The flamethrower effect is very cool, the way it avoids walls, but I get the feeling it'd be way too expensive to do on any kind of scale.
I'll post a screen from my system later (WAY later) tonight when I get home. Graphics look amazing, gameplay is awesome, statistics are great...hell, you even get to see people's Steam Community icons in game on the scoreboard. Classes are well balanced, save one or two problems (medic invincibility stuff is a little overdone, making it too easy to cap points.) A lot of the stuff in there reminds me of empires - spies disabling turrets, hiding as a spy, etc. What is rather funny is running around as a scout...super fast. I WAS looking forward to that machine pistol from the trailer, but NOOO everyone has shotguns. Booo! Thus far...TF2 itself is worth the 44 USD I paid.
For a fortress game, it's good, but it's still the same ultra fast gameplay and maps we've all played for years. The graphics are good, and they did a good job at making the classes unique. Take the medic. He actually works as a medic now instead of some conc jumping lunatic. I can't stand spies, and the ctf maps are all boring. The capture the points map where you fight over the same cap points is new and interesting.
CTF maps end up being TDM maps in the end, with one or two caps - I like it. I agree on spies, hate every bit of them. I honestly now shoot everyone I see. If they are a spy, that reveals them. If its a real teammate, they look at me funny. (For instance: in the cap area of dustbowl or whatever the CTF map is with a western look - near the flag, two of the same guy. At first I thought he was just running around. Finally started shooting each one till I found a spy. Really gay. Another occurance: Saw a duplicate of a guy - real guy was a sniper, suddenly saw a medic version of him. Shot on sight.)
With the 4 little options and all? Yeah. And of course, you can put the NF L3 MG and TF2 L2-3 turrets side by side and see a striking similarity. Now emp needs to copy TF2 and integrate the remote detonation for existing turrets so you can get new stuff. What DOES annoy me is the metal system. Half the time, you can't get enough metal for stuff, so its only logical to build a dispenser first.
Shooting a spy reveals them? This didn't seem to be happening for me. It really sucks when you watch a disguised spy run from the enemy base towards you, and then they cloak and back stab you.