Somewhat newbie question...

Discussion in 'Mapping' started by Grantrithor, Dec 1, 2009.

  1. Grantrithor

    Grantrithor Member

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    Ok I've found out how to make a train(a prop_dynamic running on a func_tracktrain) but i have no idea how to make a brush based train, the main problem is that i don't know how to make it parented to the func_tracktrain, especially that brushes aren't even supposed to move unless you turn it into a special object, which I know non of.

    The valve dev wiki only has the method of using a prop_dynamic, so don't just tell me to look there.
     
  2. Demented

    Demented Member

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    Code:
    [url=http://developer.valvesoftware.com/wiki/Func_brush]func_brush[/url]: hi2u
    [url=http://developer.valvesoftware.com/wiki/Func_brush]func_brush[/url]: wanna cyber?
     
  3. DrummerX

    DrummerX Empires Tyrant

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    Look at the dev wiki for the Source SDK.... lol

    yeah func_brush will work.
     
  4. blizzerd

    blizzerd Member

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    you can also use the brush based entity
     

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