Strategic Principals of Warfighting

Discussion in 'Game Play' started by MiamiHeat87, Sep 3, 2009.

  1. MiamiHeat87

    MiamiHeat87 Member

    Messages:
    117
    Likes Received:
    0
    Trophy Points:
    0
    123456
     
    Last edited: Sep 3, 2009
  2. MiamiHeat87

    MiamiHeat87 Member

    Messages:
    117
    Likes Received:
    0
    Trophy Points:
    0
    Updated first two sections into one section as it wasn't formatted correctly and fixed some grammar errors.
     
  3. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    inb4 tl;dr
     
  4. SnowDrakE

    SnowDrakE Member

    Messages:
    211
    Likes Received:
    0
    Trophy Points:
    0
    tl;dr

    I hate to disappoint. (but yeah nice post, just not applicable to empires)
     
  5. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    This means nothing.

    Improved Principals of Warfighting:

    Build Shit
    Ironsight
    Crouch
    Click
    Win.
     
  6. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    blah blah blah

    shoot the nme in the face, build rax

    repeat
     
  7. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    Yes I have to say that any sort of military principle is irrelevant in a game where you can turn invisible, run behind the enemy lines, make a building which spawns unlimited numbers of people, and blow up an enemy vehicle which wins the entire war automatically.
     
  8. MiamiHeat87

    MiamiHeat87 Member

    Messages:
    117
    Likes Received:
    0
    Trophy Points:
    0
    So apparently there are a lot of auto win strategies out there. They only work 50% of the time though.

    I think you guys are taking the list too seriously or just don't understand. The techniques I use from FPS games to play as a rifleman on the servers in Empires always lead me to the lead. Techniques that just seem common sense to me. I'm not saying you guys are bad, but I believe Empires is more laid back and doesn't encourage you to build your techniques or small skills as much as say ArmA or Project Reality. It's all about fun though, and I just have fun killing a few dozen people before I die. :D

    Of the sections above, the "Rules of Engagement.." is the one that will least help anyone in Empires. This mod only has so many players and just following that alone people will be lost and don't understand why. I can agree that the section there is most useful for realism games where the amount of effort to use it is worth the rewards available. So, you can use it in this game - but it would be for a lot of effort and not as much reward.
     
    Last edited: Sep 3, 2009
  9. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    The techniques I use (take BEAR, tap mouse1) take me to the lead as well.
     
  10. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Why isn't roadkills in that list? :(
     
  11. o_O

    o_O Member

    Messages:
    801
    Likes Received:
    0
    Trophy Points:
    0
    The holy trinity of empires gameplay 2.24

    1) Infantry Skillz
    2) Bear Axes
    3) Reflective Armor
     
    Last edited: Sep 5, 2009

Share This Page