Shoutbox Archive

Discussion in 'General' started by Empires Forum Bot, Nov 30, 2015.

Thread Status:
Not open for further replies.
  1. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 5, 2018 5:51 PM - Ranger: red are smelly
    Mar 5, 2018 8:26 PM - w00kie: floor simulator
    Mar 5, 2018 8:26 PM - w00kie: you can do anything you want, as long as it is on a floor
    Mar 5, 2018 8:26 PM - w00kie: *the floor
    Mar 5, 2018 8:37 PM - D.D.D. Destroyer: sounds like vrchat
    Mar 6, 2018 3:06 AM - A-z-K: Yeah, with cards and dice and minitures
     
  2. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 6, 2018 6:44 AM - D.D.D. Destroyer: oh, that was still about TTS? i thought wookie was pitching a new game idea
     
  3. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 12, 2018 at 6:45 PM - vipervicki: hmmm the whole esb dedi appears to be down. I wonder if LT shut it down for good.
    Mar 12, 2018 at 6:46 PM - vipervicki: I resrted it this morning and it was fine now, not so fine, unless the host is having issues.
    Mar 12, 2018 at 6:46 PM - vipervicki: restarted*
     
  4. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
  5. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 16, 2018 at 5:03 PM - Ranger: Oh thank dog. I was worried that there were no more bugs in Empires.
    Mar 17, 2018 at 12:20 AM - Misfire: lol
    Mar 17, 2018 at 12:40 AM - vipervicki: lol good one Ranger
     
  6. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 17, 2018 at 5:37 AM - Ranger: Thank you. It's 4.99$
    Mar 17, 2018 at 6:46 AM - Ranger: Do we have an optics expurt on empires? For glasses I mean
    Mar 17, 2018 at 6:57 AM - McGyver: I am an expert on everything
    Mar 17, 2018 at 7:11 AM - Ranger: I need elegant or just simple-looking modifiable shortsightedness glasses
    Mar 17, 2018 at 7:11 AM - Ranger: sho da wae
    Mar 17, 2018 at 7:17 AM - McGyver: https://www.fielmann.de/brillen/herrenbrillen/
    Mar 17, 2018 at 7:23 AM - Ranger: wo ist englisch? m8 (macht)
    Mar 17, 2018 at 7:32 AM - McGyver: just look at the pictures
    Mar 17, 2018 at 7:32 AM - McGyver: I recommend not investing too much into fashion glasses
    Mar 17, 2018 at 7:33 AM - Ranger: i dont need fashion, i just want to be able to mount sun protection and also tie them behind my head for sport
    Mar 17, 2018 at 7:34 AM - Ranger: if they used ballistic materials that would be great
    Mar 17, 2018 at 7:35 AM - McGyver: ballistic materials? as in bullet proof glasses?
    Mar 17, 2018 at 7:36 AM - Ranger: yes. there are no bulletproof glasses actually, they're just more resistant
    Mar 17, 2018 at 7:44 AM - McGyver: https://www.misterspex.co.uk/
    Mar 17, 2018 at 12:19 PM - w00kie: go to an optometrician and look what he can do for you
    Mar 17, 2018 at 12:47 PM - w00kie: or get supermarket glasses and replace when broken
     
  7. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 22, 2018 at 3:38 AM - Candles: Is this dead yet?
     
  8. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 22, 2018 4:25 AM - Major Cleve Cutler: I haven't shot myself yet, so no.
    Mar 22, 2018 6:46 AM - D.D.D. Destroyer: dead as usual
    Mar 22, 2018 6:48 AM - McGyver: the only thing that is dead here are our hopes and dreams
    Mar 22, 2018 9:26 AM - Ranger: my mom gay no u. wat
    Mar 22, 2018 11:51 AM - D.D.D. Destroyer: gyver is still hip and on with the times here, as presentd
    Mar 22, 2018 11:51 AM - D.D.D. Destroyer: you will find other pillars of the community to be in similar disposition
    Mar 22, 2018 12:01 PM - Konfika: empires 2.0, let's do it
    Mar 22, 2018 12:01 PM - Konfika: i messaged duke as he's been posting some stuff about a remake, but he ain't responded :(
    Mar 22, 2018 3:09 PM - Candles: That would be Empires 3.0.
    Mar 22, 2018 3:09 PM - Candles: Or Empires 2.
    Mar 22, 2018 3:51 PM - Konfika: eh?
    Mar 22, 2018 5:26 PM - Xyaminou: We're at version 2.14 so we've already done 2.0 is what Candles is saying.
    Mar 22, 2018 5:37 PM - Ranger: IQ at least 6000 to understand this
    Mar 22, 2018 8:33 PM - Misfire: Candles... as long as there's a working repository and it's playable on steam... nope.
    Mar 22, 2018 10:46 PM - vipervicki: i spoke to Duke a couple of weeks ago, he is involved in another project :( But he said he will get back to empires 2, jsut don't know when
    Mar 22, 2018 10:47 PM - vipervicki: also if you haven't figured it out by now ESB is gone RIP
    Mar 23, 2018 12:13 AM - Konfika: I see... I would mean like a complete rewrite - a new engine at least. No idea what ESB is vicki :P
     
  9. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 23, 2018 10:41 AM - D.D.D. Destroyer: not completely unexpected, but a shame nonetheless
    Mar 23, 2018 10:42 AM - D.D.D. Destroyer: it's a very troubling development, since now the average gameplay experience is even worse than before
    Mar 23, 2018 2:21 PM - Candles: Anitalink will always be there for us, at least.
    Mar 23, 2018 4:26 PM - Ranger: Yes that's a comforting thought.
    Mar 23, 2018 6:33 PM - Xyaminou: best server out there, how else would a server last that long?
    Mar 24, 2018 12:07 AM - D.D.D. Destroyer: anitalink, the OG empires vanilla
    Mar 24, 2018 1:17 AM - vipervicki: if the playerbase ever increases to a decent amount we decided we would bring ESB back, but there is no point for LT to pay for a server when hardly no one plays.
     
