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Discussion in 'General' started by Empires Forum Bot, Nov 30, 2015.

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  1. Empires Forum Bot

    Empires Forum Bot Member

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    Jan 17, 2016 8:08 AM - Tama: @Lazybum; use ImageMagick instead? No more annoying GUI's and multiple popups that lose focus and go off-screen; just clear, plain white text on a black background. Or use cool-retro-term if you want to be really cool about it.
    Jan 17, 2016 2:02 PM - Lazybum: imagemagick is really bare bones, doesn't do what i need it to do
    Jan 17, 2016 5:23 PM - Xyaminou: so, have you guys seen that there's a sourcemod being shown on steam's store page. How come Empires can't get the same? Maybe someone should ask
    Jan 17, 2016 5:26 PM - Tama: that happens for new releases; the steamworks documentation says. It may be possible to get some extra marketing, but it probably costs money. Regardless, we should try to get that when the noob-friendliness & interface features are done, and we've fixed some of the growing pains we've had. I was planning to do more marketing around 3.0.0
    Jan 17, 2016 5:29 PM - Xyaminou: well as long as you don't remove heat, I'm fine with that
    Jan 17, 2016 5:38 PM - vipervicki: tanks move like on ice, I think its caused by the gas turbine engine
    Jan 17, 2016 5:38 PM - vipervicki: it was horrible yesterday I quit within 5 minutes to sliding around
    Jan 17, 2016 6:44 PM - Tama: it's probably caused by the weight not being constant; this was changed a long while back. Some scripter who did vehicle handling told me that weight is a pretty essential parameter, so the current system where the actual weight of items you put on the tank is also the physics weight, is impossible to make work. There's some work underway to fix this but it will take a while before it's ready
    Jan 17, 2016 6:58 PM - vipervicki: glad its being worked on, it make sit impossible to drive well at a decent speed.
    Jan 17, 2016 6:58 PM - vipervicki: makes it*
    Jan 17, 2016 7:02 PM - Tama: I know; it annoys the hell out of all of us, I think. Just like the research and vehicle creation GUI. There's a lot to work on
    Jan 17, 2016 7:14 PM - vipervicki: im sure
    Jan 17, 2016 7:14 PM - vipervicki: thanks for working on it all tho
     
  2. Empires Forum Bot

    Empires Forum Bot Member

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    Jan 25, 2016 3:32 AM - James: Message of the month
    Jan 25, 2016 3:32 AM - James: Allahu
    Jan 25, 2016 3:32 AM - James: Akbar
    Jan 25, 2016 3:32 AM - James: Bye
     
