show layed mines on map

Discussion in 'Feedback' started by willvette, Aug 18, 2010.

  1. willvette

    willvette Member

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    Simple, show mines that you placed on enlarged map ("M" or "Enter" in game).

    PRO
    you always can tell where you placed mines
    CON
    can't think of any
    ALT
    have it on the mini-map as well
     
  2. -=SIP=-

    -=SIP=- Member

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    Can be done like you see enemy mines as grenadier.

    But I never needed this while playing. But I don't play grenadier that often.
     
  3. Emp_Recruit

    Emp_Recruit Member

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    Don't personally see it as useful but if its not hard to do I don't see why not.
     
  4. PreDominance

    PreDominance Member

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    Maybe as extremely small blue/red dots, same as the ones used for grenades.
     
  5. blizzerd

    blizzerd Member

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    will add polishment, should be done if devs are bored and dont want to work on more urgent matters for a while imo

    probably not that hard to do (10 lines of code added max) since everything it needs is already inside the game
     
  6. alucard13mmfmj

    alucard13mmfmj Member

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    lol i thought i posted this same idea like last week
     
  7. Grantrithor

    Grantrithor Member

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    Plus all you need to use is the mine detection icon for the minimap.
     
  8. Dubee

    Dubee Grapehead

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    If you could see every placed mine on the the field on the bigger map, then that might make that gren skill useful. As it is right now its so inaccurate and on top of that, they don't show up till you are basically standing on them.

    I suggested awhile ago to get rid of that skill and replace it with body armor. Grens get explosive body armor and riflemen get bullet armor.
     
  9. Trickster

    Trickster Retired Developer

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    Grens already have explosive armour. Check the infantry_resists.txt file.
     
  10. Grantrithor

    Grantrithor Member

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    Yeah it's really annoying when you don't have defusal then you see all these dots flash on your minimap then your like "OH SHIT" then boom.
     
  11. Dubee

    Dubee Grapehead

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    well for how long?
     
  12. Trickster

    Trickster Retired Developer

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    Since 2.2 I think, which was about 18 months ago. They take 30% less damage from pretty much every tank weapon. 30% is a lot.
     
  13. Dubee

    Dubee Grapehead

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    I mean how long will it stay.
     
  14. Trickster

    Trickster Retired Developer

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    I don't get what you're asking.

    "Grenadier"
    {

    "GeneralPhysicsResist" "0.3" //General Physics Tree Damage
    "GeneralChemistryResist " "0.3" //General Chemistry Tree Damage
    "GeneralMechanicalResist" "0.3" //General Mechanic Tree Damage
    "GeneralElectricResist" "0.3" //General Electric Tree Damage
    "GeneralBiologicalResist" "0.3" //General Biological Tree Damage

    "KineticResist" "0.3" //Railguns, Standard Cannons, Anything that is just force
    "ExplosiveResist" "0.3" //HE, Nukes, anything that explodes
    "BioResist" "0.15" //Has the bio effect

    "BulletResist" "0.25" //Non Armor damaging
    "APBulletResist" "0.5" // Armor Damaging
    "BulletExplosiveResist" "0.3" //Bullets that Explode

    "MissileResist" "0.2" //Generic Missle type of damage
    "MissileExplosiveResist" "0.2" //Explosive type.
    "MissileBioResist" "0.1" //Bio Missiles. Different then Bio?

    "KineticArtResist" "0.4" //Kinetic Artillery
    "ExplosiveArtResist" "0.4" // Explosive Artillery
    "BioArtResist" "0.4" //Bio Artillery

    "AircraftMissileResist" "0.0" // Aircraft Missiles
    "AircraftGroundMissleResist" "0.0" // Aircraft Missiles to hit ground targets
    "AircraftBulletResist" "0.0" //Aircraft to Aircraft bullets
    "AircraftAPBulletResist" "0.0" //Aircraft Bullets to hit ground targets
    "AircraftBombResist" "0./0" //Bombs
    "AircraftBombBioResist" "0.0" //Bio Bombs?

