I played for a bit. Didn't get a chance to really see the whole map, mostly fought in middle til heavies showed up and we lost cause no one pushed a tank as a group. What I can say is 2 things. One is arty has the great potential to destroy any part of the map from what seems like any part of the middle area. I was just using high explosive and could basically hit all of be's refs at their start from nf's side of mid, If I had ranged I have no doubt of hitting the rest of the map. I should say I didn't get a good chance to really see the effects because like I said no one was pushing tank as much as we should have so I had to abandon arty to use tanks(they kinda kept rushing med tanks past everything to kill my arty) And this feels like the map slaughtered wanted to be. Considering how slaughtered breaks down to just one lane, this map offers a bunch of cover for infantry to actually do something even if tanks are rolling and it's great. I really like how hte area kinda opens up once you pass mid but sadly didn't really get a chance to see it action, we were instantly pushed back to starting main once we lost mid. Really I just need to play it more, but early game was very fun at the very least.