  3. Empires Forum Bot

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    Jan 25, 2016 at 3:04 PM - Ranger: Bai
    Jan 25, 2016 at 3:06 PM - Ranger: I changed weapon type of Plasma Cannon from Cannon to Missile and in-game no projectile or decals appear and no damage is done. Any idea why?
    Jan 25, 2016 at 3:12 PM - Ranger: Nevermind I had forgotten to set the type of missile. Well, it seems missiles can't go over 3400speed units too. I thought it was broken only for cannons. It's funny though, the missile goes straight where you are aiming and the explosion happens somewhere else...
    Jan 25, 2016 at 7:20 PM - A-z-K: Whatever happened to the Tesla MG
    Jan 25, 2016 at 7:30 PM - Ranger: Not sure how a Tesla MG would work... I suppose what you mean is just a Tesla coil... for the mg slot that keeps firing until it runs out of power or overheats. Tesla Cannons are cool. Red Alert 2 stuff. Also microwave cannons are cool. I made one myself
    Jan 25, 2016 at 9:10 PM - Trickster: I intended it as a constant damage weapon
    Jan 25, 2016 at 9:10 PM - Trickster: I was sort of hacking it in by making it falloff super quickly and having the particle effect only go so far
    Jan 25, 2016 at 9:10 PM - Trickster: I think I have a screenshot
    Jan 25, 2016 at 9:12 PM - Trickster: https://dl.dropboxusercontent.com/u/1034763/Empires screenshots/emp_arid0002.jpg
    Jan 25, 2016 at 9:13 PM - Trickster: first I had issues with decals drawing regardless of distance, even if the weapon wasn't doing anything at that range, and when we hacked around that it turned out players were still taking impacts from it even when it was doing 0 damage
    Jan 25, 2016 at 9:13 PM - Trickster: so basically I had problems range limiting it, at the time I had very little code support
    Jan 25, 2016 at 9:13 PM - Trickster: but generally it was intended to work at about 1-2 rax lengths max
    Jan 25, 2016 at 9:14 PM - Trickster: hold it over the target to deal X damage/sec
    Jan 25, 2016 at 9:14 PM - Trickster: maybe a very small aoe
    Jan 25, 2016 at 9:14 PM - Trickster: also didn't have a sound for it either
    Jan 25, 2016 at 9:14 PM - Trickster: also did bio gl and static gl
    Jan 25, 2016 at 9:15 PM - Trickster: but again code issues prevented biogl, it would reproduce the particle effect on every tick causing like 20 overlayed clouds and reducing fps to the point where your game started going backwars
    Jan 25, 2016 at 9:15 PM - Trickster: backwards*
    Jan 25, 2016 at 9:17 PM - Trickster: static GL worked to be fair, it was pretty much the same as biogl in practice but much shorter lasting, I wanted to try messing with the material physics (sticky or bouncy or someshit) of the actual grenade but that probably required code support as well
    Jan 25, 2016 at 10:36 PM - Ranger: Yeah that's exactly what I was thinking about the tesla. Aaand I've seen those GLs in old scripts, I played with them too.
    Jan 26, 2016 at 1:41 AM - Lazybum: plasma mg sound fired really fast is a pretty cool thing.
     
  4. Empires Forum Bot

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    Jan 26, 2016 7:49 PM - Trickster: worth mentioning Ranger that the values for those weapons were entirely arbitrary
    Jan 26, 2016 7:52 PM - Trickster: worth mentioning Ranger that the values for those weapons were entirely arbitrary
    Jan 26, 2016 7:52 PM - Trickster: wtf internet
    Jan 26, 2016 9:12 PM - Ranger: Btw yesterday I change missile speed of the Imperial RPG from 1500 to 6400. That is broken too so it's not just tanks that fire at wrong angles. Guided works fine though. Anyway, I think it has been mentioned it is an engine error? I refuse to believe that.
     
  5. Empires Forum Bot

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    Jan 27, 2016 at 5:48 AM - Sgt.Security: Still can't edit posts.
    Jan 27, 2016 at 6:23 AM - Trickster: When projectiles hit a certain velocity the angles fuck up
    Jan 27, 2016 at 6:23 AM - Trickster: it was generally thought to be an engine error but at the very least it's a problem that has been in for a long time
    Jan 27, 2016 at 6:24 AM - Trickster: I know because I tried to increase the velocity of rails and found it just fucked up
    Jan 27, 2016 at 12:51 PM - flasche: are these things are handled by havok? are shells "simple" physics objects?
    Jan 27, 2016 at 12:52 PM - flasche: couldnt you do what kylegar did - raytrace along the path and move the projectiles yourself?
    Jan 27, 2016 at 12:56 PM - flasche: (i know its no task for scripters ^^)
    Jan 27, 2016 at 3:36 PM - Trickster: I don't know why things need to be faster anyway
    Jan 27, 2016 at 3:48 PM - flasche: legit question ^^
    Jan 27, 2016 at 5:03 PM - Ranger: Cuz it's kewwwllll. Velocity broke after the 2013 port tight? So it's something wrong with Empurrs
     
