Ive been thinking about art direction, and threw down some simple guidelines for each team to follow, and am posting them here. Northern Faction Goal: To symbolize the incoherency they've got going on in their ranks, their art direction will have conflicting shapes, and maybe even colors. How to get there: See attachment image. Shapes that are incoherent, such as big round shapes (like wheels, turrets) conflicting with large sharp-edged things (squares, triangles, angles that are sharper than 90 degrees). Much unpolished, unpainted metal, or metal with old scraped-off paint is to be used, with some rust even. This to show what the NF are still in the industrial age, using old materials, and make their stuff look heavy. Also to emphasize on the HURR DURR OLD HEAVY SHIT, use vertical lines. Brenodi Empire Goal: To symbolize their technical advantages and science-fictionish style, BE are getting more hexagon, octagon shapes, that work together with each other, and flow into each other. Going into ipodish roundness is not wrong either. Look at the attached image, also screenshots of the level art of NeoTokyo, with it's animal-like mechs. Brenodi are also plastic-colored, showing that they are no longer depending on simple metals, and instead have gone on to use different polymers and other materials. Dull, not shiny! ___________ Can we work with this?
No. The NF is not incoherent, they are the resurgent elements of the old Jekotian Republic. Thier equipment is 20 to 30 years behind BE equipment but was state of the art at the time and produced by a super power. The BE already have those hexigon/polymer themes. Just look at them.
They're a rebellion. They're going to salvage anything and everything they can. They're down on manpower, firepower and technology megel, you may put them down as proud, but if they're too proud to reuse materials they desperately need then they're also pretty fucking stupid. +support zen.
The NF aren't really low on firepower, manpower, whatever. They've got enough people to fight and can produce enough tanks etc. Their tech is just old (megel: when does empires take place? The NF's tech looks a lot like ww1).
Understood, Megel. But that is what I got from your models of the NF really. Sharp angles + conflicting round shapes. Was not inventing new stuff here, but rather defining what already is, for us to use as guideline.
I was going for ww1 at the time but in hindsight it was too much of a gap between the 21st cent be. I'm in the process of redoing all of the ground models and bring them to about 1960s soviet union