Who likes video games? I sure as shit do. Why metal gear of all games? Because kojima doesn't give a fuck. He makes games how he wants to make them and has proven all the games he was not involved with suffered dramatically in terms of quality and game play. History Would you like to know more? So what is the phantom pain? It may be his last game ever, and it is not the first time he said this either. He always wanted to get into movie making, and his partnership with del toro shows us that he has a talent for it. But why is this last game though? Because Konami has fired the fuck out of him and because of Kojimas lack compliance with the company for years has finally got to them. This is entirely personal, it has nothing to do with his skills as a developer or he did anything wrong. Its Kojimas refusal to listen to the company and for good reason. He knows how to make video games, they don't understand that and talk from the business prospective and make it all about money. They got tired of breaking even on their most successful IP. Here is more info But still why metal gear? Metal gear has always had a consistent quality, its until they started making hand held games with the ip did it start to suffer. And that was not his choice, he works with what was given to him and some of the metal gear games he was not allowed to work with period. Kojima metal gear games have always been good, and this is because of the amount of effort he puts into it. He always ran dev teams tyrannically but he was in the trenches with them putting in the same amount of hours. He leads them with himself in front instead of mushing them while sitting in a carriage in the back. Now to address ground zeroes. Ground zeroes was a full price demo. Metal gear games always had a prologue since mgs 2. What they did was take the prologue out of the game and sell it as a stand alone and added a bunch of fan service to it, something that a lot of us MGS fans love but a normal consumer would probably get pissed at. It was marketed as a fan game in attempts to boost the budget for phantom pain and it succeeded. It worked really well at the expense of bad PR. And I think it was worth it, you can get ground zeroes for 20$ and it hosts 6 hours of content. From the main mission to 6 side missions. And a series of lore collectibles that add onto the story. They also put in a feature for you to upload your saved data from ground zeroes and it would port into phantom pain. The prisoners and soldiers you extracted will appear in phantom pain as staff to mother base. Here is a guide on the prisoner extraction Here is the story. [youtube]7yxQT36dqDk[/youtube] Now they have a habit of releasing long videos show casing the game. And I know some people don't have patience or time to sit through these. So I watched 2 videos and I consider these 2 the best and cataloged each event in the two videos so you can jump to whatever interests you. Full E3 2015 Game-play Demo [youtube]heohAR-Ov4s[/youtube] 1:00 Inside Helicopter 2:00 Weapon customization/ modifying 4:00 Mission planning/music helicopter 40 Mission selection/ free mode 5:00 Buddy system/ deployment options 6:50 Free mode start 7:00 Map tour 8:00 IDroid mission select/ Side ops 9:00 D-Dog spotting 10:00 Side op mission start 11:00 D-Dog mechanic 14:00 Target marked 15:00 Extraction 16:00 Mission Results 17:00 Bonus objectives 19:00 Dynamic Weather/ time skip mechanic 20:00 Lets go for a ride 22:00 Outpost mission select 23:00 Mission start 24:00 D-walker and supply drop 25:00 outside of base/ spot recon 26:00 Sniper execution 28:00 D-walker use 29:00 AI adaptation 30:00 Interrogation 31:00 Target identified 32:00 Tricky dingo 33:00 Target down 34:00 ! 36:00 Securing a LZ 37:00 D walker combat 38:00 Chopper 39:00 Extraction/ ending Gamescom 2015 GAME PLAY DEMO [youtube]9e8r_xgms4M[/youtube] 2:20 Tour of Mother base/ Fulton explanation 3:00 Staff/ mother base customization 4:00 R&D explanation 5:00 Dynamic Weather/ Huey and Metal gear ZEKE 6:00 Combat unit platform/ in field staff rotation 7:00 Support Platform/ support team explanation 8:00 Weather manipulation and support fire skills 9:00 Staff interaction/ Diamond collecting 10:00 Diamond Dog 11:00 You gotta wash your ass Or else you'll be funkyyyyyyyy 12:00 Bucket/ animu poster 120 Training and time trials 13:00 Staff events/ morale system 14:00 Mother base customization/ Forward base system 150 Defense of Mother base/ management 17:00 Multiplayer Session/ Base defense PVP 1 vs 1 25:00 End of session/ Fob system explanation 27:00 Mother base tour/ fast travel 28:00 Helicopter tour with music customization/ ending And here is some extra videos. https://www.youtube.com/watch?v=c_nE8FFbRHA -5 min multiplayer https://www.youtube.com/watch?v=Q8qJ3Ae_ObU -50 gameplay not shown this year.