Slight Missile Research revamp

Discussion in 'Feedback' started by Andariel, Dec 14, 2009.

  1. Andariel

    Andariel Member

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    I think i did suggested this a looong while ago but cant find it.


    1st
    Homing and guided research do not give access to salvo/uml variants
    2nd
    All Missiles receive homing and guiding variants once either of this is unlocked (this would add guided and homing HIT and Bio missiles)
    3rd
    The new bio and hit missiles should receive the same pros and cons of their brothers

    Since ive read you add multi-prereq-research capabilities(or did already) to the tech tree this is very reasonable, ofcourse some additional balance would be required, but i believe empires would greatly improve with this.

    The pros would be more accurate usage of both Hit and Bio missiles.

    The con might be the icreased time needed to receive specialized missiles.


    As a lost thought i believe guided missile variants should more act like cannons, as in not having a clip and reload after each shot.
    the pro would be the obvious improved continous rate of fire (though obvious reduced single shot refire to keep the overall consumption equal)
    The con and obvious balance would be a prolonged time to refill the ammo for said missiles
     
  2. Empty

    Empty Member

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    I think the idea is that we want MLs to be different to cannons.

    Cannons are rapid fire high heat fast moving projectiles.
    MLs are slow movement, burst fire and slow.

    I don't want to blue the lines between the two, if anything they should be moved further apart.
     
  3. Andariel

    Andariel Member

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    i did never said to move the way ml act closer to cannons, only that the "new" ml's to behave more like them in the case of ammo management, not an increased rate of fire actually

    For example the base guided uml has 4 shots per clip and "slow" rof and the uml has 6 with high rof

    A Guided bio ml would, when the same rules apply, fire even slower have 2 shots and take ages to reload

    But if it wouldnt require to reload clips it could have a moderate refire but would take longer to resupply

    The guided hit with the rules in place now would be utterly useless, but when firing a single missile per reload it could keep being useful and fun while taking longer to resupply, again (instead of 12 shots it could hold for example only 8-10 missiles at a slight extended single shot refire)
     
  4. Empty

    Empty Member

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    Changing the clip behaviour is making them more like cannons.
     
  5. Andariel

    Andariel Member

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    considering i'd like the missiles which are there to act as they do now to stay that way, doesnt actually hit your mind?

    Anyways, if the new missiles would stay usefull i wouldnt mind having clips either, just so theres no misunderstanding on that matter
     
  6. blizzerd

    blizzerd Member

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    ive made scripts where missiles always fire there entire clip on fired in one,
     
  7. Andariel

    Andariel Member

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    which is absolute nonsense and is no contribution to the original idea of making homing and guided separate upgrades to all missiles
     
  8. Empty

    Empty Member

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    I'd prefer Salvo and Clip variants for each ML myself.

    Clip variant is longer range, has guided or homing capabilities, while the salvo variant is much more powerful in close combat.

    It would really make NF more of a Jackofalltrades faction, rather than: 'those assholes with shitass lategame tanks'
     
  9. -=SIP=-

    -=SIP=- Member

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    The big question for the whole suggestion is why?

    Current missiles (besides homing) are fairly balanced and useful. Same with research for them.

    Major changes for missiles would result in many play tests and some releases where we try to fix the balance.
     
  10. Empty

    Empty Member

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    They really aren't balanced at all SIP.
    Bio ML is ass
    UML is one of the few decent ones
    SML is usable, but not much better than UML in close quarters, and much worse in long distance fighting
    Guided and Homing are just crappy UMLs.
    Nukes are not even worth mentioning
    STD ML is good, if only for it's weight.

    And they're all much worse than cannons.
     
  11. -=SIP=-

    -=SIP=- Member

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    Therefore I wrote fairly balanced. ;)

    A perfect balance will never happen in Empires unless we make both sides equal.

    But major point is, that I don't see how this suggestion should improve the balance or add anything to gameplay.
     
  12. Empty

    Empty Member

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    They aren't balanced, they're all over the place, and as a group of weapons they suck.
     
  13. blizzerd

    blizzerd Member

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    in my scripts, missiles are not really normal weapons, they are like "electronic warfare" in eve online

    cannons are normal all-round weapons, missiles serve specific functions like kill buildings, slow down tanks, etc
     
    Last edited: Dec 14, 2009
  14. SnowDrakE

    SnowDrakE Member

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    Salvo guided HIT. Ruins days faster than you could say "Grointastic!"
     
  15. Trickster

    Trickster Retired Developer

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    Lol. Nukes are pretty good atm.

    But salvo homing nukes....fucking brilliant.
     
  16. PreDominance

    PreDominance Member

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    Homing nukes? If you can't hit a tank with the splash of a nuke you don't deserve to play Empires.

    Guided, on the other hand...give it super-guided, like Half-Life2 is with its rocket launcher.
    Just imagine it; a platoon of NF Heavies, all shooting their HITs, loopty-loops, navigating through the BE barracks...

    [/daydream]
     
  17. -=SIP=-

    -=SIP=- Member

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    ;) ;) ;)

     
  18. pickled_heretic

    pickled_heretic Member

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    you'd only be able to fire 3 in the salvo before you were overheated.
     
  19. Vulkanis

    Vulkanis Banned

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    err, Homing and guided varients would probably do less damage, and cost a bit more since you'd realistically need more computer equipment inside them to make them homing or guided, Also having this would probably make the whole reason for electrical engineering useless. Tree diversity is imporant. Unless you're implying that researching homing upgrade or guided in electrical engineering affects all of you're already reasearched missles and now you can make homing and guided versions. But that would still affect their prices, example the more missles you have researched makes the homing or guided upgrades cost more.
     
  20. Empty

    Empty Member

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    A hilarious bug with salvo is you can't stop firing.
    When you overheat, it doesn't fire, but the moment it ticks under 100% heat it fires again automatically, enjoy being overheated for like a week.
     

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