I agree with Z100000M. And you'll probably be surprised Ikalx. I don't really know why you don't think you can count on us, and I don't really think that's fair. HSM and Hamster even led some ridiculous group of players in Shores of Hazeron to build some ungodly empire. I'm most concerned about your pacifism though: if you don't have an enemy, players become complacent. You'll usually find a knife in your back at that point. So it's always good to have a goal and an enemy, IMO, so people have something to work towards and a sense of accomplishment and orientation. Anyways can you tell me what you meant by that? I'm a little offended, tbh, cause the only thing you seemed to imply was that BSID mindsets are not reliable. The clan stuff was really what we were tying to get away from, honestly. But you bring up a good point, we have different play styles. There are very competitive players, and there are casual players, and we have quite a few who are somewhere in between. That's why I mentioned having lots of smaller groups in my last post, and it's something we mentioned on the brenodia forums, and in the steam group as well. People play differently, and prefer different company, and that's why we intend to have different companies. Above all we want people to feel comfortable and important in their game experience, this isn't about talking trash.