Shoutbox Archive

Discussion in 'General' started by Empires Forum Bot, Nov 30, 2015.

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  1. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 1, 2017 at 9:01 AM - duke: so im trying to work out where the trigger is on this gun
    Oct 1, 2017 at 9:01 AM - duke: http://empiresgame.net/content/images/093017_BEmpire_medium_tank_AG_02.jpg
    Oct 1, 2017 at 9:51 AM - PwnedYoAss: Maybe it's a literal button like a M134
    Oct 1, 2017 at 9:51 AM - PwnedYoAss:
    Oct 1, 2017 at 10:03 AM - Ranger: I don't think it's an electrical gun
    Oct 1, 2017 at 10:09 AM - PwnedYoAss: Likewise, but it could be inspired? Most of the tank seems to be more of how it looks as to how it functions
    Oct 1, 2017 at 10:14 AM - Ranger: nevar!
    Oct 1, 2017 at 10:16 AM - PwnedYoAss: I mean, the thing has "side skirts" which is supposed to be spaced armor, but I mean I don't see a gap sooooo
    Oct 1, 2017 at 10:22 AM - Ranger: Maybe it's touch screen or voice commanded even.
    Oct 1, 2017 at 10:22 AM - Ranger: It's probably self aware anyway
    Oct 1, 2017 at 1:12 PM - Ranger: 600 rounds for 7.62 are a lot. That's more than 7kg per ammo box
    Oct 1, 2017 at 1:13 PM - Ranger: @duke Our immersion scientists need to work on weapon specifications
    Oct 1, 2017 at 4:45 PM - LordDz_2: The Abrams tank carries 900 rounds of 12.7 rounds and around 10k 7.62mm rounds, I'm sure the brenodi tank can carry 600 rounds of 7.62
    Oct 1, 2017 at 4:45 PM - LordDz_2: https://en.wikipedia.org/wiki/M1_Abrams
    Oct 1, 2017 at 6:47 PM - D.D.D. Destroyer: http://www.pcgamer.com/jeff-kaplan-...y-scary-and-intimidating-overwatch-community/
    Oct 1, 2017 at 7:01 PM - Silk: sad
    Oct 1, 2017 at 9:10 PM - Ranger: The abrams doesn't carry 8 boxes of ammo. The Brenodi does. So amm must be split for balance or some shit
    Oct 1, 2017 at 9:11 PM - Ranger: even tho tanks carry up to 5000 bullets. but that's split between 3 machine guns.
    Oct 1, 2017 at 9:12 PM - Ranger: also brenodi has a coaxial mg so it might possibly have one feed and no ammo boxes
     
  2. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 2, 2017 6:56 AM - duke: next concept up is the heavy tank, expecting it friday
    Oct 2, 2017 7:00 AM - duke: then the vehicle factory, knowing the largest vehicle to fit in it
    Oct 2, 2017 12:25 PM - Ranger: Eat pop rocks
    Oct 2, 2017 12:44 PM - Neoony: hah Allegiance comes to steam after surviving (near death, like empires) for 17 years http://store.steampowered.com/app/700480/Microsoft_Allegiance/
    Oct 2, 2017 12:49 PM - Neoony: Actually quite similar to empires...you also got a commander and its also a RTS + FPS...Iam sure many here would like it...very steep learning curve though
    Oct 2, 2017 1:31 PM - .Oktay.: ehmm i have a question is it possible that a tank can have multiple turrets on a chassie in a source/unreal engine ? and if yes what is possitve and negative site from a multi turret based tank how could it change the tank meta ?
    Oct 2, 2017 1:34 PM - .Oktay.: in fact i love the idea to have a second gunner that would add a new depth in the tank combat meta but is it really needed in empire ?
    Oct 2, 2017 1:44 PM - .Oktay.: the idea was inspired by from the video here
    Oct 2, 2017 2:03 PM - D.D.D. Destroyer: you should try to run a two-man tank setup some time, get a bruiser tank and get a friend in the second seat
    Oct 2, 2017 2:04 PM - D.D.D. Destroyer: gren calls weak sides and hits random shots from turret, rifleman can do uber damage and effectively has armor detection
    Oct 2, 2017 2:04 PM - D.D.D. Destroyer: or gren driver does gren driver things while an engie support fixes the tank, builds infrastructure, and helps vs infantry, sacrificing themselves to buy some time in a pinch
    Oct 2, 2017 2:06 PM - D.D.D. Destroyer: as for multiple turrets on a tank, i dunno, it has the potential to flip the meta on its head
    Oct 2, 2017 2:33 PM - D.D.D. Destroyer: omg i just found an old prep file for dnd.... 12 months old, for a session with X and lazybum
    Oct 2, 2017 3:08 PM - Lazybum: i guess it has been a year since that wizard tower thing with x
    Oct 2, 2017 3:09 PM - Lazybum: so olllllllllllld
    Oct 2, 2017 3:12 PM - .Oktay.: right now i dont like the second seat is hard to hit peopel and you have less impact to the battle. the only thing i liked as a second seat was as i started empire as i started i had no chance in a 1vs1 especialy against a vet so i was a engi second seat all the time with that i had a impact while still being a nub but in the time i am getting better with tank and even kill vets i hate second seat
    Oct 2, 2017 3:12 PM - .Oktay.: the only way now you could play second seat is if your team has low resourses
    Oct 2, 2017 3:38 PM - D.D.D. Destroyer: as long as a tank is better than an infantryman, that statement will be true
    Oct 2, 2017 3:39 PM - D.D.D. Destroyer: yes lazybum, so olllllld, and you denied all the recent invitations for dnd D:
    Oct 2, 2017 3:39 PM - D.D.D. Destroyer: but now dnd is ded so....eh
     