  6. Empires Forum Bot

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    Jan 28, 2016 6:15 AM - Trickster: no
    Jan 28, 2016 6:15 AM - Trickster: we tried it as far back as 2.12
    Jan 28, 2016 6:15 AM - Trickster: back in 2.12 you could edit values on the server and the next tank you bought would have the new values straight away, no restarting the server or the game
    Jan 28, 2016 6:16 AM - Trickster: orangebox port changed that
    Jan 28, 2016 6:16 AM - Trickster: but in 2.12 we used to test shit live on the server with new values, eth0 did it quite a lot
    Jan 28, 2016 6:16 AM - Trickster: as a joke I'd sometimes change pistol to do 3000 damage, spawn, then change it back
    Jan 28, 2016 6:17 AM - Trickster: but during that testing time with eth0 we raised the velocity of rails and sure enough, the projectiles started leaving the cannon at weird angles
    Jan 28, 2016 6:17 AM - Trickster: orangebox = 2.2
    Jan 28, 2016 9:08 PM - Tama: I heard there was a console command to reload all script values, so it may still (again?) be possible to test values while running the game. Probably one of the scripters can answer how this should be done.
    Jan 29, 2016 1:06 AM - Lazybum: vehicle_flushscript will flush the vehicle handling scripts, but only the source stuff, not any empires stuff like engines. It's a cfg in the empires install already, exec flush for instant vehicle flush
    Jan 29, 2016 1:07 AM - Lazybum: I have no idea about any other flushes though, but I have a feeling none of them will handle empires's custom stuff. Maybe it would work for the infantry weapons though, considering those are handled in a normal manner by source?
    Jan 29, 2016 1:14 AM - Lazybum: strange though, that vehicle flush command I mentioned isn't on the source dev site, is it a empires command? I don't see anything related to flushing scripts except for one for some sound stuff
     
  7. Empires Forum Bot

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    Jan 29, 2016 at 6:46 AM - ViroMan: find out... run HL2 and try the flush command.
    Jan 29, 2016 at 9:45 AM - Trickster: the vehicle_flush stuff has nothing to do with the old method I was on about
    Jan 29, 2016 at 9:46 AM - Trickster: you never had to flush or anything with that, every vehicle created just referenced the scripts at that exact time, they weren't preloaded when the game started, just on demand
    Jan 29, 2016 at 9:46 AM - Trickster: as I understand it anyway
    Jan 29, 2016 at 9:46 AM - Trickster: when we wanted to do script_manifest whereby servers could have different script sets and download them to the client, the issue we came across was that it required the game to be restarted to load new scripts
     
  8. Empires Forum Bot

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    Jan 30, 2016 at 8:26 PM - Ranger: Test
    Jan 30, 2016 at 8:26 PM - Ranger: Test
    Jan 30, 2016 at 8:26 PM - Ranger: Test
    Jan 30, 2016 at 8:26 PM - Ranger: Test
    Jan 30, 2016 at 8:27 PM - Ranger: Test
    Jan 30, 2016 at 8:27 PM - Ranger: Test
    Jan 30, 2016 at 8:27 PM - Ranger: I think it's ok now.
     
  9. Empires Forum Bot

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    Feb 1, 2016 at 4:49 PM - James:
    Feb 1, 2016 at 4:50 PM - James: test
    Feb 1, 2016 at 4:50 PM - James: test
    Feb 1, 2016 at 8:15 PM - flasche: test
    Feb 1, 2016 at 8:15 PM - flasche: 1
    Feb 1, 2016 at 8:15 PM - flasche: 2
    Feb 1, 2016 at 8:15 PM - flasche: test
    Feb 1, 2016 at 8:16 PM - flasche: is this on?
    Feb 1, 2016 at 8:16 PM - flasche: test
     
  10. Empires Forum Bot

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    Feb 2, 2016 9:33 AM - Ranger: I failed at the exam I was supposed to pass and i passed the exam I would believe I would fail.
    Feb 2, 2016 12:44 PM - flasche: better believe in failing the important ones then ;)
    Feb 2, 2016 11:20 PM - complete_: prolly the same as ranger once i get my exam results back
     
  11. Empires Forum Bot

    Empires Forum Bot Member

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    Feb 4, 2016 12:17 AM - Senor_Awesome: Wowee zowee this place died hardcore since I silently left
    Feb 4, 2016 12:19 AM - Senor_Awesome: and away I go again
    Feb 4, 2016 2:22 AM - Lazybum: nooooo senor D:
    Feb 4, 2016 2:23 AM - Senor_Awesome: jk I returned again
    Feb 4, 2016 2:23 AM - Senor_Awesome: can't stay away -_-
     
  12. Empires Forum Bot

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    Feb 5, 2016 12:09 AM - Ranger: Noob
     
  13. Empires Forum Bot

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    Feb 5, 2016 at 3:02 PM - Sgt.Security: ya'all newbs.
    Feb 5, 2016 at 8:34 PM - Tama: A game is starting up; if there's anyone lurking here; join up!
     
