Discussion in 'Feedback' started by Paradox, Jan 9, 2017.
It makes no sense at all that you can research 3 slot ranged canons before 2 slot.
No sense AT ALL
Our current structure is a compromising solution. I didn't want it to be like this.
At first, I wanted the researches to be "linear", aka you HAVE to get 2-slot before 3-slot.
But then there's a problem, we don't have an icon that indicates 2-slot weapon is a weapon AND a branch(contains 3-slot weapon).
If I use branch icon, people might not think they would get something for researching that.
If I use weapon icon, people might not notice 3-slot weapon at all (I think this is worse).
So yeah I needed new icons, but for reasons I am not getting the icons, so I had to find other solutions.
1: Simply make it like vehicle MG, you get both 2-slot/3-slot with a single research.
The problem is obvious, we would step into late game way too fast, like you can unlock 3-slot weapon literally at 10~15 minutes mark.
2: We simply put both 2-slot/3-slot weapons in the same branch.
With our current "creative" names, it'd be pretty confusing as it's not all that easy to tell which weapon is 2-slot/3-slot.
Putting the info in description is a pretty passive solution, it's like "oh hey we put it there, it's your fault for not reading it".
3: Of course, just ask programmers to add "prerequisite" research, aka set it so that you HAVE to get 2-slot before 3-slot, even if 3-slot is right there for you to click.
Takes a lot of effort to code, of course.
So yeah, I ended up with our current structure.
It's like vehicle chassis if you take a look at it, you can rush heavy tank as you can rush 3-slot.
Absolutely agree - this will be much better when we can redo that UI so that you can always see researches leading to others, like in the Civ tech tree.
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