I love this map (it's getting seen a lot more now that KM put it in rotation--the sinking version, of course). It's very fun to play something different from the usual Empires maps. I do have to say, though, that there seem to be lots of people who don't love it... I've seen people suicide the CV to avoid playing on it, after asking everyone if it's alright (I asked that they didn't, but they didn't listen to me.) Partially I suspect they just hate new things (when I asked what they disliked about it, the most common response was "THE WATER RISES!" Go figure.) A lot of people seem to dislike how it tends to turn into standoffs and stalemates, too, though I sort of like that. In terms of issues... one thing about the map that bothers me is the way the capturable res points work. They can be unintuitive for new players to the map, and it's hard to tell who controls them at the moment. Would it be possible to give them flags on the minimap that change based on who controls them? That would make it obvious to all players that there is a capturable point there. Yes, yes, the capturable res points on the infantry maps work the same way... but they're generally not as important, since you can only spam light vehicles on those maps anyway. Having someone sneak in and capture a res point on this map with nobody noticing is annoying. I had a glitch where I sank into that curved path near the evil half-opening door. I think I'd just gotten out of an APC on it? Anyway, it was strange. I've seen a lot of people complaining about the fact that they can't arty into the area at the center of the map (dunno if that's because they're bad at it or because the walls are really too high.) That's one of the traditional ways to break standoffs, so it might be worth considering in any case.