Ive been thinking about art direction, and threw down some simple guidelines for each team to follow, and am posting them here. Northern Faction Goal: To symbolize the incoherency they've got going on in their ranks, their art direction will have conflicting shapes, and maybe even colors. How to get there: See attachment image. Shapes that are incoherent, such as big round shapes (like wheels, turrets) conflicting with large sharp-edged things (squares, triangles, angles that are sharper than 90 degrees). Much unpolished, unpainted metal, or metal with old scraped-off paint is to be used, with some rust even. This to show what the NF are still in the industrial age, using old materials, and make their stuff look heavy. Also to emphasize on the HURR DURR OLD HEAVY SHIT, use vertical lines. Brenodi Empire Goal: To symbolize their technical advantages and science-fictionish style, BE are getting more hexagon, octagon shapes, that work together with each other, and flow into each other. Going into ipodish roundness is not wrong either. Look at the attached image, also screenshots of the level art of NeoTokyo, with it's animal-like mechs. Brenodi are also plastic-colored, showing that they are no longer depending on simple metals, and instead have gone on to use different polymers and other materials. Dull, not shiny! ___________ Can we work with this?