Hey, can anyone from the first 7 pages actually SEE the testing forum (you should already have access) :p
Does work, I'm spamming my beloved classmates about joining the testing, see when they start pushing me out of classroom.
are you going to close testing at any time? because that would really suck if i decide to fix my computer and testing is closed then (and im totally willing to test too!)
No, just actively weed out those who don't participate, joining will always be open. You can get your access though, I know you've helped out a lot in the past, and your thread is the only one I haven't dumped out of the testing forums into the archives.
I should have posted this up. General plan is to have small tests (5-10 people) for bugfinding on Friday/Sunday nights, and then pug-type tests where we just play (minimum 30 people) on a Saturday night.
paradox possed to let you know but hes total fail as well all know so Sgt Simple John thomas Zealoth Mvenner etc etc etc... all willing to help
As I said earlier, they've all got to make posts, so we can give them forum access, we're not searching through the list for members. If they can't be bothered to make a single post then how can we expect them to turn up to tests? You'll be added but those guys have to make their own posts.
me too brah you guys gonna make a post about what changes are included, so we can all check that out before going into this thing? looking forward to it, I have some unreasonable love for new versions.
Code: * Added: Ability to switch weapon group with mousewheel. * Added: Player names appear on corpses * Added: Green or yellow colour for Engineers with Revive on minimap * Added: when dead, friendly Engineers with Revive have a green revive icon above their head. * Added: Diminishing returns on Refineries. * Modified: Instant Heal removes bio damage * Modified: Health crates don't give health in commanderless map Sudden Death. * Modified: Players can't be revived in commanderless map Sudden Death. * Modified: Players are moved to Spectator when dying in commanderless map Sudden Death. * Added: 8 Achievements * Modified: Single commander attack orders reimplemented * Fixed: Story ID: 11696653: Respawning in APC doesn't fully change the loadout * Fixed: Story ID: 14192601: enemy units sometimes appear in the wrong area of the mini-map * Modified: Story ID: 14364589: the green crosshair when pointing at friendlies should extend across further distances * Modified: [#14295325] Attack orders now expire depending on the position of the targeted unit. * Added: Attack orders targeting infantry now show delayed positions. * Modified: Autospotting by buildings modified to spot only after an enemy unit attacks the building. * Modified: Attack orders on entities now have a delay before they are cancelled if the ordered unit goes out of range. * Fixed: Fixed emp_force_kill preventing revive after respawning. * Fixed: Fixed buggy cancellation of attack orders on infantry (ID: 15336705) * Fixed: Fix multiple selection for attack orders (ID: 15336599). A box attack order now only selects one unit from the box for the order. * Fixed: Fixed client-side mortar collisions. * Modified: emp_sv_commander_freeze_time now requires cheats to be enabled. * Fixed: Fixed flag GUI not displaying on the first flag capture zone entered (ID: 15007833) * Fixed: Fixed health/stamina panel not appearing when in command vehicle (ID: 16045333) * Added: Added version number to menu screen (ID: 16138789) * Modified: Camouflage disabled. * Modified: Changed spawn point not selected message to automatically selecting spawn point. * Modified: Adjusted automatic spawn point selection so that teams will always spawn either closest or furthest away from each other. * Fixed: Fixed missiles exploding in NF light tank when fired to the right of the vehicle (ID: 11696535) * Fixed: Fixed incorrect implementation of scout vehicle speed upgrade skill (ID: 7259401) * Modified: Revert "Allow getting 2nd skill from 10 points." (Should fix skill bugs) * Added: Drawable tactical minimap. Still quite rough, but it should work. * Added: Research Overview panel. Still rough, but it should work. The odd thing might not be listed, this is from 2.31, and steampires is like version 2.30.5 or something, so the short lived 2.31 changes won't be listed (assists, class saving etc).