  3. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 3, 2017 at 6:34 PM - Xyaminou: Empires is ded
    Oct 3, 2017 at 7:03 PM - D.D.D. Destroyer: bit barren
    Oct 3, 2017 at 7:20 PM - .Oktay.: ahhh stop it everytime i read empire is dead i am near to vomit my pants because i read it too much like over 20 times i readed empire is dead
    Oct 3, 2017 at 7:29 PM - Xyaminou: good thing I removed that "a" then
    Oct 3, 2017 at 7:40 PM - D.D.D. Destroyer: give it a bit and it should pick up again?
    Oct 3, 2017 at 7:44 PM - Xyaminou: I wouldn't count on it, unless you have a good reason why.
    Oct 3, 2017 at 7:46 PM - D.D.D. Destroyer: what reasons were there previously
    Oct 3, 2017 at 7:47 PM - Xyaminou: new devs
    Oct 3, 2017 at 7:50 PM - D.D.D. Destroyer: new devs are a change behind the scenes, your average player doesn't care for that
    Oct 3, 2017 at 7:54 PM - Xyaminou: except when the post news and do shit on the steam page
    Oct 3, 2017 at 7:54 PM - Xyaminou: or are you saying it's just a coincidence that the population happened to rise up as the new devs appeared?
    Oct 3, 2017 at 7:58 PM - D.D.D. Destroyer: http://store.steampowered.com/news/?appids=17740
    Oct 3, 2017 at 7:58 PM - D.D.D. Destroyer: new updates are being published regularly and this has been a thing for years now
    Oct 3, 2017 at 8:00 PM - D.D.D. Destroyer: http://store.steampowered.com/app/17740/Empires_Mod/
    Oct 3, 2017 at 8:00 PM - D.D.D. Destroyer: the big overhaul of the store page was Tama's doing and it consisted of changing the header images and adding a quip from pcgamer
    Oct 3, 2017 at 8:01 PM - D.D.D. Destroyer: maybe it pushed empires higher in the search algorithm's ranking,i dunno about that
    Oct 3, 2017 at 8:02 PM - D.D.D. Destroyer: pc gamer name is still not spelled correctly, heh
    Oct 3, 2017 at 8:02 PM - D.D.D. Destroyer: should be PC Gamer
    Oct 3, 2017 at 8:03 PM - D.D.D. Destroyer: and no link to the moddb award, lel
    Oct 3, 2017 at 8:04 PM - D.D.D. Destroyer: and a screenshot from an unofficial map, but i'm sure literally nobody cares
    Oct 3, 2017 at 9:06 PM - D.D.D. Destroyer: Recent review score sucks though, and there's but one complaint - no players >____>
    Oct 3, 2017 at 11:15 PM - bunnyhopper: https://partner.steamgames.com/doc/marketing/visibility
    Oct 4, 2017 at 12:28 AM - Kidpaler: Battlefront 2: BIG UPDATE MULTIPLAYER IS BACK. FUCK THE NEW ONE.
    Oct 4, 2017 at 1:02 AM - Sgt.Security: I thought I said something about how regular events would wipe out people's interest, feel free to experiment on our already poor playerbase. I am not going to say this is the only reason, but I am sure it's part of the reasons.
    Oct 4, 2017 at 1:11 AM - Sgt.Security: I do sound like a bitch here but I found it really, really irony that you are the one popping up with "Empires is ded.", I mean, you are kinda one of the last guys on the "qualified list" of saying that.
    Oct 4, 2017 at 1:19 AM - Sgt.Security: The game is never alive anyway, I wouldn't call <50 average pop "alive".
    Oct 4, 2017 at 1:22 AM - Sgt.Security: So yeah, go ahead, sit in corner and wonder why the game is dead, and wonder what can people do to bring it back alive, it's always somebody else's problem.
    Oct 4, 2017 at 1:25 AM - Ranger: But what does it mean to be alive!?!?
    Oct 4, 2017 at 1:25 AM - Ranger: What does it mean to be?!!!
    Oct 4, 2017 at 1:26 AM - Ranger: What is Empires!!!!!!!!!!
    Oct 4, 2017 at 1:26 AM - Ranger: Still aliiveee
    Oct 4, 2017 at 1:26 AM - PwnedYoAss: But, you're the man responsible for the ridiculous infantry balance...
    Oct 4, 2017 at 1:26 AM - PwnedYoAss: Okay, that's an exaggeration
    Oct 4, 2017 at 1:27 AM - PwnedYoAss: But, admittedly the rifles for the rifleman seem to have no drop off or minimal drop off
    Oct 4, 2017 at 1:28 AM - PwnedYoAss: It's been leading to games where hopfi or any competent rifleman can hold an entire area by themselves given an armory, basically anywhere within line of sight
    Oct 4, 2017 at 1:28 AM - PwnedYoAss: It creates really dumb situations where you need to get mobile, but then like in palmbay that doesn't really work because of the islands
    Oct 4, 2017 at 1:29 AM - Sgt.Security: It has drop off and it is logical that high caliber rifles have less drop off. Also I've personally monitored when "Hopfi is in charge of a zone", here's what happened :
    Oct 4, 2017 at 1:30 AM - Sgt.Security: One non-rifleman walks to him, dies.
    Oct 4, 2017 at 1:30 AM - Sgt.Security: Another non-rifleman walks to him, and not even looking at him, dies.
    Oct 4, 2017 at 1:32 AM - PwnedYoAss: Logical? It isn't conducive to good gameplay at all. I had to build a whole line of walls to break line of sight to move at all in that situation, and if I wasn't careful and peaked for less than 2 seconds I'd be either 20-40 health down, or I'd be dead.
    Oct 4, 2017 at 1:32 AM - PwnedYoAss: Even when you're careful the situation is silly
    Oct 4, 2017 at 1:32 AM - Sgt.Security: Basically, people keep creating 1v1 scenarios against "competent rifleman", and you are telling me that this "competent rifleman" is not supposed to be dominating the scenario.
    Oct 4, 2017 at 1:33 AM - Sgt.Security: We are not even talking about a regular ass rifleman. But a competent one.
    Oct 4, 2017 at 1:33 AM - PwnedYoAss: 1v1 scenarios? It's more than that, I've seen this play out the same against a whole squad. If you have a corridor that's longer than the range of a mortar, or the target is too hard to hit due to height it's the same story
    Oct 4, 2017 at 1:33 AM - PwnedYoAss: It's actually worse with support
    Oct 4, 2017 at 1:35 AM - PwnedYoAss: I mean I get that the rifleman is deficient in other areas, I've noticed for example that against a good grenadier you have little chance of winning if they have cover within mortar range
    Oct 4, 2017 at 1:35 AM - PwnedYoAss: And also, actually the rifles aren't much better than SMGs at close range
    Oct 4, 2017 at 1:36 AM - PwnedYoAss: I've noticed that, and the HMG's actually totally ridiculous medium range in an area with good cover surprisingly
    Oct 4, 2017 at 1:36 AM - PwnedYoAss: and that's like okay, because those require support of your team and you're mostly on even footing
    Oct 4, 2017 at 1:37 AM - PwnedYoAss: But, at like range? You can't even, fire a mortar, or build a turret, or even spot the guy without serious risk. I'm not even sure if the dropoff on SMGs or pistols matter because they're mostly barely accurate at range
    Oct 4, 2017 at 1:37 AM - PwnedYoAss: Rifles on the other hand are too accurate for how much damage they do
    Oct 4, 2017 at 1:37 AM - PwnedYoAss: and how fast they fire
    Oct 4, 2017 at 1:38 AM - PwnedYoAss: But hey whatever, new players getting cut down by people without much feedback as to why is kind of ... the name of the game so
    Oct 4, 2017 at 1:40 AM - Sgt.Security: You are a little too naive if you think cutting down rifleman power at range is going to make the game less frustrating for new players. Here's the thing, if a competent rifleman does not dominating infantry combat, then a regular ass rifleman is not going to have any upside against other classes.
    Oct 4, 2017 at 1:44 AM - Sgt.Security: I mean, this does sound like your reasoning : "Rifleman is too powerful at range and it's why people are quitting".
    Oct 4, 2017 at 1:49 AM - Sgt.Security: Also while we are at it, there's nothing stopping the guys on the other side to play rifleman as well.
    Oct 4, 2017 at 1:49 AM - Sgt.Security: One blind spot in people's thinking that I noticed, is that, they don't seem to think "play rifleman against rifleman" is a logical solution.
    Oct 4, 2017 at 1:50 AM - Sgt.Security: It's like, me playing my regular engineer, the class that can do pretty much everything in the game, is supposed to ALSO stand a chance against competent rifleman.
    Oct 4, 2017 at 1:55 AM - Sgt.Security: If you meet a competent rifleman locking you down at range, find your teammate, or be the devil yourself. You are asking me to nerf him so you can stand a chance alone against him, which does not make much sense.
    Oct 4, 2017 at 1:56 AM - Sgt.Security: Am I getting you wrong?
