blow up or E-open.
sry about chashes ... they coursed from fastvvis... next version is nearly ready to release and will be compiled in fullvvis to avoid crashes .... the spawn you talking about is the first flag i think .. there 2 green doors... only destroyable with stickys or rocketluncher/motar ... they dont take damage from other weapons or attacks... second spawn you talk about is maybe the 3th flag... there is an crack in the window .. stickys or rocket will do it .. (2 rockets needet) or you go engeneer and shoot at the vent and spawn a ladder to climb up.. 3th way in is at side, you can build an wall and go up on the roof. there is an hole to enter the spawnpoint.... if you in, there is an button that open the door ... green light will show you that door is open.
if you dont like it you just dont need to play it there much ppl out there playing this map and have fun. its an good map for playing when nearly noone is online. 3 vs 3 or 4 vs 4 is perfekt for this map ... most other maps suck if less players are online. but you right, my map sucks if there too much players, its not interpreted for 16 vs 16 atm the map is just on one server and this server has an good mapvoting system, so if many ppl on the server, just dont vote the map ...