  10. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 24, 2018 at 6:13 AM - PwnedYoAss: An engine port would kick ass. Although, Empires is so old the quirks in Source Engine are now gameplay tactics so that's going to have to be considered...
     
  11. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 25, 2018 12:15 PM - Uninspired: Oi Ranger, buying frames online is sketchy. Bring your prescription to an optometrist or optical store, try on a real ophthalmic safety frame and have it adjusted to your head. Ask for photochromic/transitions lenses in polycarbonate or trivex.
    Mar 25, 2018 12:30 PM - Ranger: i dont buy clothes or glasses online anyway
    Mar 25, 2018 1:31 PM - Lazybum: 50$ glasses sure beats 200$ glasses
    Mar 25, 2018 1:32 PM - Lazybum: especially if you are rather rough on them, Glasses online mean I can buy another pair if my frames get too messed up instead of having to bend them back into place and have this slight awkwardness in my vison all the time
    Mar 25, 2018 1:33 PM - Lazybum: or deal with stuff that I can't remove on the lenses
    Mar 25, 2018 2:33 PM - Uninspired: I don't wear glasses or shoot guns myself, but I figure protecting your eyes from a gun hurty is something you don't need to cheap out on. You can get a pair of rx poly lenses for $50-80 (in canada anyway), then you just need a frame that isn't going to fly off your face or let shit fly in from the sides and below.
    Mar 25, 2018 3:16 PM - Ranger: do you think titanium frame is better than a polymer
    Mar 25, 2018 6:03 PM - Uninspired: Most metal frames aren't titanium and its a more expensive option if you really want lightweight glasses that you can bend around and they won't lose the shape they're adjusted to. I repair and mount lenses into frames all day so from that stand point I prefer to work with plastic. Metal is harder to adjust and they don't age as well.
    Mar 25, 2018 6:29 PM - !@zy(!z@r!) = Lazylizard: what s the difference flags between emp_sv_debug_reviveself and emp_eng_recycle_walls? can can you make them same
    Mar 25, 2018 6:30 PM - !@zy(!z@r!) = Lazylizard: how do you change commands with FCVAR_SERVER_CAN_EXECUTE?
    Mar 25, 2018 7:01 PM - Thexa4: What do you mean with changing commands?
    Mar 25, 2018 7:01 PM - Thexa4: Not sure what the flags are of those functions
    Mar 25, 2018 7:12 PM - Candles: Perhaps I can answer that. If I recall correctly, emp_sv_debug_reviveself and emp_eng_recycle_walls have the same flags, but emp_sv_debug_reviveself requires debug mode to be enabled.
    Mar 25, 2018 7:13 PM - Candles: To modify any command with FCVAR_SERVER_CAN_EXECUTE, it needs to be ran by the server, either directly through a console or with rcon.
    Mar 25, 2018 7:13 PM - Candles: (Grain of salt: this is all from memory of three years ago or thereabouts.)
     
  12. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 26, 2018 at 5:07 PM - !@zy(!z@r!) = Lazylizard: dont belive they have same flags beasue the tiggers plugin fails to run emp_sv_debug_reviveself even with sv_cheats 1 however emp_eng_recycle_walls works ether way for example i attached !recwalls to emp_eng_recycle_walls and !zme to emp_sv_debug_reviveself if they had same flags both would work or not work the same way.
    Mar 26, 2018 at 6:23 PM - Tama: Can confirm what Candles said, the difference is that one is a cheat. That's the only difference. Although there's a complication in that emp_sv_debug_reviveself is a purely clientside command that just sends emp_debug_revive with 4 correctly positioned parameters.
    Mar 26, 2018 at 6:23 PM - Tama: so that's probably your problem
    Mar 27, 2018 at 12:11 AM - !@zy(!z@r!) = Lazylizard: intresting i see ,, so could it be possible to modify emp_debug_revive to include the 4 postions paras or better yet remove "bind" from FCVAR_SERVER_CAN_EXECUTE , then i can create a plugin that could for example !zme invoke a key to emp_sv_debug_reviveself
    Mar 27, 2018 at 12:12 AM - !@zy(!z@r!) = Lazylizard: also help fix my older plugin that had !jetpack / !fartpack - bind "space" "+sm_jetpack"
    Mar 27, 2018 at 12:15 AM - !@zy(!z@r!) = Lazylizard: the whole reason for this is i have it almost have a new zombie mod on top of empire working where NF will be zombie that self revive but cannot build anthing and be are lmited to 2 tank /10 be players and destory cv also ones nf kills be they are team swithed to nf
    Mar 27, 2018 at 12:16 AM - !@zy(!z@r!) = Lazylizard: alll using just emp_sv_kick_commander_nf , emp_sv_kick_commander_penalty 1000000 , teamswith on hook kill by nf_weapons and last piece of puzzle !zme for emp_sv_debug_reviveself
    Mar 27, 2018 at 12:17 AM - !@zy(!z@r!) = Lazylizard: and soon with misfires bot i could add more "zomibes " :)
    Mar 27, 2018 at 12:55 AM - vipervicki: oh that sounds fun lizzy
     
  13. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 28, 2018 at 1:54 PM - !@zy(!z@r!) = Lazylizard: you wont belive this ...... there are 2 versions of the same map bottest2v9t depending on sv_cheats 1 = dark and sv_cheats 0 = light who new? misfire :)
    Mar 28, 2018 at 2:07 PM - Ranger: impossible. is this real life
    Mar 28, 2018 at 10:01 PM - Ranger: why are ragdolls clientside only? can in be made universal?
    Mar 28, 2018 at 10:02 PM - Ranger: it*
    Mar 28, 2018 at 10:22 PM - Misfire: lol, the second one created by my evil dark side that comes out when I'm low sleep, caffine and it's after 2am
    Mar 28, 2018 at 10:23 PM - Misfire: Since either side never talks to each other much, you'll have to check back after 2am for the answer to your question.
    Mar 28, 2018 at 10:24 PM - Misfire: The official comment from the light side.... "uh, what?"
     