    Oct 4, 2017 at 2:01 AM - PwnedYoAss: Of course not, you talk to the whole community like they're children constantly will you cut it out? My point isn't that; there's no fix all for this confusing game that no one understands
    Oct 4, 2017 at 2:02 AM - PwnedYoAss: I understand your "rifleman dominance" doctrine for design, in that rifleman should overpower every other class directly in combat
    Oct 4, 2017 at 2:02 AM - PwnedYoAss: I get it, it should, but currently how it is "dominant" is silly and unfun
    Oct 4, 2017 at 2:03 AM - PwnedYoAss: And no, engineer should not be able to stand up directly to the rifleman that doesn't make any sense either yes it does everything
    Oct 4, 2017 at 2:03 AM - PwnedYoAss: and no people aren't quitting because the rifleman is unfair, they're quitting because there's no one to play with and it's a waste of time to keep checking the servers
    Oct 4, 2017 at 2:04 AM - PwnedYoAss: My point is that, why did you intentionally give the rifleman the exact problem you side stepped with the Scout?
    Oct 4, 2017 at 2:04 AM - PwnedYoAss: See, the scout is shit because it's no fun to get shot at, at range, and die, without ever knowing what happened. That, or worse you see the Scout and your guns are unable to do anything
    Oct 4, 2017 at 2:04 AM - PwnedYoAss: There's no, counterplay there. When I die to rifleman close range, sure yeah I saw that for a split second before dying and that usual substantiates a rational response
    Oct 4, 2017 at 2:05 AM - PwnedYoAss: Like, switch to the SMG2 or get melee upgrade or place cameras
    Oct 4, 2017 at 2:05 AM - PwnedYoAss: But, a scout at range? Or a rifleman at range? Switch to the class and hope you get the jump on them?
    Oct 4, 2017 at 2:05 AM - PwnedYoAss: You're simply forced into a situation that isn't fun. Not to say that there should be many options to countering everything because that's ridiculous too
    Oct 4, 2017 at 2:06 AM - PwnedYoAss: Rifleman on rifleman is degenerate because of it
    Oct 4, 2017 at 2:07 AM - PwnedYoAss: The TTKs are low enough to where it really becomes who can get a bead on who first and then click. Not much pass that
    Oct 4, 2017 at 2:07 AM - PwnedYoAss: So yeah, that's my point it's not damned fun or informative and if you're going to do it like that
    Oct 4, 2017 at 2:07 AM - PwnedYoAss: Make the scout rifle do 100 damage at range
    Oct 4, 2017 at 2:07 AM - PwnedYoAss: and keep consistent with your doctrine
    Oct 4, 2017 at 2:08 AM - PwnedYoAss: Or maybe make the shotgun equally effective to the SMG2 at close range?
    Oct 4, 2017 at 2:08 AM - PwnedYoAss: The reload and fire speeds are silly
    Oct 4, 2017 at 2:08 AM - PwnedYoAss: I guess if you improved it you'd challenge the rifleman's damage but then why even have it...
    Oct 4, 2017 at 2:11 AM - Sgt.Security: In this case, I think we can agree to put "incompetent players" aside, they will just die no matter what, right? For a competent engineer, that I, myself, am, I am definitely seeing multiple ways, even without a teammate, that he can do to "at least" survive against the rifleman.
    Oct 4, 2017 at 2:12 AM - Sgt.Security: Are you saying that rifles should have more dropoff?
    Oct 4, 2017 at 2:12 AM - PwnedYoAss: Oh no I agree with you there. Like I said, a line of walls works .... kind of I mean your health isn't regenerative so you just get hit you're done without help, and even if you have help you can kind of just die if you make a mistake
    Oct 4, 2017 at 2:13 AM - PwnedYoAss: Yeah. 20 damage at the firerate of the AR at range is silly, maybe 10? Maybe 5?
    Oct 4, 2017 at 2:13 AM - PwnedYoAss: I think close to mid is okay, I've noticed you can't actually fight more than a single engineer at close range.
    Oct 4, 2017 at 2:14 AM - PwnedYoAss: I mean, like the scout rifle's 50? You can at least move inbetween shots and then use that time to figure out where they are
    Oct 4, 2017 at 2:14 AM - PwnedYoAss: Sure you have maybe one chance but with the rifleman its much worse, there's no window or a very hard to figure out window
    Oct 4, 2017 at 2:15 AM - PwnedYoAss: Now, if we're talking more than 1 person and we have two squads, or more even then I feel like it becomes a degenerate case where it's rifleman on rifleman forever
    Oct 4, 2017 at 2:15 AM - PwnedYoAss: and it comes down to the number and skill of rifleman,
    Oct 4, 2017 at 2:16 AM - Sgt.Security: Rifleman doesn't really kill you as instant as a sniper headshot, I mean yes it's the design concept, you are not supposed to "die without knowing what's up".
    Oct 4, 2017 at 2:16 AM - PwnedYoAss: I mean, in a lot of cases you can bounce walls
    Oct 4, 2017 at 2:16 AM - PwnedYoAss: I'm like 100% against headshots anyway, but usually I die to one standing still. Seems the hit rate's kinda shit.
    Oct 4, 2017 at 2:17 AM - PwnedYoAss: Yeah, which is why snipers are kind of a crap shoot to design
    Oct 4, 2017 at 2:17 AM - PwnedYoAss: and I guess in comparison you can duck, or erratically wiggle to prevent getting shot in the head
    Oct 4, 2017 at 2:18 AM - PwnedYoAss: But with the rifle it seems to be body shots doing that much damage, and headshots doing way too much (but that's because X upped the rate)
    Oct 4, 2017 at 2:19 AM - Sgt.Security: Oh and while you are at it, yes X set all headshot multipliers to 2, it's one thing I strongly against but you can talk to him.
    Oct 4, 2017 at 2:21 AM - PwnedYoAss: Yeah I don't get why you'd do that, headshots are silly because they reward luck more than skill if anything. At least, I think consistent aim is more indicative of skill than the anything where a headshot can often be lucky
    Oct 4, 2017 at 2:22 AM - PwnedYoAss: Especially in Empires where it seems the hit registration is wonky because of the models being overlaid onto the base humanoid rig Valve has
    Oct 4, 2017 at 2:23 AM - Sgt.Security: TBH I forgot that X changed the modifier, so I just argued with the mindset of "it's all my numbers". Allow me to repeat again, we are consistent with the design concept, that is, people are supposed to have the time to react. I am not going to say it must be, but your problem could be a side effect of the new headshot modifier.
    Oct 4, 2017 at 2:24 AM - Sgt.Security: Which is, you know, not my fault.
    Oct 4, 2017 at 2:24 AM - PwnedYoAss: What's the AR's minimum damage at range?
    Oct 4, 2017 at 2:24 AM - PwnedYoAss: If it's 10 or so than maybe yeah
    Oct 4, 2017 at 2:30 AM - Sgt.Security: It is around 20, but keep in mind we are dealing with human players. If the guy is firing full-auto, it's going to take him at least 15~20 rounds to kill you (1.5~2 seconds), if he's burst-firing, it would also take him a second or two.
    Oct 4, 2017 at 2:31 AM - Sgt.Security: I might question that the modified headshot modifier reduced the reaction time by the crucial 0.2~0.3 second.
    Oct 4, 2017 at 2:32 AM - Sgt.Security: *On average
    Oct 4, 2017 at 2:32 AM - Sgt.Security: Also a question, where would you suggest me to put SMG's ranged damage at, then? If we are to put rifle at 10. 8? 7? 5?
    Oct 4, 2017 at 2:33 AM - Sgt.Security: I mean, with infantry resist considered, we are talking about SMG doing 3 damage per shot against a rifleman at range.
    Oct 4, 2017 at 2:33 AM - Ranger: You should actually redesign the weapons and determine their purpose.
    Oct 4, 2017 at 2:33 AM - Ranger: to determine*
    Oct 4, 2017 at 2:34 AM - Ranger: imo engineers need 1. short range high rpm low to medium damage. and longer ranger lower rof better accuracy medium damage. this is an exampru
    Oct 4, 2017 at 2:36 AM - Ranger: imo their range should be same with rifles cause we are talking about small distances not targets 300 yards away
    Oct 4, 2017 at 2:36 AM - Ranger: but ye "dont mix realism with arcade fun" sure do wat u want gauys
    Oct 4, 2017 at 2:37 AM - Sgt.Security: So yeah I just recently generated this conclusion, "my design" probably isn't THAT bad (I am not going to say my design is good), but someone touched the numbers so the problem is even worse. (probably just bad enough for you to complaint).
    Oct 4, 2017 at 2:37 AM - Sgt.Security: Also a competent rifleman does have significantly higher headshot rate. I noticed this when we had VIPER stats.