    "InfantryGrenadeResist" "0.15" //Player Thrown Grenades
    "InfantryMineResist" "0.15" //Player Tossed Mines
    "InfantryMissileResist" "0.0" //Gren Missles
    "InfantryMortarResist" "0.18" //Gren Mortars
    "InfantryStickyResist" "0.0" //Sticky Grenades
    "InfantrySeismicResist" "0.9" //Seismic Grenades
    "InfantryBulletResist" "0.0" //Just In Case
    "InfantryUtilityResist" "1.0" //Utility Grenades, Like smoke and concussion

    "ExtraType1Resist" "0.95" //Yea
    "ExtraType2Resist" "0.95" //Again
    "ExtraType3Resist" "0.95" //and a third

    }

    That's the file excerpt. As you can see, they take even less damage from artillery. 40% less.

    Generally, the top 5 values aren't used (GeneralPhysics etc).

    So Kinetic is 0.3, Explosive is 0.3, Bio is 0.3, MGs are 0.25, arty is 0.4. APBullet and Missile you can basically ignore, as infantry aren't really shot at with StdML/UML or DU.
     
  15. Dubee

    Dubee Grapehead

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    Player Tossed Mines?
     
  16. Trickster

    Trickster Retired Developer

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  17. Dubee

    Dubee Grapehead

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    So are the riflemen bullet resists much higher than the grens explosive resists?
     
  18. Trickster

    Trickster Retired Developer

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    "Rifleman"
    {

    "GeneralPhysicsResist" "0.1" //General Physics Tree Damage
    "GeneralChemistryResist " "0.1" //General Chemistry Tree Damage
    "GeneralMechanicalResist" "0.1" //General Mechanic Tree Damage
    "GeneralElectricResist" "0.1" //General Electric Tree Damage
    "GeneralBiologicalResist" "0.1" //General Biological Tree Damage

    "KineticResist" "0.15" //Railguns, Standard Cannons, Anything that is just force
    "ExplosiveResist" "0.1" //HE, Nukes, anything that explodes
    "BioResist" "0.0" //Has the bio effect

    "BulletResist" "0.4" //Non Armor damaging
    "APBulletResist" "0.5" // Armor Damaging
    "BulletExplosiveResist" "0.0" //Bullets that Explode

    "MissileResist" "0.0" //Generic Missle type of damage
    "MissileExplosiveResist" "0.0" //Explosive type.
    "MissileBioResist" "0.0" //Bio Missiles. Different then Bio?

    "KineticArtResist" "0.1" //Kinetic Artillery
    "ExplosiveArtResist" "0.1" // Explosive Artillery
    "BioArtResist" "0.1" //Bio Artillery

    "AircraftMissileResist" "0.0" // Aircraft Missiles
    "AircraftGroundMissleResist" "0.0" // Aircraft Missiles to hit ground targets
    "AircraftBulletResist" "0.0" //Aircraft to Aircraft bullets
    "AircraftAPBulletResist" "0.0" //Aircraft Bullets to hit ground targets
    "AircraftBombResist" "0.0" //Bombs
    "AircraftBombBioResist" "0.0" //Bio Bombs?

    "InfantryGrenadeResist" "0.3" //Player Thrown Grenades
    "InfantryMineResist" "0.3" //Player Tossed Mines
    "InfantryMissileResist" "0.0" //Gren Missles
    "InfantryMortarResist" "0.0" //Gren Mortars
    "InfantryStickyResist" "0.0" //Sticky Grenades
    "InfantrySeismicResist" "0.9" //Seismic Grenades
    "InfantryBulletResist" "0.24" //Just In Case
    "InfantryUtilityResist" "1.0" //Utility Grenades, Like smoke and concussion

    "ExtraType1Resist" "0.95" //Yea
    "ExtraType2Resist" "0.95" //Again
    "ExtraType3Resist" "0.95" //and a third

    }

    So his infantry bullet resist is 0.24. He also has less mortar resist than the other 3 classes.
     
  19. Dubee

    Dubee Grapehead

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    how much damage difference is 0.18 compared to 0.24?

    Seems like either grens need body armor and that 0.24 resist or the rifleman body armor needs a buff.

    mine awareness sucks and so does the body armor.
     
  20. Trickster

    Trickster Retired Developer

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    0.18 means a mortar can't instant kill a Grenadier.
    0.24 is just a value that someone before me chose.

    The grenadier resists are way better than the rifleman resists, seriously. They have way better armour than riflemen. Riflemen will just take a quarter less damage. A 20 damage weapon does 15 instead, etc. They'll still die to most tank weapons and mortars faster than grenadier.

    If I was a rifleman and I had the choice between the Grenadier resists, or the Rifleman resists, I'd take Grenadier resists every time.
     

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