Start at the most useful, which is anything that can be used in many situations, many times. Look at the existing empires maps and then think what could be done to improve them model wise, write a list for each, then model whatever shows up on lots of lists. For added accuracy, also add weighting based on how much the model could be used in the level. Best thing you could do right now is add more pipe sets, there are some with source already but some in size 64 and 128 diameter, at lengths of 64, 128, 256, and 512, with connectors, 90 degree turns, tjunctions, and brackets to mount them onto things would be ideal. I plan to make some myself when I have time.
As for those snowladen trees, I think I could simply retexture the certain trees because, if I tried using a polygon mesh to actually make the snow, it would just make a laggy tree.
If u cant work it out use the print screen button on your keyboard to take a snapshot onto your clipboard then paste into an imageeditor and save it.
You sir are a god! also I just realized pwned's avatar background eventually changes directions when it spins...
Alright, you know what I just realized? I have a model already done for ol' Cyber-Kun way back when which I can actually upload...
Take a closer look. It only looks like it's "changing directions." Really it only cycles between 2 frames of animation. Your mind will perceive it as rotating either one way or the other.
Thats because the 2 frames are color opposites. The white becomes red, and the red becomes white. The lines don't move.
if you do make rocks....is there a way you have it so a model changes skin usage based on the map environment ie: environment setting (the one that camos read from) = jungle rocks would then use a skin/texture that has natural mould/moss on them. this would be slick as shite. can it be done?
Marcin, there is a difference between static props in maps player models. It is possible, I'm sure, but I doubt its easy.
why would you do that any way? setting it manual makes it possible to have both rock skins in your map at the same time
Why should we do that with rocks? To force mappers to use a specific skin if you want to use "jungle" camo?!
Models can already have multiple skins, and can easily be changed by the mapper, no need to have it done automatically.
Also, about those trees you guys wanted, something's up.... I took a look at the tree models for Empires right now and something doesn't make any sense. The tree leaves are one polygon, but on both sides of the same polygon you seem to be able to still see the texture. Either it's not a polygon or I'm crazy.