    Oct 4, 2017 at 2:37 AM - PwnedYoAss: Spread seems kind of non-existent on rifleman while prone at full auto. Well, admittedly if you throw accuracy upgrade in there yeah... So it sounds like the AR based on that math kills in under 0.75 seconds?
    Oct 4, 2017 at 2:37 AM - PwnedYoAss: Oh shit, I guess I'm just terrible then haha
    Oct 4, 2017 at 2:39 AM - PwnedYoAss: SMGs currently feel okay at range, It's an effort but I can kill people with most of my magazine at range. The spread is also a lot worse to where I think more shots miss
    Oct 4, 2017 at 2:39 AM - PwnedYoAss: Like, the minimum spread seems to not allow for effective combat at range
    Oct 4, 2017 at 2:40 AM - PwnedYoAss: Notably, I can still kill people with the SMG2 at range, while prone, while tapping which is confusing
    Oct 4, 2017 at 2:40 AM - PwnedYoAss: Maybe drop the minimum damage of the SMG a bit for the SMG2? Maybe a bit for the SMG1? Otherwise I think it's kinda okay.
    Oct 4, 2017 at 2:41 AM - PwnedYoAss: Oh, and when I mean kill people I mean it seems to out damage the SMG1 at range which is confusing
    Oct 4, 2017 at 2:41 AM - PwnedYoAss: Probably change the curve a bit, make the SMG1's minimum damage higher, the SMG2's minimum damage lower
    Oct 4, 2017 at 2:44 AM - PwnedYoAss: To backtrack on that earlier comment
    Oct 4, 2017 at 2:44 AM - PwnedYoAss: Yeah.. SMGs are mostly okay
    Oct 4, 2017 at 2:44 AM - PwnedYoAss: Just that bit with the SMG2 not making much sense
    Oct 4, 2017 at 2:44 AM - PwnedYoAss: Also shotguns good god fix those things, maybe half the damage double the fire rate
    Oct 4, 2017 at 2:44 AM - PwnedYoAss: They're just too punishing to use
    Oct 4, 2017 at 2:45 AM - Sgt.Security: Sorry to ask this, but, math aside, do you REALLY die within 0.75 second? I mean if you do, and quite often, then it's definitely against my design concept. But honestly, a "proned" "competent" rifleman with "accuracy upgrade" is not all that much as well.
    Oct 4, 2017 at 2:46 AM - Sgt.Security: Ignore that last "not".
    Oct 4, 2017 at 2:47 AM - Sgt.Security: I am asking this but I have an answer myself, when I am personally walking out there, or when I spec people, I don't think they really die within 0.75 sceond, at least not on a regular basis, when the rifleman is at range.
    Oct 4, 2017 at 2:47 AM - Sgt.Security: Hell it's probably rare that people die within 0.75 second at range.
    Oct 4, 2017 at 2:48 AM - Ranger: He's refering to the Lazor beam that kills you in 0.75 sec I think
    Oct 4, 2017 at 2:48 AM - PwnedYoAss: Nah it's the exact opposite. It should be over 0.75.
    Oct 4, 2017 at 2:48 AM - Ranger: It's probably a burst of bullets that happened to have 100% accuracy
    Oct 4, 2017 at 2:49 AM - Sgt.Security: It's exactly that "laser beam" I am talking about, does it REALLY kill you within 0.75 second?
    Oct 4, 2017 at 2:49 AM - Ranger: It should considering u can fire 10 bullets in a second
    Oct 4, 2017 at 2:49 AM - PwnedYoAss: See that's what I'm trying to figure out. If I recall human reactionm time is 75 ms at the lowest?
    Oct 4, 2017 at 2:49 AM - PwnedYoAss: Er, highest
    Oct 4, 2017 at 2:49 AM - PwnedYoAss: So usually "broken" guns approach that number for TTK
    Oct 4, 2017 at 2:50 AM - PwnedYoAss: Which is significantly less than 0.75, my bad
    Oct 4, 2017 at 2:50 AM - PwnedYoAss: I'm forgetting the number, but there's a threshold there that you can play with
    Oct 4, 2017 at 2:51 AM - Ranger: going to bed. idk wat ur talking about. i think u've forgotten u can empty a magazine in 1-2 seconds with certain weps idk goodnights
    Oct 4, 2017 at 2:51 AM - PwnedYoAss: Nah, time to kill given a perfect situation
    Oct 4, 2017 at 2:51 AM - PwnedYoAss: I think under 0.75 seconds is bullshit, usually
    Oct 4, 2017 at 2:52 AM - PwnedYoAss: Long story, played a game that had that balance most of the guns that were under 0.75 were bullshit
    Oct 4, 2017 at 2:52 AM - PwnedYoAss: Usually they were bullshit because missing also only added 0.01 seconds to your TTK
    Oct 4, 2017 at 2:52 AM - PwnedYoAss: Where some guns if you missed you'd add 0.05 or 0.1 seconds to your time to kill
    Oct 4, 2017 at 2:52 AM - PwnedYoAss: and that's a good way of balancing guns I think
    Oct 4, 2017 at 2:53 AM - Sgt.Security: The cycle time for most rifles are 0.07~0.09, so yes if you miss one that's 0.07~0.09 sec more TTK
    Oct 4, 2017 at 2:53 AM - PwnedYoAss: But admittedly the game I played had regenerating health that worked pretty quickly
    Oct 4, 2017 at 2:53 AM - PwnedYoAss: So, missing enough also incurred further penalty
    Oct 4, 2017 at 2:54 AM - PwnedYoAss: HM. How's that compare to the SMGs?
    Oct 4, 2017 at 2:54 AM - PwnedYoAss: Because that could be why the rifleman's super strong right, if the TTK is lower, and if you miss rounds you are punished less
    Oct 4, 2017 at 2:55 AM - PwnedYoAss: Which would mean, fighting someone like that requires them to miss so many shots before you have a chance of killing them fairly
    Oct 4, 2017 at 2:55 AM - PwnedYoAss: and with that information you now can characterize the interactions between weapons
    Oct 4, 2017 at 2:55 AM - PwnedYoAss: TTK vs TTK, time added per missed round, etc
    Oct 4, 2017 at 2:56 AM - PwnedYoAss: Not sure if you think that's a good idea to look at for Empires though Security, I'm forgetting headshots here and also whether or non-regenerating health matters
    Oct 4, 2017 at 2:56 AM - PwnedYoAss: Because with regenerating health, at least significant amounts of it, you can make that gap smaller wider without it being, as .... unfair? I don't know
    Oct 4, 2017 at 2:57 AM - PwnedYoAss: This is also a game where someone can instant heal you at range without the other guy knowing so
    Oct 4, 2017 at 3:02 AM - Sgt.Security: Actually holy shit I just checked.
    Oct 4, 2017 at 3:02 AM - Sgt.Security: The headshot multipliers are 3, not 2 on X server.
    Oct 4, 2017 at 3:03 AM - PwnedYoAss: Right.
    Oct 4, 2017 at 3:04 AM - Sgt.Security: So here, I would say, I agree, and it is our design concept that people should have the time to react.
    Oct 4, 2017 at 3:07 AM - Sgt.Security: But you "may" have knocked the wrong door. I mean the change might have shortened the reaction time "on average", just enough for you to "knock my door".
    Oct 4, 2017 at 3:08 AM - Sgt.Security: That's 60 headshot damage *at range*, we are talking about.
    Oct 4, 2017 at 3:12 AM - Sgt.Security: I am not against dropping just 1 or 2 minimal damage, but dropping it to 10 is too big of a change, to people it would definitely feel like the weapons are not doing anything at range.
    Oct 4, 2017 at 3:12 AM - Sgt.Security: Actually it's mainly falloff, not minimal damage.
    Oct 4, 2017 at 3:13 AM - Sgt.Security: But I know you are suggesting 10 damage at range.
    Oct 4, 2017 at 3:15 AM - duke: so as long as im working on something thats common to both empires and what we need here, i can work on empires at work and get paid for it
    Oct 4, 2017 at 3:15 AM - duke: how cool is that
    Oct 4, 2017 at 3:17 AM - Sgt.Security: Pretty cool? Also Pwned, our little chat flushed the message I wanted to deliver, so let me type it again, and I am gonna have to go, leave your further opinions here and I'll check within 2 hours.
    Oct 4, 2017 at 3:20 AM - Sgt.Security: I thought I said that regular events would wipe out people's interest to participate in regular pub games, feel free to experiment on our already poor playerbase. I am not going to say this is the only reason why we have lost population, but it's definitely one of the many reasons.
    Oct 4, 2017 at 3:21 AM - PwnedYoAss: Eh, it's more like 20 at range but I'm sure i didn't notice anything higher than that so
    Oct 4, 2017 at 3:21 AM - PwnedYoAss: Yeah, see I'm not so sure about that. But I don't know the current numbers so I'll leave that to your discretion.
    Oct 4, 2017 at 3:22 AM - PwnedYoAss: I have more rambling suggestions than anything at the moment, maybe if I looked at the script values I could give ya a more concrete idea
    Oct 4, 2017 at 3:22 AM - PwnedYoAss: Pretty cool duke.
    Oct 4, 2017 at 5:04 AM - duke: i swear to god
    Oct 4, 2017 at 5:05 AM - duke: if i were some attractive 20 year old girl i'd totally marry some elderly rich gentleman to fund this game
     
