What would the design of the perfect map include? Wide spaces Small spaces Tank combat Aircombat Bridges Multiple levels Infantry only sections multiple bases for each team beautiful views long view range engineer buildable sections size: slaughtered? -not too big for infantry, but pleanty of tank space? what would you add?
The comm CAN view anywhere a player can go, but it isn't easy to twist the view around corners and you literally have to be zoomed in all the way. It was pretty cool when someone in BSID (I think either Thor or RPG) spawned CVs in escort and district, and I was able to watch the entire battle unfold from a person's point-of-view while not having the problem of running across the street and getting killed. One thing is, walls aren't as great as they sound on district... They work fine on escort but it only takes 2 wall segments to block up district hallways. and 10 lvl 3 turrets at the back of hallway before NF 2nd flag is really annoying. You can still get killed in commander view if a nade lands next to you (found that out the hard way. Wasn't it supposed to have been fixed though?).
Turrets on district are bad. Very bad. And that was probably eth0 that spawned them, it sounds like something he would do.
lev 1's arn't bad. infact, i have no problem so long as they can't be placed on boxes, where nades can't reach them.
I believe explosions are proximity based, so the area of effect would be spherical. Grenades dropped at the bottom of a very tall wall will not harm somebody on top of the wall.
You know there is one map I absolutly loved was Liberation of Caen from BF1942 that had alot of those characteristics. Something based of of this would be realy cool.