  14. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Mar 29, 2018 at 11:12 AM - McGyver: Soma, PolyBridge for less than 5€ https://www.humblebundle.com/games/humble-indie-bundle-19
    Mar 29, 2018 at 1:13 PM - !@zy(!z@r!) = Lazylizard: any one know how to #include empires cvars?
    Mar 30, 2018 at 12:30 AM - Misfire: exiting empires cvars are accessible though the server console. Some cvars can be used from the dev console.
    Mar 30, 2018 at 2:40 AM - !@zy(!z@r!) = Lazylizard: i was thinking like #include <sourcemod> #include <sdktools> #include <sdkhooks> but #include <empires> as i cant work with AddCommandListener function or
    Mar 30, 2018 at 2:41 AM - !@zy(!z@r!) = Lazylizard: SetConVarFlags(emp_functions, cvarCheatsflags);
     
  15. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Apr 3, 2018 at 12:17 PM - !@zy(!z@r!) = Lazylizard: @devs of empires that can make the change ....please remove bind from, FCVAR_SERVER_CAN_EXECUTE .. i cant see how its a security risk ? other then preveting me form enabling my plugins
    Apr 3, 2018 at 12:17 PM - !@zy(!z@r!) = Lazylizard: or if you can tell me another way of getting around it.....
    Apr 3, 2018 at 1:02 PM - !@zy(!z@r!) = Lazylizard: THANKS YOU TO THE GOOD COMMUNITY ..... as for the rest ..... you know i am tired of begging for stupid chages that make no sesnce for 10 yers you had server side bind avavlibe and now with all chages I AM TRYING TO MAKE TO get new YOUNG players taht dont really like the stracgitc part of it .... as much how many good comms do you know of ... THIs tiem i am gone for good... what a waste of my time
    Apr 3, 2018 at 1:02 PM - !@zy(!z@r!) = Lazylizard: good god amost a 1 yer full.... over my life span
    Apr 3, 2018 at 1:06 PM - Ranger: >asks question
    Apr 3, 2018 at 1:07 PM - Ranger: >45 mins later of no answer > rage quits the game >wat. wait a bit longer maybe,
    Apr 3, 2018 at 1:08 PM - VulcanStorm: I answered him over pm. And i might aswell say the same thing here. We did a security pass on commands that can be executed a while ago.
    Apr 3, 2018 at 1:09 PM - VulcanStorm: Bind was one of the commands that got restricted. IIRC, before this security pass, a server could rebind any of your controls, and you had no control over it.
    Apr 3, 2018 at 1:13 PM - VulcanStorm: Which we felt wasn't right, so we restricted servers from executing bind on clients.
    Apr 3, 2018 at 1:16 PM - VulcanStorm: Clients can still rebind their keys to send commands that a plugin wants.
    Apr 3, 2018 at 1:17 PM - VulcanStorm: One of the other devs correct me if i'm wrong here please.
    Apr 3, 2018 at 2:34 PM - Mikleo: bind can be used to do pretty much everything, bypassing any server_can_execute rules. I don't think I even got the ability to open the team selection menu in the end.
    Apr 3, 2018 at 2:38 PM - Mikleo: So meh it happened and I got over it.
    Apr 4, 2018 at 3:44 AM - Candles: I don't think Empires can be saved without a massive overhaul of what the game fundamentally is.
     
  16. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Apr 4, 2018 at 12:22 PM - McGyver: Empires is like one of those vietnamese villages, to save it we have to burn it down to the ground
    Apr 4, 2018 at 1:18 PM - MegaMLGgaming: Well, napalm wount work this time.
    Apr 4, 2018 at 3:38 PM - D.D.D. Destroyer: nonsense, you just need enough of it
    Apr 4, 2018 at 5:48 PM - Sgt.Security: Empires would need a rebrand and remake to be "saved".
    Apr 4, 2018 at 6:39 PM - vipervicki: Empires? whats that?
    Apr 4, 2018 at 7:08 PM - PwnedYoAss: Feel like Candle's right, fundamentally Empire's design limits how large it can get. We've finally hit a weird equilibrium where we have enough people who want and can play commander but I doubt that'd be the case if say Empires had more players
    Apr 4, 2018 at 7:09 PM - PwnedYoAss: We've also managed to, through rage, toxicity, and admin abuse, to cull all of the griefers... but Empire's design almost encourages boomtanking off a cliff so
    Apr 4, 2018 at 7:10 PM - PwnedYoAss: And let's not forget the weird amount of shit in the game that's just not viable as a strategy but attractive to naive players
    Apr 4, 2018 at 8:53 PM - Sgt.Security: If all players got their gameplay memory wiped out, you see a chaotic game.
    Apr 4, 2018 at 8:53 PM - Sgt.Security: In other words, yes Empires is still bad at teaching new players.
    Apr 4, 2018 at 8:54 PM - Sgt.Security: By itself.
     
