Currently I'm working on a certain set of scripts, related to this thread. I might have some to show on that by the end of the week, next week at the latest. As I was working on that though I had some thoughts on research, over in this thread. As the discussion went on I had this idea. So I'm thinking of working on that after I finsh my current set of scripts. My question ot you guys is what should be the benefit to each tree? Currently I'm thinking on the line of making physics affect range and speed, chemistry affect explosive radius, electrical affecting how engines cool(this is going to be a bit different then plasma just so you know.) and possibly reload rates, and bio will just be bio stuff. Things would be minor buffs, so you don't have to worry about he cannons doing an extra 50 damage of aids to infantry. Mechanical doesn't have weapons, but I think I may make it so if that is chosen as first tree you get the current weapons, with the idea that research time is a tad faster, like 5-10 seconds of everything or 10%, something. So weapons aren't as great but you can get better stuff faster. I do know I won't be messing with different chassis's first go through. If people do like these set of scripts I will make different heavy and meds depending on which tree too. So thoughts? I can tell you no one really see these til mid/end of February if I had to guess a time, but I do want to do it.