ATM cut out from old "BRD's Concepts" to split and concentrate the topics on single aspects! and finaly reworking the topics and update them with my notes (fuck, i really need "blinkers" if visiting the forum! -.-#) all of them need to be player controlled! Cannon Bunker: a small and a bit elevated Infantry Bunker with a cannon turret mount on top - accessable from the inside only the actual turret can be damaged to destroy the building and has 1 layer of very heavy armor on every side - can be repaired from the inside of the bunker cannon shells are a combination of ranged and explosive shells but with a decent inaccuracy! if captureable and possible a small flag at the tail of the turret (turns with it) Stationary Artillery Site: Inspiration: Spoiler: Rise of the Reds - Render sandbag surrounded artillery cannon with front and side shields (on the cannon mount) wich have 2 layers of heavy armor that can only be repaired from the outside/back - the gunner can be shot from the back or hit by explosives on top (the shields are just to prevent this from the front/sides) the sandbags are just high enough to fully cover a crouching soldier and allow easy returning fire by standing right behind them - enemy also need to hit the gun to destroy the building! artillery shells are a combination of ranged and explosive arty shells but with a decent inaccuracy! maybe it could be implemented as neutral, captureable or buildable map prob, just like that: MG Nest: small MG bunker with additionally sandbags on the roof, heavy cal.50 BMG with 60-80° restricted fire cone, open rear, additional sandbag cover on the ground and ladder to the roof at both sides if captureable flag on the roof