  17. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Apr 5, 2018 6:46 AM - Candles: I feel the fundamental issue is the commander/infantry divide. When one player is responsible for a major portion of the game, then it becomes incredibly difficult to design that portion of the game.
    Apr 5, 2018 6:47 AM - Candles: And there's a general feeling that because it's one player, the team shouldn't be punished excessively for one player making bad decisions, but this gimps the fuck out of research and tank balance.
    Apr 5, 2018 11:51 AM - D.D.D. Destroyer: i hold a completely different opinion, IMO the commander should be empowered and be the deciding force
    Apr 5, 2018 11:53 AM - D.D.D. Destroyer: have them be able to make or break the game based on their decisions, so that they can have a positive impact on the fight
    Apr 5, 2018 11:54 AM - D.D.D. Destroyer: i spent a number of years playing puzzle pirates, an mmo where people man different stations on the ship to make sure it keeps operating
    Apr 5, 2018 11:54 AM - D.D.D. Destroyer: only one person can steer the ship though, and if the steering is bad, then there is no hope for the entire crew, and that's perfectly fine
    Apr 5, 2018 11:55 AM - D.D.D. Destroyer: conversely, a good navigator can make up for the shortcomings of a poor crew with smart maneuvering
    Apr 5, 2018 11:56 AM - D.D.D. Destroyer: and ships range from 7-man sloops to 150-man grand frigates, the most common capital class ships being 75-man war frigates
    Apr 5, 2018 11:57 AM - D.D.D. Destroyer: ...and it works, people put faith in their navigators, and they either deliver or fumble
    Apr 5, 2018 1:44 PM - Lazybum: This feels like an unfair comparison because emp comm can also man every station if they feel like it
    Apr 5, 2018 1:45 PM - Lazybum: I've seen the ultra compentent players carry a team as comm, herbie probably being the best example I can think of carrying a team of 12 on dust that shoulda ended in 10 minutes, but nope 30 min and they still have a base
    Apr 5, 2018 1:46 PM - Lazybum: comm should have a big impact, but they shouldn't be able to fail as hard as they can is really the crux of it
    Apr 5, 2018 1:47 PM - Xyaminou: removing the CV would take care of a lot of those potential failures.
    Apr 5, 2018 1:55 PM - Lazybum: sure would, and I honestly wouldn't mind the implication that the main win con isn't there anymore
    Apr 5, 2018 1:56 PM - Lazybum: because either no one really focuses on that for the easy win, i mean it does kinda negate the rest of the game pretty easily and
    Apr 5, 2018 1:57 PM - Lazybum: or they soley focus on that and iether cause the team to lose extra fast or win extra fast, but in either case a short empires round isn't fun or satisfying at all.
    Apr 5, 2018 1:57 PM - Xyaminou: It's one of the things I hate the most about commanding.
    Apr 5, 2018 1:57 PM - Xyaminou: back in the days maybe 75% of the games ended to a ninja or some kind of "rush the commander"
    Apr 5, 2018 1:58 PM - Lazybum: i decent emp round should last like 30-40 min at least
    Apr 5, 2018 1:58 PM - Lazybum: not like 10
    Apr 5, 2018 1:58 PM - Lazybum: and i never really got beind the idea that you basically have won and lol ninja you lose
    Apr 5, 2018 1:58 PM - Xyaminou: there is nothing you can do about it and it relies on abusing bad gameplay mechanism therefore highlighting them.
    Apr 5, 2018 1:59 PM - Lazybum: yup
    Apr 5, 2018 1:59 PM - Xyaminou: 2 cameras next to you, 20 turrets? doesn't matter, squad hide, squad revive, walls, boom you're dead in under 10 seconds.
    Apr 5, 2018 1:59 PM - Lazybum: people really underestimate how fragile the comm is
    Apr 5, 2018 2:00 PM - Lazybum: and it's actually not bad now, I remember it being nearly paper back in the day
    Apr 5, 2018 2:03 PM - Major Cleve Cutler: Ninja-ing the comm... I'm starting to have flashbacks of BigTeef's "Kill Spawn B4!"
    Apr 5, 2018 2:05 PM - Major Cleve Cutler: But it does sound a bit wrong that a CV can be destroyed by a sneaky squad. At the same time, it would be a bit wrong as well to make the CV indestructible to all by medium sized vehicles.
    Apr 5, 2018 2:07 PM - Xyaminou: Either remove it completely or do something similar to Supreme Commander, where you have something that gives you a small advantage while it's alive, but doesn't cost you the game when it dies. (The nuclear explosion is also a nice addition)
    Apr 5, 2018 4:59 PM - Candles: The CV in and of itself is irrelevant. If you remove the CV, you haven't changed the fact that the entire RTS portion of the game rests on the shoulders of a single player per team.
    Apr 5, 2018 5:01 PM - Xyaminou: That's the entire point of the game.
    Apr 5, 2018 5:02 PM - Candles: That's why I said "fundamental".
    Apr 5, 2018 5:02 PM - Candles: As in, "the game is fundamentally broken".
    Apr 5, 2018 5:03 PM - Candles: >Tuesday at 3:44 AM - Candles: I don't think Empires can be saved without a massive overhaul of what the game fundamentally is.
    Apr 5, 2018 5:04 PM - Xyaminou: But then it wouldn't be the same game anymore, you'd effectively be making a different kind of game.
    Apr 5, 2018 5:05 PM - Candles: Obviously.
    Apr 5, 2018 5:05 PM - Candles: The implication is that Empires can't be saved and still be Empires as we know it.
    Apr 5, 2018 5:06 PM - Xyaminou: Well yeah but you make it sound like the RTS/FPS genre is doomed to fail.
