There was some chatting about fixing the clunkiness of the commander system in Empires on Viper yesterday and some folks were a bit mis guided, so I feel the need to reiterate the gold standard of commander fixes that would streamline gameplay a ridiculous amount. In short, the "commander" and the "person in the CV" need to be divorced into two very separate things. Note: When each of these terms are used in this post, they have a separate & new definition. They are underlined to emphasize this new definition. These terms are arbitrary and you could just as easily replace what this post calls "commander" as something like "caretaker" in-game. Terminology isn't important. Changes Each team has a commander that is voted in at the beginning of any & every match. The commander stays the commander & retains all abilities of the commander regardless if he is or isn't on foot in a vehicle in the command vehicle dead FSspace functionality calls up a new vote for a new commander. It does not effect the person in the CV. The commander can force the person in the CV to leave the CV at any time where ever he might be. The commander can "lock" and "unlock" the CV from being entered at any time where ever he might be. The commander has complete control over squads. This is irrespective of if he is in the CV or if the map even has a CV. He can promote squad members to squad lead. He can kick squad members from their squads. etc. The person in the CV still retains basically all of the previous CV commands He controls research. He can drop buildings. He can give targets. He locks & unlocks the VF. He can build vehicle remotely. etc. Improvements This completely and utterly fixes the problem of CV griefing. This completely and utterly fixes the problem of squad management on non-CV maps such as district. Note that this is a very old idea and it has been independently developed by numerous people through this game's history. It is the obvious end-point for optimizing a commander system. This fix is superior for two very important reasons. It doesn't change gameplay of a typical non-griefing CV map at all. Everything that is "Empires" is still "Empires". This is a big deal. It significantly improves non-CV maps in a way that is so ridiculously elegant that it almost feels accidental. To really respect why this is the gold standard of commander fixes, it's helpful to consider the terrible fixes that people temporarily consider before they always converge on the gold standard fix. Any kind of automatic "lock" of the CV when a player leaves it. It's a clunky band-aid that will negatively effect the a typical CV map without significantly improving anything. Any kind of change to only the FSspace system such as tweaking the percentage required to oust someone from the CV. The current FSspace system is fundamentally flawed because of the lag between the actions that necessitate the ousting and the actual ousting. The lag will always exist as long as you need to do an entire vote. I have nothing against those two half-fixes. I just heard them yesterday during the discussion. There are others and none of them are new ideas. Finally, you're probably thinking, "if this idea is so perfect, why isn't it in the game?" The reason is that it would take a tremendous amount of development resources. I doubt that it will ever be implemented as a result of that, but it's important to remember that there is a "correct" fix and any other inferior half-fix will have some fundamental flaws.