Zeke, what is this i don't even. First off, you should have 3 cavern levels, each one should have as much trees (or rather, woody fungi) as a tropical/warm forest. Secondly, minerals were heavily debuffed in recent versions. As you probably can recall, .31 versions had TONS of minerals, so toady nerfed that by adding new world gen param MINERAL_SCARCITY and set the default to 2500. You can copy your world gen seed, change that param to ~500 (works fine for me)and regenerate. ' For magma handling, i recommend reading some magma wiki articles about magma and pumps. Piston is new invention, but I doubt you will succed on your first try with that. SHALLOW METAL means that there is only one kind of ,well ,shallow metal (tetra ,iron ores, and tetra is faaar more common) METALS means that theer is more than one type but there is no fucking way of knowing which without embarking and using dfhack. Also you can't see the rock types anymore, so you can't plan a good embark that has all the metalss, like granite+flux+gabbro. For ash and charcoal. Best solutions is modding the game. Most people add vermin remains burninf at the kiln that consumens no fuel for ash. For charcoal i advise too look up the charcoal furnace which produces 2 charcoals from 1 wood, but the work time is slower. You might want to look up genesis mod, or at least its modded workshops. Lastly, you can use the PerfectWorldDF for easy creation of certain embarks.