    Apr 5, 2018 5:06 PM - Xyaminou: just because it relies on one guy.
    Apr 5, 2018 5:07 PM - Xyaminou: If the problem is that if this one guy fails everything is doomed, then it's true for many other games.
    Apr 5, 2018 5:07 PM - Candles: I can only think of that being the case in small-scale games.
    Apr 5, 2018 5:08 PM - Xyaminou: Pick any game that is played at top tier, when you're part of a team you need everyone to perform.
    Apr 5, 2018 5:08 PM - Xyaminou: take MMORPGs' raids for example.
    Apr 5, 2018 5:08 PM - Xyaminou: they need all players to perform equally
    Apr 5, 2018 5:08 PM - Xyaminou: or you fail.
    Apr 5, 2018 5:08 PM - Xyaminou: at least in Empires it's only a few guys.
    Apr 5, 2018 5:10 PM - Candles: But in those examples, the weight is more or less distributed equally. And most of those are small-scale, or are made up of teams where everyone is equally skilled.
    Apr 5, 2018 5:10 PM - Xyaminou: If the problem is that you're worried your game can be ruined by someone else, well I can tell you from my personnal experience, it happens in all the game. It's not an Empires exclusive.
    Apr 5, 2018 5:11 PM - Candles: If you take an Overwatch or DotA match on one level, that's so small that one player is responsible for a hefty percentage of the team. In a 5v5 game, each player is 20% of their team.
    Apr 5, 2018 5:12 PM - Xyaminou: Well I'd rather have to rely on one player than rely on 4.
    Apr 5, 2018 5:13 PM - Candles: Except that's the argument that's used against giving the commander _more_ impact on the game.
    Apr 5, 2018 5:14 PM - Candles: Half the reason people don't want hard-counters is because they'd require every commander to know the entire research tree inside-out.
    Apr 5, 2018 5:15 PM - Candles: If you got back eight, ten years, that's not a big problem because of the experience level, which makes the balance similar to that of the MMO raids you mentioned earlier, where everyone can be assumed to be roughly equally skilled.
    Apr 5, 2018 5:15 PM - Xyaminou: I'm all for giving commander more impact on the game, but commanders are already pretty busy as it is.
    Apr 5, 2018 5:15 PM - Candles: Also the issue with comparing Empires to MMO raids is that MMO raids tend to be highly organized and co-ordinated.
    Apr 5, 2018 5:16 PM - Xyaminou: and the reason I'm opposed to hard counters is, as I have explained many time, the lack of scouting, or information warfare.
    Apr 5, 2018 5:16 PM - Candles: A better comparison would be comparing Empires clan matches to MMO raids.
    Apr 5, 2018 5:16 PM - Candles: I know why you're opposed to them, but that's not the only reason to be opposed to them.
    Apr 5, 2018 5:16 PM - Xyaminou: I feel like it is.
    Apr 5, 2018 5:17 PM - Candles: From your perspective, it very well may be.
    Apr 5, 2018 5:17 PM - Xyaminou: Well other than the fact that research is a bad design.
    Apr 5, 2018 5:18 PM - Candles: To that, all I can say is that I've never played an RTS with a research tree like Empires.
    Apr 5, 2018 5:20 PM - Candles: As an aside, I don't think that the FPSRTS genre is doomed to failure, but that Empires' implementation of the genre is fundamentally flawed.
    Apr 5, 2018 5:20 PM - Xyaminou: Agreed.
    Apr 5, 2018 5:22 PM - Candles: The only other game I can vaguely think of that has the vast majority of players doing FPS stuff and a minuscule minority of players doing the RTS parts is WWII Online, with emphasis on the "vaguely".
    Apr 5, 2018 5:23 PM - Candles: Aside from that, I can't think of any game that so strictly divides the gameplay elements.
    Apr 5, 2018 6:30 PM - Ranger: Nonsense. Empires is a a great browser game.
    Apr 5, 2018 9:17 PM - D.D.D. Destroyer: in puzzle pirates the navigator could man any station and navigate at the same time too...
    Apr 6, 2018 12:02 AM - Sgt.Security: Empires was a garage project and it's still roughly the same (core designs) after I-lost-count years. We gotta be super lucky if it ain't flawed.
    Apr 6, 2018 12:09 AM - Sgt.Security: Although I don't think the design is THAT flawed. We just need better implementation.
    Apr 6, 2018 12:10 AM - Sgt.Security: In another parallel universe, we are probably hosting the 13th Empires World Championship.
    Apr 6, 2018 12:19 AM - Sgt.Security: Commanders need to be less influential for example. The worst thing that a game can do is being frustrating, and it is pretty frustrating when a guy can overthrow the effort done by other 20 teammates with a single tactical mistake.
    Apr 6, 2018 12:21 AM - Sgt.Security: And, there's nothing stopping the guy. Like if you play League of Legends I can just ignore you if you want to start a suicide Baron. In Empires, I would have to physically knock your door and punch you in the face if you insist on it.
    Apr 6, 2018 12:24 AM - Sgt.Security: Commander in Empires is like the pitcher in Baseball.
    Apr 6, 2018 12:29 AM - Sgt.Security: And guess what, in like half of the games, we let someone's 9 years old cousin pitch.
    Apr 6, 2018 4:43 AM - Candles: See, that's the problem. If you make the commander less important, the RTS aspect gets more and more diminished. If you make them more influential, you put a ridiculous amount of weight on that one player.
    Apr 6, 2018 4:46 AM - Candles: Because there's only ever one commander on a team and the commander's responsibilities aren't distributed amongst multiple players.
     
