Having played empires lately, this is exactly what happens. this thread was zombied by me, because i think it is better to suggest this idea again than to make a new thread also i should be playing but my team is losing because no more spawn points
lol tickets for tanks. I duno. Resources = what then? Res notes give tickets at a slow rate as well? Also... wtf I didn't comment on this thread when it was made? Must have been my dark age when I had no internet for a while.
I think this is the solution, and I think we should try it in one version. 1 res node gives 1 ticket every [600/(number of players on a team)] seconds for 20 vs 20 every res node would give 1 ticket per 30 seconds for 10 vs 10 every res node would give 1 ticket per 60 seconds and for 5 vs 5 every res node would give 1 ticket per 120 seconds ENDING GAMES BY PREVENTING PLAYERS FROM PLAYING IS NOT HOW GAMES SHOULD WORK. BECAUSE IT IS NO FUN, AND DOES NOT ENCOURAGE ATTACKING.
just do what should have been done years ago, remove tickets. if a map constantly stalemates because of that its probably bad map design. also for those who gonna call district on me, first i couldnt give less of a shit about district and second and more important i said CLASSIC gamemode.
I think the asymmetry in this context is what gets people. Or it might be the lag between an "end" and the next "beginning" for certain individuals. I mean, it's cool to have an end, but there has to be a "beginning" shortly after. That doesn't happen for everyone when tickets run out.
Removing tickets would just push everything down the shithole. Any sort of tactic like forcing people to killspawn ( faking a cv rush, pushing apcs) now either has no effect or no downside. It would also lead to stupid bullshit like suiciding when you dont have much ammo but dont feel like walking to an armory, not to mention of shifting infantry combat to full yolo mode.
If you cant win the game with 200 tries or 300. Then you probably don't deserve to win. 0 tickets signify the game is ending, be the tickets dried up too quickly or not. By making it harder to win, makes it end much faster and forces both teams to pull out the all or nothing gamble.
People said that going to your rak and re-spawning yourself to where the whiny kid on the mic said shouldn't cost a ticket, but suicide and forward spawning does. People dying and choosing the option to re-spawn should waste a ticket. It would make revive pointless if you loose a ticket regardless if you re spawned or not and make shit players grief their teams even more. Not to mention reving players to just die again would drain all the tickets faster.
Ummm revive being turned from the one of the core mechanics into outright griefing? Do you actually think before you post
Lately I've seen a good few newbs/noobs suiciding to get their ammo up or to change their class even though a barracks was literally right behind them. Is it easy to add a panel, much like the VF, that when E'd opens up the class select window? I'm sure it can fit in both raxes and both armouries, possibly even more naturally than what the VFs have. It would certainly help newbies.