  4. Empires Forum Bot

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    Oct 4, 2017 5:04 AM - duke: i swear to god
    Oct 4, 2017 5:05 AM - duke: if i were some attractive 20 year old girl i'd totally marry some elderly rich gentleman to fund this game
    Oct 4, 2017 6:49 AM - D.D.D. Destroyer: as a "competent rifleman", i usually need a couple seconds to knock down a guy long range, enough time for them to notice
    Oct 4, 2017 7:31 AM - duke: whats the argument against giving all weapons ironsights and melee?
    Oct 4, 2017 7:31 AM - duke: is there one?
    Oct 4, 2017 7:59 AM - Lazybum: I think it depends on what you want from iron sights. if you want combat to be like modern shooters where ironsights are critical then yeah they all need it
    Oct 4, 2017 8:00 AM - Lazybum: if you want poeple to still be able to hip fire with any gun but ironsights to turn it into laser beams I don't think every weapon should have iron sights
    Oct 4, 2017 8:01 AM - Lazybum: at least that's how it feels with empire's current weapons, rifleman's get ironsights for that extra accuracy while engies don't cause they shouldn't be sniping people with smgs(even though we still do :D)
    Oct 4, 2017 8:02 AM - Lazybum: I don't see a reason against melee on all weapons outside of not wanting too many buttons
    Oct 4, 2017 8:03 AM - Lazybum: if weapons can have a big variety of actions it might be a bit tough for players to effectively use it
    Oct 4, 2017 8:03 AM - Lazybum: considering all the other buttons they need to be pressing for whatever reason
    Oct 4, 2017 8:22 AM - -=[Combine Soldier #43]=-: maybe there should be a dedicated melee function thats not tied to weapons themselves?
    Oct 4, 2017 8:23 AM - -=[Combine Soldier #43]=-: i realize that it's not as easy to code, but i think it would be interesting
    Oct 4, 2017 8:27 AM - duke: yeah thats what i was thinking
    Oct 4, 2017 12:59 PM - Ranger: Whatever you say, I'm againt any kind of peanut shooter. I'm ok with one shot kills. Idc if it's not fun. If you don't wanna get shot in the head from distance, then move with your squad with walls or in an armored assault fuck you. I don't have to accomadate your baby needs and ruins weapons. Make cannons kill you instantly for all I care and give mortar great explosion radius again.
    Oct 4, 2017 1:00 PM - Ranger: Sucking the fun and destruction out of weapons is a crime against war! wot
    Oct 4, 2017 1:03 PM - D.D.D. Destroyer: poor troll, not obvious enough
    Oct 4, 2017 1:13 PM - Ranger: I actaully want all those things.
    Oct 4, 2017 1:22 PM - Xyaminou: @duke, make weapons like in battlefield where you can have multiple attachments, and melee like battlefield.
    Oct 4, 2017 1:57 PM - duke: im guessing you're referring to bf4
    Oct 4, 2017 2:13 PM - Xyaminou: and 3
    Oct 4, 2017 2:13 PM - Xyaminou: but the melee mechanic has been in since BF2 I think
    Oct 4, 2017 2:13 PM - Xyaminou: wait was it in battlefield 2? that was so long ago, can't recall.
    Oct 4, 2017 2:14 PM - Xyaminou: but yeah having customizable weapons would be a major improvement to Empires.
    Oct 4, 2017 3:12 PM - Lazybum: wasn't in 2, you had to pull out a knife to melee
    Oct 4, 2017 3:14 PM - Lazybum: When I said extra buttons I assumed melee would be it's own button, but for some reason I thought about the limits of controllers and how you only had like 10-14 buttons on them
    Oct 4, 2017 3:15 PM - Lazybum: I should stop posting at 4 am
    Oct 4, 2017 3:20 PM - .Oktay.: there a many types of melee in games the first one is like csgo where you need to pull a knife and have a quick attack and a 1 hit slow recovery attack another thing is where you pull automaticly a knife if you press some buttons like call of duty
    Oct 4, 2017 3:24 PM - .Oktay.: the last type of melee is with your weapon but i should have a long recovery time not like in empires mod where you cant melee every 0.1 second
    Oct 4, 2017 3:27 PM - .Oktay.: what could be interesting with customised weapons is that you can add a a knife under your weapon maybe this decrease the animation time or you have longer melee range
    Oct 4, 2017 3:28 PM - .Oktay.: another is alot of new games has a kill animation if you melee someone but i dont think that fits for empire
    Oct 4, 2017 3:28 PM - .Oktay.: thing*
    Oct 4, 2017 3:32 PM - .Oktay.: i hope duke you can add smokes to your tanks on your new empire maybe with research ?
    Oct 4, 2017 4:31 PM - Xyaminou: who cares about controllers... seriously don't make that mistake.
    Oct 4, 2017 4:31 PM - Xyaminou: and kill animation is what I meant.
    Oct 5, 2017 12:48 AM - Ranger: last transformer's biggest fail is England's F35 at 20000 feet. WHY NOT FUCKING EUROFIGHTERS AT THAT ALITUDE. TWIN ENGINE DOUBLE FIREPOWER. FUCKING MARKETING
    Oct 5, 2017 12:48 AM - Ranger: BURN HOLLYWOOD
    Oct 5, 2017 12:59 AM - Ranger: oh shit it seems it wont be the last transformers movie
    Oct 5, 2017 2:09 AM - duke: oktay smoke is in the tank designs, yes
    Oct 5, 2017 2:26 AM - Xyaminou: @duke have you thought about the possibility of having proceduraly generated maps?
    Oct 5, 2017 2:33 AM - Kidpaler: No.
    Oct 5, 2017 2:34 AM - Kidpaler: They are less detailed, usually, and its nice to play maps you can be familiar with.
    Oct 5, 2017 2:34 AM - Kidpaler: I realize im not duke, but I'd say hard no to that
    Oct 5, 2017 2:35 AM - duke: xyaminou its not really a possibility with UE4
    Oct 5, 2017 2:35 AM - duke: you cant alter heightmaps (terrain) at runtime
    Oct 5, 2017 2:35 AM - duke: otherwise im all for it - take the predictability out of the match
    Oct 5, 2017 2:40 AM - Xyaminou: I'm not sure what "at runtime" means but I'm not talking about doing it on the spot.
    Oct 5, 2017 2:41 AM - Xyaminou: you'd have a seperate program with some config options to at least provide you with a basic layout for a map to ease the mapper's job.
    Oct 5, 2017 2:41 AM - Xyaminou: and more if possible.
    Oct 5, 2017 2:43 AM - duke: yeah maybe, not for first release though. im not against it in principal
    Oct 5, 2017 2:43 AM - Xyaminou: no of course not, it's complicated and low priority.
    Oct 5, 2017 2:45 AM - Xyaminou: it wouldn't be needed at first anyhow, but in the long run I do believe it would provide variety and therefore extend the game's lifetime.
    Oct 5, 2017 2:48 AM - duke: you can get a pretty good start with http://www.world-creator.com/
    Oct 5, 2017 2:48 AM - duke: shame it costs $150
    Oct 5, 2017 2:54 AM - Kidpaler: What will extend the games lifetime is content creators, if you do randomly generated maps you are basically ruining the will for people to map
    Oct 5, 2017 2:55 AM - Kidpaler: Why would I go about making a city if your just going to randomly generate 50 maps in the time I make 1?
    Oct 5, 2017 2:57 AM - Kidpaler: Plus, if a person is making a map it will most likely be higher quality due to greater detail. Unless you are saying randomly generate terrain then populate it with structures
    Oct 5, 2017 2:59 AM - duke: randomly generated is never as good
    Oct 5, 2017 2:59 AM - duke: look at ghost recon: wildlands, that whole thing was procedurally generated, and the cities just have no character or thought behind them
    Oct 5, 2017 2:59 AM - Kidpaler: Exactly, so I feel like a move towards that, especially on smaller not a giant open world would be a terrible idea
    Oct 5, 2017 3:00 AM - Kidpaler: smaller not giant open worlds*
    Oct 5, 2017 3:00 AM - Kidpaler: You will lose a lot of character and logic that goes into making a map
    Oct 5, 2017 3:00 AM - Kidpaler: You might be able to bump up quantity, but the quality would suffer immensely
    Oct 5, 2017 3:03 AM - Xyaminou: procedural generation is a tool, like any other mapping tool it shouldn't be used alone to make a map.
    Oct 5, 2017 3:04 AM - Xyaminou: you start with procedural generation and then you do some additional work, that's how all games with large worlds are done.
    Oct 5, 2017 3:05 AM - Xyaminou: we don't need large worlds but we need a lot of medium sized ones.
    Oct 5, 2017 3:05 AM - Xyaminou: anyway I'm off
    Oct 5, 2017 3:57 AM - Kidpaler: I mean, there are a LOT of maps out there that people would make with just procedural generation of land for just open plains, forests, or mountainous terrain. A lot of people WOULD just use it alone to make maps
    Oct 5, 2017 4:26 AM - duke: yeah and they're not getting 200bux
     
