tanks etc move with grenades and mines (e.g. cv flipping) do they move with tank/arty fire? If not (which I think is the case) wouldnt it make sense that they did, more likely to push/move a tank a bit than make it bounce like a rubbery thing but it should still move? there might not be any point in the above if arty still goes through a foot of posh armour at 10m from the blast, but in the hopes that that was changed... also can anyone explain quite how armour works in game? i'd imagine that a full set of a few layers would take less damage (to the armour, not the hull) when hit than a thinner layer - to the point where the last bits could be almost knocked off by sustained mg fire, but thats probably not the case?
thats actually a good idea like if you shoot a rail gun on the side of a tank it should make it spin out a little bit
the aim knockback in mechwarrior was one of the most annoying things ever, to a point where some weapons it was just about who got the first shot.
I think the destroyed chassis should be able to be moved, so you can blow them out of the way, and also so that if the tank is destroyed by a huge explosion, the remains actually move or whatever. I don't think aim knockback will ruin it, because there is time enough between shots to easily reaim and fire yourself.
what i was thinking about was more a case of a miss bouncing tanks rather than killing them - partially due to me not liking shockwaves doing as much damage to tanks as direct hits do. arent shells designed in such a way generally that they inject nasty molten stuff at tanks with direct hits? that more the sort of thing that i'd imagine going through armour, maybe misses that are near, but not the distant ones that dont even quite kill infantry - they shouldnt even scratch the paint much. but they might move, or if closer roll, a tank or apc?
One idea for having tanks stick around might be that once a tank is blown, it stays on the map until an engineer deconstructs it or until it takes enough damage to be literally "blown apart". Engineers should, I think, be able to deconstruct the tank for a few resources, possibly. Meh, probably an overcomplication to the game and thus not terribly helpful.
no, it's good. it would make battlefields the equivilant of trench warfare, where there's been lots of destroyed vehicles. really cool.