Ok I've found out how to make a train(a prop_dynamic running on a func_tracktrain) but i have no idea how to make a brush based train, the main problem is that i don't know how to make it parented to the func_tracktrain, especially that brushes aren't even supposed to move unless you turn it into a special object, which I know non of. The valve dev wiki only has the method of using a prop_dynamic, so don't just tell me to look there.
Code: [url=http://developer.valvesoftware.com/wiki/Func_brush]func_brush[/url]: hi2u [url=http://developer.valvesoftware.com/wiki/Func_brush]func_brush[/url]: wanna cyber?