  5. Empires Forum Bot

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    Oct 5, 2017 5:47 AM - Lazybum: I always thought it would be neat if someone just made a big detailed map, but then the game would kinda section off a chunk of it for players to play on.
    Oct 5, 2017 5:47 AM - Lazybum: simliar to how maps would scale to pop size in battlefield
    Oct 5, 2017 5:49 AM - Lazybum: here though it's would just have the engagment happen where it felt like would be good idea, possibly using some randomly placed res nodes to make it intresting
    Oct 5, 2017 7:02 AM - duke: i think it would be interesting to vary the res node res per sec
    Oct 5, 2017 7:02 AM - duke: so between 1-3, randomly assigned at start
    Oct 5, 2017 7:07 AM - D.D.D. Destroyer: that would need better display of res node ibfornation than what is currently there, which us next to nothing
    Oct 5, 2017 7:08 AM - D.D.D. Destroyer: thus kind of variance would have the chance to drastically alter the game-to-game experience but I'm worried that it would also create imbalance between the teams
    Oct 5, 2017 7:08 AM - D.D.D. Destroyer: the insurmountable kind :P
    Oct 5, 2017 7:18 AM - duke: it doesnt make sense to be able to know the extraction rate until you build a refinery
    Oct 5, 2017 7:18 AM - duke: although maybe the engineer can go up to it and scan it or something
    Oct 5, 2017 7:19 AM - duke: what do you think of that guys idea to split off research to its own currency? ie. the research lab creates tokens of some kind that you spend on research, which you get straight away
    Oct 5, 2017 7:29 AM - duke: i think its just unecessary
    Oct 5, 2017 7:30 AM - duke: im a bit wary of adding extra complexity to a game thats already hard to learn
    Oct 5, 2017 10:04 AM - D.D.D. Destroyer: i would use resources for research, if anything
    Oct 5, 2017 10:05 AM - D.D.D. Destroyer: and i disagree about the knowledge of ref income, that's a very important thing to know
    Oct 5, 2017 10:05 AM - D.D.D. Destroyer: to see where to focus attention of your forces
    Oct 5, 2017 1:55 PM - Lazybum: Have ref nodes smoke be a different color depending on res it gens?
    Oct 5, 2017 1:56 PM - Lazybum: I like the idea of having to find out what it is, but I kinda agree it might be nice to see from a distance what it does
    Oct 5, 2017 2:20 PM - Xyaminou: Well the problem with any kind of "scanning" is that logically it would take time, which is time you're wasting not placing a refinery and extracting immediately, so if this were a game mechanism I would never scan and just place a refinery instead.
    Oct 5, 2017 2:21 PM - D.D.D. Destroyer: IMO resource nodes should have pre-determined values determined by the creator only
    Oct 5, 2017 2:22 PM - D.D.D. Destroyer: i imagine that once set up correctly, changing the map's values from fixed to varied and vice versa would take a few moments and a recompile
    Oct 5, 2017 2:22 PM - D.D.D. Destroyer: (whatever a recompile means in ue4)
    Oct 5, 2017 3:56 PM - Xyaminou: I still don't feel that having AIs with the same abilities and models as players is a good idea.
    Oct 5, 2017 3:57 PM - Xyaminou: If you really want AIs make them an their own entity, like robots or something.
    Oct 5, 2017 3:59 PM - D.D.D. Destroyer: that shan't be that hard assuming there's enough artist manpower
    Oct 5, 2017 3:59 PM - D.D.D. Destroyer: the real tricky part is the programming
    Oct 5, 2017 4:26 PM - Xyaminou: fucking steam notifications, I just saw one but didn't get time to read and now I have no idea what it was.
    Oct 5, 2017 4:33 PM - Neoony: happens to me all the time
    Oct 5, 2017 5:52 PM - D.D.D. Destroyer: https://twitter.com/Totalbiscuit/status/915955560213811202
    Oct 5, 2017 6:05 PM - Ranger: https://www.reddit.com/r/SkyrimTogether/wiki/general
    Oct 5, 2017 6:05 PM - Ranger: goodbye forever. see you in sovngard
    Oct 5, 2017 6:06 PM - Ranger: e
    Oct 5, 2017 6:45 PM - Silk: Don't forget to take breaks to go grab food and drinks
    Oct 5, 2017 6:52 PM - Ranger: No worries. I will drink and fight for all eternity in the Hall of Valor with my brother and Ysgramor.
    Oct 5, 2017 7:45 PM - Ranger: Is Empires reddit link on the forums?
    Oct 5, 2017 7:45 PM - Ranger: I just made a reddit account to subscribe to the skyrime coop mod lol
    Oct 5, 2017 7:48 PM - Ranger: these duds have 136 patrons and $1,110 per month
    Oct 5, 2017 10:08 PM - Thexa4: https://www.reddit.com/r/Empires/
    Oct 5, 2017 10:31 PM - Ranger: THANKS
    Oct 5, 2017 10:31 PM - Ranger: this brie cheese is weird. it's both sweet and salty
    Oct 6, 2017 2:41 AM - Ranger:
     
