Taking static and dynamic model requests!

Discussion in 'Mapping' started by PwnedYoAss, Jan 10, 2009.

  1. blizzerd

    blizzerd Member

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    what TIME was talking about was setting up a 10 year plan to develop agriculture in africa and when it is done the people should be fully self sufficient and have a decently stabile food economy

    not healthcare, not pay for 10 years of food, not solve the wars

    just getting there agriculture to work, and have food accessible for everyone (i don't know if they meant free, or that people should buy the produced foods or just make it so that everyone can afford food with that)

    it could be wrong but its just what i read...

    anyway, sorry i mis understood about the bomber model, i like the style a little and would certainly see this for BE machinery but it would be fun and good to have NF counterparts

    perhaps field computers? like the ones in halo from the aliens :p big fridge like blocks on wheels with lights and control panels coming out to calculate trajectories and communicate with other field bases
     
  2. arklansman

    arklansman Member

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    So yeah.

    Generic urban props are always great. (fire hydrants, parking meters, etc)
     
  3. 1020BarStock

    1020BarStock Member

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    Could you make proper animations for the parachutes?

    It's good practice and pretty easy with XSI.

    [​IMG]
     
  4. PwnedYoAss

    PwnedYoAss Member

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    The thing is you'd have to modify the parachute mod itself, and the parachute already has an animation, just they don't bother to use it. Also, since it needs modification that means either Recon or Owning is going to have to do it, and since I haven't seen Recon in ages, it's going to be Owning, and no, I refuse to model a parachute if he's doing it. Besides, I already handed my latest parachutes to Bitchslap.
     
  5. bitchslap

    bitchslap Member

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    well i can't animate and i'm still learnnig to script sourcemod (not extremely active in this) PLUS its all pointless unless someone ELSE figures out how to read the vtable from empires to dicover offsets to MAKE sourcemod actually work again (every version release breaks it)

    BUT if all these things magically resolve themselves, i'll get right on it. :)
     
  6. PwnedYoAss

    PwnedYoAss Member

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    Well, ho de doooo I just finished enveloping the NF Soldier =D

    and now the leg's backwards So I have to RE-envelope it
     
  7. Silk

    Silk Mapper

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    When you're taking new requests again let me know!
     
  8. PwnedYoAss

    PwnedYoAss Member

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    Well Silk, technically I have nothing to do, all I'm really doing is working on my animating skills.
     
  9. Theowningone

    Theowningone Noone likes me :'(

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    -_-, fine i'll jsut have to use the models you call extruded ass and do it for nachos only, let it be know, pwnedyoass's selfishness makes the entire community miss out.
     
  10. PwnedYoAss

    PwnedYoAss Member

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    Last edited: Feb 18, 2009
  11. Theowningone

    Theowningone Noone likes me :'(

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    It's basically done. I have one suggestion though.

    Atm this is what it look like.
    http://www.theowningone.info/emp_blah40003.jpg

    I assume the models origin is in the center of the pack like so.
    [​IMG]


    I suggest moving it out to here for the proper effect.
    [​IMG]
     
    Last edited: Feb 18, 2009
  12. PwnedYoAss

    PwnedYoAss Member

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    I see where you're getting at, hold up, also would you like extra skin slots incase you happen to want to put more skins on this?

    That parachute looks a bit big to.
     
    Last edited: Feb 18, 2009
  13. BumGravy

    BumGravy Member

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    Should be quick to fix, those things can be fixed by changingQC file rite?
     
  14. Theowningone

    Theowningone Noone likes me :'(

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    Pwnedyoass, can haz new link again, my computer crashed before i got to download the new ones.
     
  15. DrummerX

    DrummerX Empires Tyrant

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    And yes, owning would like skin slots, lots of them =D
     
  16. Theowningone

    Theowningone Noone likes me :'(

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    Also, skin slots are virtually impossible for publically released models, because say if nachos made their own, those would have to be used by ever server for each player to see them properly, it'll only work one of 2 ways. No custom skins, or the skins get assigned, ie, MAD gets 3 and 4, nachos 5 and 6, stuff like that.
     
  17. PwnedYoAss

    PwnedYoAss Member

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    Yeesh, Owning you really need to bug me on Steam man, hold up, I'll post the stuff here.

    http://raegquit.com/pwnedyoass/Faction_Parachute_owning.rar

    There's two parachutes in there, the first one is the one without straps because like I said I think they're to elegant,
    the second one has "elegant" straps that I lined up with the actual playermodel, if you want to attempt to line them up
    here's a picture below.

    [​IMG]
     
  18. blizzerd

    blizzerd Member

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    the work of you guys is paying off

    take pride in this, for it is pretty!!!
     
  19. Omneh

    Omneh Member

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    Won't the parachutes exhibit that weird "rubberbanding" that has been so prevalent since the move to OB engine? (just look at someone in the passenger seat of a jeep to see what I mean)
     
  20. bitchslap

    bitchslap Member

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    well yer not supposed to deploy your parachute when riding in a jeep omni....tsk tsk

    actually adding to the code an option that prevents chute toggling when in a vehicle would be a very nice professional touch to add. would be hard to do??
     

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