  18. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Apr 6, 2018 at 9:48 AM - D.D.D. Destroyer: the commander is elected democratically though, the rest of the team chooses to give the commander their position and responsibility
    Apr 6, 2018 at 9:48 AM - D.D.D. Destroyer: asymmetry of impact is fine
    Apr 6, 2018 at 1:08 PM - Konfika: So I'm attempting a remake (going solo atm) and a thought I had was that commanders have the full list of buildings at their disposal along with NPCs to directly order around, and squad leaders have a far more restricted subset of buildings (e.g. refs) that can be placed and built by players/other NPCs that the squad leaders don't have direct control over.
    Apr 6, 2018 at 1:49 PM - Sgt.Security: The key is keeping the RTS aspect while making "that single player" less influential. Also no, commanders are elected but I wouldn't exactly say they are elected "democratically".
    Apr 6, 2018 at 1:50 PM - Sgt.Security: You have 60 seconds and a name.
    Apr 6, 2018 at 1:51 PM - Sgt.Security: Also, knowing that "you voted the guy" doesn't relieve your frustration. People still got pissed and stuff.
    Apr 6, 2018 at 1:52 PM - Sgt.Security: That's..real life stories as we know.
    Apr 6, 2018 at 2:07 PM - Ranger: Make it harder for someone to fucc up
    Apr 6, 2018 at 2:45 PM - McGyver: http://store.steampowered.com/app/203770/Crusader_Kings_II/ FREE GAME OMG
    Apr 6, 2018 at 5:07 PM - Konfika: I think a lot of problems with Emp is due to the fact that it's not balancing player skill between teams. Pretty much everyone who still plays this game is a vet, and anyone new has no clue what to do and very little time to learn as they get trampled by the other team
    Apr 6, 2018 at 6:47 PM - Candles: I take the opposite view; I think that the issues of team stacking have been overblown for quite sometime now.
    Apr 6, 2018 at 6:48 PM - Candles: In particular, stacking has become less of a problem as fewer people play. If stacking was the major issue, then we'd see periodic oscillations in the player count as the playerbase recovers from excessive stacking cause an exodus of players.
    Apr 6, 2018 at 6:49 PM - Candles: Then the number of players would increase until stacking becomes an issue again, at which point it would decrease.
    Apr 6, 2018 at 6:49 PM - Candles: But we don't see that; we see a general downward trend punctuated by occasional spikes.
    Apr 6, 2018 at 6:51 PM - Candles: I was joking recently with some others that "Empires is a game that's broken enough to be interesting but stable enough to be playable."
    Apr 6, 2018 at 6:53 PM - Candles: I'm starting to wonder if there's more truth to that than I initially thought. It seems every time something gets balanced or fixed, people leave. In essence, the Empires community has had a large number of players that like very particular portions of the game, say 9-mining or turbo jeeps, instead of the game as a whole.
    Apr 6, 2018 at 6:54 PM - Candles: When those particular mechanics are modified, then a small portion of the community loses interest, even if the modification was a general improvement to the game as a whole.
    Apr 6, 2018 at 6:55 PM - Misfire: you make these comments on what... 2 years of not playing? yes stacks was a real thing during med-low pop games that helped bring us is to where we are now.
    Apr 6, 2018 at 6:57 PM - Misfire: sure, clearly meaningless now that pop is zero
    Apr 6, 2018 at 6:57 PM - Candles: But that doesn't explain how we got to medium-low population games in the first place.
    Apr 6, 2018 at 6:57 PM - Candles: Certainly when you only have a 10v10, it's a major issue if there are three experienced players and they're all on the same team.
    Apr 6, 2018 at 6:59 PM - Misfire: we agree there are many factors. "old game" is one of the simplest
    Apr 6, 2018 at 6:59 PM - Candles: I'm also not denying the existence of stacks, only that they are the major cause of decreasing population.
    Apr 6, 2018 at 7:02 PM - Misfire: right. if we had full servers its impact would be dimished.
    Apr 6, 2018 at 7:05 PM - Candles: For what it's worth, I've always thought stacking was an overblown issue, even four, six years ago, even when I was the active dev.
    Apr 6, 2018 at 7:10 PM - Misfire: it had been a frustrating thing to spend time to attract new players, get pop to a playable level , then have the usual suspects swoop in crush the matches, run off players, rage quit and leave the server near empty again.
    Apr 6, 2018 at 7:11 PM - Misfire: ...later claiming stacks isn't a problem . that part died make me bristle a bit
    Apr 6, 2018 at 7:12 PM - Misfire: does make me...
    Apr 6, 2018 at 7:13 PM - Misfire: but, no it wasn't a big deal 5-6 years ago though it did still exist.
    Apr 6, 2018 at 9:16 PM - Konfika: I'm talking about team balancing not balancing of mechanics, sure there will be exceptions (some friends wanna play in squads together) but I guess unless you have some sort of persistent rating between games you have no way of logically balancing a game in terms of player skill
    Apr 6, 2018 at 9:17 PM - Konfika: I don't think that is the issue that people are leaving though, personally I think it's because for the past few years there's been very little development of the game just fixes/balancing (no offence to the devs)