  6. Empires Forum Bot

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    Oct 6, 2017 1:56 PM - Ranger: lol a bodybuilder recommends drinking coffee 15 mins before starting ur pushups set. sure maybe some beer too. why not an adrenaline shot even
    Oct 6, 2017 3:08 PM - duke: woohoo, new concept
    Oct 6, 2017 3:09 PM - duke: http://empiresgame.net/content/images/100617_BEmpire_heavy_tank_AG_01.jpg
    Oct 6, 2017 3:13 PM - D.D.D. Destroyer: hnnn
    Oct 6, 2017 3:14 PM - D.D.D. Destroyer: that's a tank and a half
    Oct 6, 2017 3:14 PM - Xyaminou: nice
    Oct 6, 2017 3:17 PM - duke: i dunno if its too big though
    Oct 6, 2017 3:17 PM - duke: the axial gun would indicate its like 5m across
    Oct 6, 2017 3:17 PM - duke: even 6
    Oct 6, 2017 3:19 PM - Ranger: can u make it the chassis a bit taller? BE heavy is too short. it looks like it has no armor above or below
    Oct 6, 2017 3:20 PM - Ranger: i think only chinese dwarves can man that tank
    Oct 6, 2017 3:20 PM - duke: look at the hatches
    Oct 6, 2017 3:20 PM - duke: the worlds tallest man could get in there
    Oct 6, 2017 3:20 PM - duke: ironically, a chinamen
    Oct 6, 2017 3:21 PM - Ranger: ah well its double the size of current be heavy nvm
    Oct 6, 2017 3:21 PM - duke: yeah its enormous
    Oct 6, 2017 3:22 PM - Ranger: i was gonan suggest taking inspiration from the apocalypse tank from red alert 2. that one is bulky. this is good though
    Oct 6, 2017 3:30 PM - duke: oh wow i love crashes with no explanation
    Oct 6, 2017 3:31 PM - duke: gg
    Oct 6, 2017 3:48 PM - Ranger: Aren't the cannon barrels too short for a 150mm? It only makes sense if the tank is intended for city warfare and uses HE, squash head shells and not AP in general . Smaller barrels reduce weight on the turret thus increased turning speed but that'd be a slight difference, there may be no difference at all since the turn is electronically controlled.
    Oct 6, 2017 3:49 PM - Ranger: I think for optimal efficiency the gun must be 8 times the length of the shell or something like that, the ratio is approximate.
    Oct 6, 2017 3:55 PM - duke: ok
    Oct 6, 2017 8:00 PM - Lazybum: apocalypse tank best tank
    Oct 6, 2017 8:01 PM - D.D.D. Destroyer: screams power, that one, innit
    Oct 6, 2017 8:02 PM - D.D.D. Destroyer: the "drive from under a pile of rubble you just dropped on me" kind of power
    Oct 6, 2017 8:56 PM - D.D.D. Destroyer: re: friendly fire in empires, i'd most like to see the starcraft approach
    Oct 6, 2017 8:57 PM - D.D.D. Destroyer: that is, no direct friendly fire, but large splash damage weapons have FF, and if the commander attack targets a friendly unit, it can be damaged by friendlies
    Oct 6, 2017 9:07 PM - LordDz_2: Empires, the game filled with cunts and elitist people who scream when something isn't happening the same as it always have (research) given the tool of friendly fire
    Oct 6, 2017 9:07 PM - LordDz_2: What could possibly go wrong :D
    Oct 6, 2017 9:43 PM - D.D.D. Destroyer: i expect and want a shitshow
    Oct 6, 2017 9:55 PM - Ranger: commanders wont even have to use warmachines to defeat their enemies. they will use culture points and influence to destroy the enemy morale and watch them kill themselves.
    Oct 6, 2017 9:59 PM - Xyaminou: lol
    Oct 6, 2017 10:35 PM - PwnedYoAss: I'm trying desperately to figure out why I dislike this heavy tank concept
    Oct 6, 2017 10:35 PM - PwnedYoAss: Something is off about it, is it just me?
    Oct 6, 2017 10:36 PM - PwnedYoAss: I guess it is trapezoidal, again, but that's not it. I think the cannons are too damned small it looks like an AFV's main gun
    Oct 6, 2017 10:36 PM - PwnedYoAss: They're also missing the bore evacuators, which means this thing's main gun is ... less powerful than the medium tank's? At least visually
    Oct 6, 2017 10:37 PM - PwnedYoAss: Yeah proportionally it almost looks like this vehicle
    Oct 6, 2017 10:37 PM - PwnedYoAss: https://www.google.com/imgres?imgur...&safe=off&bih=949&biw=1920&q=APC turret&ved=0
    Oct 6, 2017 10:39 PM - PwnedYoAss: Looking at the current heavy tank, yeah the turret proportionally is smaller to the chassis than the current one
    Oct 6, 2017 10:39 PM - PwnedYoAss: If you look at the abrams, that thing is like 40-50% turret
    Oct 6, 2017 10:50 PM - D.D.D. Destroyer: but if you extend the cannons you'll get a fearsome variation of the apocalypse tank from RA2, and that will be dope
    Oct 6, 2017 10:53 PM - PwnedYoAss: Was always a bigger fan of the Mirage Tank, well except for the fact that the apocalypse tank can run over other tanks
    Oct 6, 2017 10:53 PM - PwnedYoAss: But yeah, agreed. Although it'd look silly.
    Oct 6, 2017 10:55 PM - PwnedYoAss: But yeah overall I think the concept is too defensive looking visually. Too many plates and ridges, and not enough turret. The current heavy tank is so aggressive looking it looks like the Brenodi engineers fucked up their calculations and had to weld the cannons together with a plate to compensate
    Oct 6, 2017 10:55 PM - PwnedYoAss: There's barely any armor, and the thing has massive vents in the back which are also proportionally larger than the new concept
    Oct 6, 2017 10:56 PM - PwnedYoAss: At least, that's how I interpret it. Always liked how the BE heavy looked like a platform for the audacious gun
    Oct 6, 2017 10:56 PM - LordDz_2: Isn't this sorta why we never get any new models? People always have opinions on how things look and it always ends in "this is better if it's this way"
    Oct 6, 2017 10:56 PM - LordDz_2: :3
    Oct 6, 2017 10:57 PM - LordDz_2: and then silence.
    Oct 6, 2017 10:57 PM - PwnedYoAss: Stating my opinion. If duke wants it to be more defensive visually then that's okay
    Oct 6, 2017 10:57 PM - PwnedYoAss: It's just a departure from the current BE heavy
    Oct 6, 2017 10:57 PM - PwnedYoAss: The new medium concept is close to the current one visually right, like it's a medium weight tank with more rounded armament
    Oct 6, 2017 11:00 PM - PwnedYoAss: I spent a good part of my high school years and recently staring at the Empires vehicles so, I don't know I guess I have a lot to say
    Oct 6, 2017 11:07 PM - Xyaminou: good
    Oct 6, 2017 11:25 PM - Ranger: I believe the thick parts of the cannon barrels are the bore evacuators
    Oct 6, 2017 11:25 PM - Ranger: right at the tart
    Oct 6, 2017 11:26 PM - Ranger: start
    Oct 6, 2017 11:29 PM - Ranger: Well there are other design flaws but idk if they should be mentioned cause they wont matter in the game. for example the tank tracks int the front and back are covered too much. this doesnt let the tank to climb stuffses and stuffs
    Oct 6, 2017 11:29 PM - Ranger: at least it looks like that idk
    Oct 6, 2017 11:38 PM - PwnedYoAss: HMMM, maybe not sure but hey that'd work
    Oct 6, 2017 11:38 PM - PwnedYoAss: and yeah, I guess it does look too stiff huh?
    Oct 6, 2017 11:38 PM - Ranger: yes cause it looks reinforced
    Oct 6, 2017 11:38 PM - PwnedYoAss: I like how it looks almost like a Starcraft siege tank, like it could turn into an artillery piece
    Oct 6, 2017 11:39 PM - PwnedYoAss: Like it'd drop down a few inches to cover the treads fully, and the cannons would extend out
    Oct 6, 2017 11:43 PM - Ranger: I like that it's like a moving platform that can be loaded with anything. it could be a heavy apc without the turret too. i wonder how heavy it actually is. if the medium is 60 tons then this might as well be 80 tons. those thin tracks will get stuck somewhere
    Oct 6, 2017 11:43 PM - Ranger: omg so enginerr very mechanic wow
    Oct 6, 2017 11:44 PM - Ranger: but lol just speculation. cant tell without numbers
    Oct 6, 2017 11:44 PM - Ranger: personally i'd say that with an electric engine it would have mobility issues anyway kek
    Oct 6, 2017 11:45 PM - PwnedYoAss: You know, they're thinking of testing out hybrid drivetrains for modern tanks
    Oct 6, 2017 11:45 PM - Ranger: if it has such great capacitors we might as well add tesla coils and energy weaponry
    Oct 6, 2017 11:45 PM - PwnedYoAss: electric engines have some notable advantages over combustion engines
    Oct 6, 2017 11:45 PM - PwnedYoAss: Yeah, pretty much right lol
    Oct 7, 2017 1:49 AM - duke: ill be streaming for the next 8 hours or so
    Oct 7, 2017 1:49 AM - duke: https://www.twitch.tv/meatybag/
    Oct 7, 2017 2:50 AM - Ranger: neoony did u see my very important message on steam?
    Oct 7, 2017 3:28 AM - Neoony: nope
    Oct 7, 2017 3:33 AM - Neoony: guess I got some from you Monday, 2 October, 2017...but no idea how I never noticed it though xD
    Oct 7, 2017 4:14 AM - Misfire: Do you mind an occasional question on twitch chat?
    Oct 7, 2017 4:19 AM - duke: no not at all
     
