Stupid question.

Discussion in 'Game Play' started by Niarbeht, Oct 2, 2007.

  1. Niarbeht

    Niarbeht Member

    Messages:
    2,010
    Likes Received:
    0
    Trophy Points:
    0
    So I've been thinking for a while of binding various updaterate settings to my numpad, but I'm a lazy bum and haven't bothered to look up how to properly do that with the bind command thingy.

    Tell me here, or I hurt something. Like a kitty.
     
  2. flatmush

    flatmush Member

    Messages:
    193
    Likes Received:
    0
    Trophy Points:
    0
    Hurting a kitty sounds good, but I think the commands just:
    Code:
    bind <button> <action>
     
  3. dumpster_fox

    dumpster_fox Member

    Messages:
    1,716
    Likes Received:
    0
    Trophy Points:
    0
    Code:
    bind <key> "cl_updaterate <##>; echo Updaterate set to <##>"
    That should work, but if not, remove the echo part. Leave the quotes in though. Obviously, replace the <key> and <##> with what you want.
     
  4. Awrethien

    Awrethien Member

    Messages:
    749
    Likes Received:
    0
    Trophy Points:
    0
    Hmm just a thought is it possible to bind a combination of two keys to do a command like emp_unstuck?
     
  5. Destroyer224

    Destroyer224 Member

    Messages:
    690
    Likes Received:
    0
    Trophy Points:
    0
    Well, that would depend. If there was a specific command to do such a thing, then great. Or if you could somehow set variables and such it might be possible. You can do some complex things with the console such as pressing a button and having it print out a complex text-picture with multiple lines. (Kudos to HaschteWas for teaching me that trick)

    Example:
    Code:
     
    \\
     \\
      [U]\\[/U]___
     /     \
    |______|
    
    things such as that could be set to print out in chat using console commands such as "alias", and there are several other nifty things you can do, so it could very well be that what you're talking about might be possible.
     
    Last edited: Oct 4, 2007
  6. MomoZMonster

    MomoZMonster Member

    Messages:
    325
    Likes Received:
    0
    Trophy Points:
    0
    I've heard rumor that its possible to sploit w/ unstuck bound. Bad news, brings the question if unstuck will be part of the release.
     
  7. Niarbeht

    Niarbeht Member

    Messages:
    2,010
    Likes Received:
    0
    Trophy Points:
    0
    All hail dumpster_fox!
     
  8. dumpster_fox

    dumpster_fox Member

    Messages:
    1,716
    Likes Received:
    0
    Trophy Points:
    0
    Did it work? With the echo and everything?
     
  9. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    You can do an awful lot using command binds. I used to make entire menus for Vampire: The Masquerade: Bloodlines and HL2DM RP maps (when Gmod didn't even exist). Good times :)
     
  10. Nitrax

    Nitrax Member

    Messages:
    113
    Likes Received:
    0
    Trophy Points:
    0
    Yeah, I've manadged to bind the emp_unstuck command, and on friday I was able to 'exploit' it (completely bu accident, and I only did it once). Which reminds me, I might as well see if I can post it on the bug tracker, though it is such a random thing I don't know how useful it would be.

    Although should I just email Krenzo in order to keep it secret?
     
  11. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

    Messages:
    2,291
    Likes Received:
    0
    Trophy Points:
    0
    You can always make the report private so only Krenzo sees it.
     

Share This Page