    Apr 6, 2018 at 10:36 PM - Sgt.Security: Development/maintenance doesn't make a small game go big, it's more about the construction of a positive community.
    Apr 6, 2018 at 10:37 PM - Sgt.Security: "osu!" is a nice example here, it's a rhythm game in case you don't know. I like to mention it as a positive example.
    Apr 6, 2018 at 10:38 PM - Sgt.Security: There are two types of "big" games if you ask me. 1: Games that were born big. 2: Games that managed to grow big.
    Apr 6, 2018 at 10:38 PM - Sgt.Security: As a garage project, we are not 1. We can only be 2.
    Apr 6, 2018 at 10:41 PM - Sgt.Security: Oh and, when I say "development/maintenence", I am not talking about things like a total "remake", but modifications based on the given base.
    Apr 6, 2018 at 10:45 PM - Sgt.Security: "People don't stay, they uninstall the game almost immediately" is the problem with Empires, I think this is supported by some statistics. Not "people leave after a while because it's the same shit".
    Apr 6, 2018 at 10:46 PM - Sgt.Security: I think people keep the game for 10 mins on average, IIRC.
    Apr 6, 2018 at 10:59 PM - Ranger: security 1v1 on osu!?
    Apr 6, 2018 at 11:11 PM - Ranger: https://osu.ppy.sh/users/4499518
    Apr 6, 2018 at 11:32 PM - Sgt.Security: https://osu.ppy.sh/users/1859622
    Apr 6, 2018 at 11:34 PM - Sgt.Security: Peaked at #6000~7000 like 4 years ago, I need some time to get back into shape. :c
    Apr 6, 2018 at 11:35 PM - Sgt.Security: But judging by your best performance, I think you are better than my peak. It's just there are much more players.
    Apr 6, 2018 at 11:42 PM - D.D.D. Destroyer: short vote times and lack of knowledge about candidates do not cause democracy to go away; i'd even argue that this makes comm votes quite life-like
    Apr 6, 2018 at 11:43 PM - Sgt.Security: Yes but my point is it doesn't matter. It's the fact that this one guy has such heavy impact on the game that it has caused a lot of problems.
    Apr 6, 2018 at 11:43 PM - D.D.D. Destroyer: @Misfire here's a crazy thought, if it's consistently the usual suspects causing trouble, how about some punishment for said suspects?
    Apr 6, 2018 at 11:46 PM - D.D.D. Destroyer: i remain unconvinced, having said impact is fine IMO, there just needs to be more supporting mechanics to help make an educated choice during the comm vote
    Apr 6, 2018 at 11:47 PM - D.D.D. Destroyer: even a simple number of to-date wins as commander goes a long way
    Apr 6, 2018 at 11:56 PM - Sgt.Security: I think I made a point when we were discussing about the length of a round, that is, it is really important for players to feel like they have actually done something, they serve as an important role AND, most importantly, their effort doesn't get nullified.
    Apr 6, 2018 at 11:58 PM - Sgt.Security: Not saying that players have to be equally important, but not this biased as well.
    Apr 7, 2018 at 12:00 AM - Sgt.Security: In League of Legends if people are being cursed to have an AFK teammate on their team every game, I can assure you like half players will uninstall the game, or at least stop playing for a while after 5 games. In Empires, having an obviously incompetent commander is almost a perfect equivalence.
    Apr 7, 2018 at 12:01 AM - Sgt.Security: We are not even talking about "what does this big truck" do level. I am talking about a 200 hours reg vs vet comms.
    Apr 7, 2018 at 12:06 AM - Sgt.Security: Now that we are to review it, I don't think it's a good design that in a 20v20 team game, two players are essentially the pitchers of their team. We are not as bounded as professional baseball teams.
    Apr 7, 2018 at 12:09 AM - Sgt.Security: Having difference in "comm skills" is rare in Empires? Oh hell no, come on we know that's like 80% of the games.
    Apr 7, 2018 at 12:12 AM - Sgt.Security: 80% is exaggerated, but it's definitely not rare.
    Apr 7, 2018 at 12:15 AM - Sgt.Security: It's a headache to balance the teams already, having highly influential commanders is double headache.
    Apr 7, 2018 at 12:18 AM - Sgt.Security: @Ranger Add me kthx.
    Apr 7, 2018 at 1:39 AM - Misfire: @DDD That's left up to the server owner. And we've all seen the extra joy in game and in the forums when bans are issued.
    Apr 7, 2018 at 1:42 AM - Misfire: I've asked directly before... if they hate the state of the game and are so unhappy to come play in low-pop/newbie loaded matches, then why are you here?
    Apr 7, 2018 at 1:43 AM - Misfire: I can't recall any meaningful replies.
    Apr 7, 2018 at 1:44 AM - Misfire: one of my theories... "I'm unhappy with empires, so everyone else should be too"
    Apr 7, 2018 at 1:47 AM - Misfire: @Sgt Security A large lesson from real life too. "frustrating when a guy can overthrow the effort done by other 20 teammates with a single tactical mistake"
    Apr 7, 2018 at 1:50 AM - Misfire: @Candles Looking at the member stats... how can you missing from "Members Online Now" yet be listed in "Members in Chat" ? mystical powers at work here
    Apr 7, 2018 at 1:53 AM - Misfire:
    Apr 7, 2018 at 1:53 AM - Misfire: https://www.dropbox.com/s/cpugq9ydvjspbaz/OnlineChat.png?dl=0
    Apr 7, 2018 at 2:34 AM - Sgt.Security: Wait, you don't know that you can hide your online status?
    Apr 7, 2018 at 2:58 AM - Misfire: not completely it seems
     