  14. Empires Forum Bot

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    Feb 9, 2016 1:40 AM - ViroMan: 24 hrs and nothing in the box? this place IS dead.
    Feb 9, 2016 1:42 AM - ViroMan: just a bunch of parasites on a dead corps. With the dev team being the doctors half trying to perform CPR.
    Feb 9, 2016 1:58 AM - vipervicki: then why are you here?
    Feb 9, 2016 3:10 AM - ViroMan: the food is good.
    Feb 9, 2016 3:10 AM - ViroMan: ;P
    Feb 9, 2016 4:57 AM - CRITAWAKETS: I see some things.
    Feb 9, 2016 4:57 AM - CRITAWAKETS: Celebrate my return for 2 minutes.
    Feb 9, 2016 4:59 AM - CRITAWAKETS:
     
  15. Empires Forum Bot

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    Feb 9, 2016 at 12:55 PM - vipervicki: lol viroman
    Feb 9, 2016 at 9:43 PM - James: I NEED SOMEONE
    Feb 9, 2016 at 9:43 PM - James: I need someone who knows Java*
    Feb 9, 2016 at 9:43 PM - James: Specificaly someone who knows Minecraft Bukkit Plugin development
    Feb 9, 2016 at 10:48 PM - CRITAWAKETS: James. I know something about java
    Feb 9, 2016 at 10:48 PM - CRITAWAKETS: Its that it made minecraft
    Feb 10, 2016 at 12:12 AM - vipervicki: I like my java with alot of milk and sugar.
     
  16. Empires Forum Bot

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    Feb 11, 2016 1:39 AM - ViroMan: another 24 hours with nothing new...
     
  17. Empires Forum Bot

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    Feb 11, 2016 at 8:42 PM - A-z-K: You feelin lonely bud?
    Feb 11, 2016 at 8:55 PM - Ranger: Tomorrow I'm taking my last exam. Wish me bad luck.
    Feb 11, 2016 at 8:59 PM - A-z-K: Bad luck?
    Feb 12, 2016 at 12:53 AM - complete_: hey ranger i fucking failed my exams too lol. see you in hell
    Feb 12, 2016 at 3:10 AM - vipervicki: aww sorry complete, can you ask for a make up test?
     
  18. Empires Forum Bot

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    Feb 12, 2016 7:55 PM - complete_: probably not. wont bother to ask anyways, prefer to take my failures in stride
     
  19. Empires Forum Bot

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    Feb 14, 2016 8:04 PM - McGyver: FOREVER ALONE DAY
    Feb 14, 2016 8:09 PM - Tama: aww cheer up McGyver
    Feb 14, 2016 8:10 PM - Tama: it's weird here, seeing posts from tuesday on the same page, lol
    Feb 14, 2016 10:56 PM - CRITAWAKETS: POWER OF...
    Feb 14, 2016 10:56 PM - CRITAWAKETS: SOMETHING
    Feb 15, 2016 12:56 AM - Lazybum: The tower?
     
  20. Empires Forum Bot

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    Feb 16, 2016 at 7:26 PM - vipervicki: tama sent you a pm
    Feb 16, 2016 at 11:31 PM - CRITAWAKETS: Empires is deaaaaaaaaad.
    Feb 17, 2016 at 12:55 AM - vipervicki: Long live empires!
    Feb 17, 2016 at 1:30 AM - Lazybum: It's hibernating, come back in spring to the see the majestic empires run wild again.
     
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