Squad Leader weaponry

Discussion in 'Feedback' started by Slithzerikai, Apr 9, 2008.

  1. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Remember how in Insurgency a leader-type has a weapon that just happens to be better than anyone else's? Why wouldn't this fit in Empires, so being a squad leader reaps more rewards than just sitting around pushing buttons in your commands menu.

    I know it isn't that fun to be called for having this benefit or that squad revive all of the god-damn-game long, so why not add a unique, more powerful weapon for each squad-leadin' class to encourage them?

    Say, a semi-automatic carbine for the scout;
    [​IMG]

    A powerful close-combat shotgun for the rifleman;
    [​IMG]

    The submachine gun type 3 for the engineer (surprise!);
    [​IMG]

    And perhaps a quad-tube rocket launcher for the dear old grenadier captain;
    [​IMG]



    Naturally, there'd have to be more than one person in each squad for it to work, as with the free infantry uprade. This way you could control these punch-packin', ass-haulin', fast-firin' boomsticks so not everyone has one.


    Bash or praise, just keep it civil.
     
    Last edited: Apr 9, 2008
  2. ScardyBob

    ScardyBob Member

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    I WANT ONE! GIMME GIMME :)
     
  3. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I guess the 'con to it would be that it'd -most likely- have to be dumbfire if ever implemented.

    And concerning the picture, that's a M202A1 FLASH napalm launcher.
     
    Last edited: Apr 9, 2008
  4. Zombified

    Zombified Member

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    That would definitely convince more people to form squads, meaning that the commander would control troop movements more. Also the squad would stick together more because the squad leader would be a important asset.


    Also....... WANT!
     
  5. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Indeed, as it is, there isn't much benefit to being a squad leader aside from being able to unleash all there awesome and not-so-awesome specials. People as it is now rather try and dodge the squad leader bullet rather than sign up like madmen.
     
  6. Demented

    Demented Member

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    Why would they do that?

    ...Sadly, I ask while having done the same myself.
     
  7. Evan

    Evan League Commissioner

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    Being squad leader rocks. Playing matches with organized squads who stay in the SL aura takes the game to a new level
     
  8. Zombified

    Zombified Member

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    But in Pub servers, that doesn't happen. You get 1 or 2 squad leaders with full squads and everybody else is unassigned
     
  9. Shinzon

    Shinzon Member

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    Considering a server of 30 people... thats 3 squads per side... so.. 4 squads is the max you will ever get...

    Every game I played people squad up; theres nothing complicated about it, and squad leaders being useless? Nay...

    Giving them some uber pwnstick? Nay... I would rather see them us upgrades for the entire squad using squad points (Think something along the lines of warhammer infantry upgrades), so if your leader purchases shiny boomsticks for entire squad... sureley you will follow him into battle no?
     
  10. Demented

    Demented Member

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    If you get two persons per squad, then you'll have as many as 7 squads.
    Not that you'd get enough squad points to do much of anything with them.
     
  11. arklansman

    arklansman Member

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    What if the SL leaves the squad?
     
  12. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Then he loses his weapon upon death?


    I'm just trying to get the NF SMG3 back in. Might as well wrap it up in a fairly well-thought out suggestion.
     
  13. dizzyone

    dizzyone I've been drinking, heavily

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    start a petition :p
     
  14. polaski

    polaski Member

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    I think the W40k style will prove to be a better solution to the no team work amongst squad members and seeing as when a comm gets heavys hardly anyone uses the meds or lights(for the BE I understand why every one hates there lights). So having a better gun available if you work with the squad your in might be more enticing of an offer than soloing but there can always be lechers to this system.
     
  15. fireIIC

    fireIIC Member

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    Good idea, but i think you would have to switch the weapons up a little bit for the teams.
     
  16. KILLX

    KILLX Banned

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    Slith: if he loses his weapon upon death, what is to stop hopping SL from one player to another so they all have the upgraded weapons?
     
  17. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Problem is that everyone wants to be squadleader than. In public games that
    can be a real problem if you need for example a grenadier as leader and your
    scout/rifle whatever leader wont leave cause of his ownstick.

    Its not the first suggestion for that and i like the idea from the start, i just try
    to point out problems
     
  18. Chahk

    Chahk Member

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    Agreed with Mayama. Plus the fact that this is totally exploitable:
    1. Create a squad with 5 members.
    2. SL immediately leaves the squad, which makes the next guy the SL who "refreshes" at the nearest barracks/armory/flag to gain the SL weapons.
    3. Rinse and repeat for every other squad member.
    4. ???
    5. Profit.
     
  19. Cokemonkey11

    Cokemonkey11 Member

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    That's dumb everyone would want to be a squad leader and noone would join up...
     
  20. KILLX

    KILLX Banned

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    Empires > Insurgency. I have no doubt at all that the Empires dev team can succeed where Insurgency failed.
     

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