I think i finished the next version of arid, but as always it needs testing. Mainly just checking for missing textures, glitched reflections and wrong lighting, but also if all ladders and ropes are still functional etc. Can walls, turrets and buildings in general be placed on areas where they shouldn't be placed (bridge, walls above the vehicle tunnels, ...), etc ... https://dl.dropbox.com/u/234836/mapping/emp_arid/emp_arid_232_b1.rar Changes: - Added flag models to the two capturable area's (glycencity's models) - Replaced 3 textures - Changed location of the lower ladder on the secondary bridges so that vehicles driving underneath them no longer drive into them - Considerable improvements to visibility: 10% increase in fps (on my 4 year old system) on an empty map, should be even more during a game - Removed the two infantry tunnels leading to the canyon - Increased buildingspace considerably: https://dl.dropbox.com/u/234836/mapping/emp_arid/buildspace_1_2.jpg https://dl.dropbox.com/u/234836/mapping/emp_arid/buildspace_3.jpg https://dl.dropbox.com/u/234836/mapping/emp_arid/buildspace_4_5.jpg https://dl.dropbox.com/u/234836/mapping/emp_arid/buildspace_6_7_8.jpg https://dl.dropbox.com/u/234836/mapping/emp_arid/buildspace_8_9_10.jpg Message for Trickster: I haven't changed the thumbnails (same with glycen), as the old ones are good enough.
That's just a screen from when i was still working on it. Those materials had parallax mapping, and when i tested the building space i hadn't yet fixed the materials.