  19. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Apr 7, 2018 5:50 AM - Candles: Probably because I left the chat window open but left my house about eleven hours ago.
    Apr 7, 2018 9:51 AM - D.D.D. Destroyer: @Misfire then it falls to other peacekeepers to, well, keep the peace. alternatively, we can keep the status quo and let rabble rousers raise hell. just look around and see how that's been going
    Apr 7, 2018 1:46 PM - Ranger: its not my osu. testing my friend's skills. fight pls
    Apr 7, 2018 9:15 PM - Sgt.Security: so wut's your osu?
    Apr 7, 2018 9:47 PM - D.D.D. Destroyer: mine's abysmal, i haven't played in a few years. i'm getting a proper mouse in may though, so i can spin some spinners aggain
    Apr 7, 2018 9:56 PM - Ranger: i dont play osu. go play with my friend. im his coach
    Apr 8, 2018 12:50 AM - Sgt.Security: y u no play tho.
    Apr 8, 2018 1:53 AM - D.D.D. Destroyer: i moved to study and don't have a good mouse for my laptop so i kinda stopped
    Apr 8, 2018 1:53 AM - D.D.D. Destroyer: i say this knowing full well i play better with this mouse than my home one
     
  20. Empires Forum Bot

    Empires Forum Bot Member

    Messages:
    385
    Likes Received:
    0
    Trophy Points:
    0
    Apr 8, 2018 at 9:20 PM - A-z-K: Are there any Emp games happening these days? Is it worth installing on the off chance. I still have steam launch my server browser filtered to emp
    Apr 8, 2018 at 10:31 PM - D.D.D. Destroyer: sorta? http://steamcharts.com/app/17740
    Apr 8, 2018 at 10:41 PM - vipervicki: I agree with misfire stacking makes new players leave, dont blame them. We never had a porblem getting new players, the problem was keeping them. For some childish reason a bunch of experienced players got their kicks crushing teams with new players. by stacking.
    Apr 8, 2018 at 10:43 PM - vipervicki: as for DDD's punishment suggestion, you cant effectively ban anyone in Empires. Getting a new steam ID and even different IP is quite easy. The admins and server owner become policemen 24/7 checking ID's and IP's it wears one down trying to catch someone who is on a server that is already banned.
    Apr 8, 2018 at 10:45 PM - vipervicki: countless hours spent tracing ip's mathcing ip
    Apr 8, 2018 at 10:45 PM - vipervicki: ips*
    Apr 8, 2018 at 11:13 PM - D.D.D. Destroyer: so instead you would rather have no policing at all and let people ruin games as much as they please?
    Apr 8, 2018 at 11:15 PM - D.D.D. Destroyer: i spend a lot of time on twitch.tv watching various streams, the majority of which have open and quite active chats with hundreds of participants
    Apr 8, 2018 at 11:15 PM - D.D.D. Destroyer: sometimes shitheads come in and start ruining the chat experience, be it racism, spam, or what have you
    Apr 8, 2018 at 11:16 PM - D.D.D. Destroyer: and they get timed out/perma'd by moderators watching the chat
    Apr 8, 2018 at 11:17 PM - D.D.D. Destroyer: and so what if you can make a new account in very little time, that doesn't stop them
    Apr 8, 2018 at 11:17 PM - D.D.D. Destroyer: getting rid of a problem person is a few seconds and a couple of clicks
    Apr 8, 2018 at 11:18 PM - D.D.D. Destroyer: justlike with typing in !ban <nerd> 1440 stacking, it's much less effort on the moderator's end
    Apr 8, 2018 at 11:19 PM - D.D.D. Destroyer: and sure it gets annoying eventually, and sure it's a largely thankless occupation
    Apr 8, 2018 at 11:20 PM - D.D.D. Destroyer: still, it's being done, because if it isn't, then the chat becomes a cesspool the more constructive and beneficial community members don't want to get anywhere near
    Apr 8, 2018 at 11:20 PM - D.D.D. Destroyer: and that weakens the community as a whole
    Apr 8, 2018 at 11:21 PM - D.D.D. Destroyer: The only thing necessary for the triumph of evil is for good men to do nothing. Edmund Burke Read more at: https://www.brainyquote.com/quotes/edmund_burke_377528
    Apr 8, 2018 at 11:21 PM - D.D.D. Destroyer: *quality copy paster coming through*
    Apr 8, 2018 at 11:48 PM - vipervicki: quoting " 30 minutes ago - D.D.D. Destroyer: so instead you would rather have no policing at all and let people ruin games as much as they please? ? where did I say that??? is that how I ran viper or adminned on nubs and esb? not even close.. I was explaining how obnxious some banned players can be and what they put server owners and admins through when they dont repect their ban.
    Apr 8, 2018 at 11:49 PM - vipervicki: plus banning doesnt do a whole lot of good when they can come right back with different id and ip
    Apr 8, 2018 at 11:50 PM - vipervicki: the solution is for players that respect server rules
    Apr 8, 2018 at 11:52 PM - vipervicki: to respect*
    Apr 8, 2018 at 11:53 PM - vipervicki: there are reasons servers dont stick around long in empires.. nor do players.
    Apr 9, 2018 at 2:47 AM - Sgt.Security: It's probably good to mention how other free games handle (not sure if intentional) this "obnoxious players can come right back" issue. Newer players are naturally being put in different games.
    Apr 9, 2018 at 2:48 AM - Sgt.Security: In World of Tanks, you start with Tier I tanks and you can only be assigned to Tier I and Tier II games. In League of Legends you have a hidden MMR that does the matchmaking.
    Apr 9, 2018 at 2:51 AM - Sgt.Security: In League of Legends, if I wanna ruin Diamond tier games with a new account, it would take me literally months (if I don't spend full-time on it)
    Apr 9, 2018 at 2:53 AM - Sgt.Security: The fact that "we only have one server" also triggers the assholes.
    Apr 9, 2018 at 2:54 AM - Sgt.Security: "It's so easy to fuck the game up."
    Apr 9, 2018 at 2:55 AM - Sgt.Security: So yeah, that's what we get for being a little FREE game. If an asshole wants to fuck with someone, he can come right back and he's guaranteed to find the guy.
    Apr 9, 2018 at 2:56 AM - Sgt.Security: The only thing we can do is probably force new players to go through a little process before he can find the guy, diminishing the motive. Hell, you know what, the singleplayer storyline is probably a good idea.
    Apr 9, 2018 at 2:58 AM - Sgt.Security: You are required to finish singleplayer before you can start multiplayer. I think this was used by some games that I forgot.
    Apr 9, 2018 at 3:08 AM - Sgt.Security: Right now, IIRC, assholes can come back within 2 minutes, that's not even record. There were also people that just couldn't be banned, I forgot if that's exploit/hack. In short, banning them doesn't do much, it's been proven, otherwise we wouldn't have so much assholes. You also can't expect assholes to follow rules.
    Apr 9, 2018 at 3:09 AM - Sgt.Security: It's probably better to just make it harder for the assholes to come back. So "banning" is more of an effective weapon.
     
Thread Status:
Not open for further replies.

Share This Page