Take Screenshots For Our Steam Page And Website

Discussion in 'Community Requests' started by Beerdude26, Jan 26, 2012.

  1. CyberKiller

    CyberKiller Nyooks!

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    Well when I was on my old computer it would take several seconds just for it to take a screenshot on max settings. Due to sometimes having 0fps when there was things like nukes and HE explosions.
     
  2. Silk

    Silk Mapper

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    Beerdude, have you downloaded the ones i posted (page 2) that you think you can use?

    My dropbox folder is full, so i'm removing as much from it as i can.
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    you actually filled the dropbox? Recommend a few friends and get more space.
     
  4. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Unless you added any, yes
     
  5. Trickster

    Trickster Retired Developer

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    7.75 GB awww yeah. But they increased max referral limit to like 16GB with +500mb for each referral, so now I have to find another 17 people to refer.
     
  6. Fooshi

    Fooshi For fuck's sake Fooshi

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    3.75 Gb. :(
     
  7. bitchslap

    bitchslap Member

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    so looks like this didnt really change or get updated afaik, is it easy or a pain?


    also we must have at least one worthy video to upload to give ppl an idea about ingame play... anyone??


    In the meantime, I will hack away at some better action shots, comm view caps and maybe even a high-res demo.


    i couldn't do it in the past cause i was running everything through wine and it was shaky at best plus overheating (dusty as shit fan) but now my rig is happy.


    anybody manning this or shall i expect a trickster reply? lol
     
  8. BigTeef

    BigTeef Bootleg Headshot master

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    [​IMG]

    [​IMG]

    [​IMG]

    Here are some I have saved.
     
  9. bitchslap

    bitchslap Member

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    thos are perfect for promoting!! you sir are the best help EVA!
     
  10. Trickster

    Trickster Retired Developer

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    http://www.moddb.com/mods/empires/images/

    You can see some of the screenshots I took for the last couple of patches there, they're the 2560x1600 ones. That one from the new emp_money got used in quite a few places, such as pcgamer.com and hlportal.de. So yeah, try to go for ones like that if you can.
     
  11. BigTeef

    BigTeef Bootleg Headshot master

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    [​IMG]

    They look beautiful together.
    Big Bertha and lil pete make a cute couple.
     
  12. Señor_Awesome

    Señor_Awesome Member

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    [​IMG]

    I have been where you have been. I have seen what you have seen.
     
  13. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Published a number of the screenshots in this thread to Steam. Don't know how long it'll take until it shows up. Thanks to everyone who helped out!
     
  14. wealthysoup

    wealthysoup Lead Tester

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    Screenshots still dont show up in the steam store. Since its pretty much been a month would it be possible to "remind" them about this?
     
  15. Trickster

    Trickster Retired Developer

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    It seems like the only screenshots we can change are in the community group rather than the store page.
     
  16. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    The SteamWorks web app seems to have been updated, and along with it, we can now update the Store page. I've gone ahead and added the screenshots.
     
  17. Trickster

    Trickster Retired Developer

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    Sweeeet
     
  18. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Are more screenshots still welcome/needed?
     
  19. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I used many of them for the new loading panel, so more are always welcome! 1920x1080 is the preferred size, please try to max out your graphics and use the console command cl_drawhud 0 if you can.
     
  20. LordDz_2

    LordDz_2 Strange things happens here

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    New loading panel?
    Can I request to add loading screens for custom maps too? Currently it's hard coded for the official maps.
    (materials/loading/loading.vtf)
    (resource/ui/EmpLoadingPanel.res)
     
    Last edited: Nov 8, 2013

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