  7. Empires Forum Bot

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    Oct 7, 2017 at 12:37 PM - .Oktay.: As i saw the new BE Heavy tank i was confused the turret part is way to small and there should be a person next to the tank to see the diffrences
    Oct 7, 2017 at 12:39 PM - .Oktay.: and anouther thing is if the turret stays that way how can you shoot infantry right next to you ?
    Oct 7, 2017 at 1:36 PM - .Oktay.: the new BE Heavy tank chassie looked to big so i edited it hope it looks better for you guys https://imgur.com/a/ZQJUa above the original and the picture below is the edit one
    Oct 7, 2017 at 1:37 PM - .Oktay.: OH and i forgot to ask if i can added it i hope its says if not just ask and i delete it
    Oct 7, 2017 at 1:38 PM - .Oktay.: stays*
    Oct 7, 2017 at 2:21 PM - Xyaminou: fucking steam VAC piece of shit can't even join my own server.
    Oct 7, 2017 at 2:21 PM - Xyaminou: yeah okay that's it I'm turning VAC off
    Oct 7, 2017 at 2:22 PM - Xyaminou: WTF CANT PLAY EVEN AFTER DISABLING IT
    Oct 7, 2017 at 2:22 PM - Xyaminou: WTF STEAM
    Oct 7, 2017 at 2:22 PM - .Oktay.: i was kicked out cant join too
    Oct 7, 2017 at 2:23 PM - Xyaminou: you were disconnected wen I restarted
    Oct 7, 2017 at 2:32 PM - Xyaminou: stay away from Origin if you don't believe in coincidences.
    Oct 7, 2017 at 2:44 PM - D.D.D. Destroyer: origin won't let me install tiberium wars because of some error with the executable
    Oct 7, 2017 at 4:18 PM - Ranger: You're filthy haxxors. All of you!
    Oct 7, 2017 at 4:29 PM - D.D.D. Destroyer: right now i wish i was because i want me my tiberium wars
    Oct 7, 2017 at 5:43 PM - Misfire: @duke, nice progress on building placement
    Oct 8, 2017 at 12:10 AM - Xyaminou: indeed
    Oct 8, 2017 at 1:14 AM - !@zy(!z@r!) = Lazylizard: so i am thinking of sutting down my server no one seems to play on it... if i get 20 nos here i will keep it on
    Oct 8, 2017 at 1:17 AM - Kidpaler: There aren't even 20 active people.
    Oct 8, 2017 at 1:17 AM - Xyaminou: yes
    Oct 8, 2017 at 1:34 AM - Ranger: Lies, cyborgs don't count as people, kidpaler
    Oct 8, 2017 at 2:00 AM - D.D.D. Destroyer: haha 20 people here
    Oct 8, 2017 at 2:01 AM - D.D.D. Destroyer: there's literally 5-10 regular visitors and an occasional passer by
    Oct 8, 2017 at 2:01 AM - D.D.D. Destroyer: this is empires, and we hit our irregular lull
     
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    Oct 8, 2017 4:11 PM - Ranger: Hm dome messages disappeared from my shoutbox
    Oct 8, 2017 4:11 PM - Ranger: some
    Oct 8, 2017 4:52 PM - D.D.D. Destroyer: bit of a cleanup it seems
     
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    Oct 9, 2017 4:14 PM - Neoony: empires needs more drama
    Oct 9, 2017 4:17 PM - Neoony: where is mrdie when you need him
    Oct 9, 2017 4:17 PM - Neoony: xD
    Oct 9, 2017 5:57 PM - Xyaminou: lurking in the shadows, as always.
    Oct 9, 2017 6:50 PM - JustGoFly: Lizard, You've attracted alot of new players. So that is a benefit. But your server has more games and not really for the serious vet player. I enjoy trolling the nubs with uber speed, and farts and hate the ping circle, but your server does serve some portion of the community.
    Oct 9, 2017 9:43 PM - D.D.D. Destroyer: it looks like they fixed the upload stability of my connection, i can stream from here ^^
     
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    Oct 10, 2017 at 10:28 AM - Silk: as in ...
    Oct 10, 2017 at 10:38 AM - duke: they have this testing framework, separate to the current framework that can test netcode - it boots up a server and tests on the client, but its broken in the recent 2 versions so im trying to fix it
    Oct 10, 2017 at 12:53 PM - D.D.D. Destroyer: ok thanks to my newfound abilities let's stream some mapping - today, i'll work on fun_ricochet, and a spinoff of it that Xya suggested - www.twitch.tv/ddddestroyer
    Oct 10, 2017 at 12:55 PM - Ranger: I punched my chair and broke it.
    Oct 10, 2017 at 3:43 PM - D.D.D. Destroyer: http://steamcommunity.com/sharedfiles/filedetails/?id=1164565458
    Oct 10, 2017 at 3:43 PM - D.D.D. Destroyer: also don't punch chairs
    Oct 10, 2017 at 10:54 PM - D.D.D. Destroyer: wurm unlimited is currently on humble bundle for one dorra https://www.humblebundle.com/endless-rpg-lands-bundle
    Oct 10, 2017 at 10:55 PM - D.D.D. Destroyer: i estimate we will have one, maybe two more binges on that game, so if you'd like to hang out, socialise, and play a bit of game in the background, now's your chance to prepare for almost nothing
    Oct 10, 2017 at 10:58 PM - D.D.D. Destroyer: i put over 400 hours into the steam release alone, if that's worth anything to you
    Oct 10, 2017 at 11:46 PM - Ranger: My body is ready. There is a good server I know we can play on if you want.
    Oct 10, 2017 at 11:46 PM - Ranger: The one I was on with Xellos
     
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    Oct 11, 2017 at 5:50 AM - Lazybum: 7 days is a superior sandbox game
    Oct 11, 2017 at 5:50 AM - Lazybum: less grind more doing neat stuff
    Oct 11, 2017 at 5:51 AM - Lazybum: speaking of I'd love to play that with others again, but not set up super base that auto kills invading zombies
    Oct 11, 2017 at 5:51 AM - Lazybum: kills half the fun I feel
    Oct 11, 2017 at 6:20 AM - Ranger: I'm on a server with me bruh. We have an undergrown western city. bedrock level. and a very defendable tower with defences
    Oct 11, 2017 at 6:58 AM - D.D.D. Destroyer: i have been watching 7 days gameplay over the past few days and something in it doesn't sell me, i just havent figured out what it is yet though
    Oct 11, 2017 at 6:58 AM - D.D.D. Destroyer: at first i saw the guy looting a house and thought, yeah ok this looks cool, but the more i watched, the less i felt that way
    Oct 11, 2017 at 6:59 AM - D.D.D. Destroyer: the combat looks quite bad and sluggish, that might be part of the problem
    Oct 11, 2017 at 7:00 AM - D.D.D. Destroyer: the animations are rather stiff
    Oct 11, 2017 at 7:03 AM - Ranger: they are but nobody cares
    Oct 11, 2017 at 7:04 AM - Ranger: i mean im frustrated that the 7.62 bullet is fired by both ak47 (7.62x39) and a classic hunting rifle (7.62x51) but 7dtd is not about weapons
    Oct 11, 2017 at 7:05 AM - Ranger: also destroyer commenting on animations while playing wurm. gg wp
    Oct 11, 2017 at 7:10 AM - Lazybum: combat is poop, not gonna deny
    Oct 11, 2017 at 7:10 AM - Lazybum: still would like a mod that gave out ammo and guns, so I can play this like stalker
    Oct 11, 2017 at 7:11 AM - Lazybum: also would wish developers(for any game, but defintinly this one) would stop being retarded and not raise the health of enemies when increasing difficulty
    Oct 11, 2017 at 7:12 AM - Lazybum: Everything taking a huge beating and I die in 2 hits isn't fun
    Oct 11, 2017 at 7:12 AM - Lazybum: when we both die in 2 hits it's fun
    Oct 11, 2017 at 7:13 AM - Ranger: it was to reduce zombie numbers. stupid idea. just optimize more
    Oct 11, 2017 at 7:13 AM - Ranger: "just"
    Oct 11, 2017 at 7:13 AM - Ranger: ez
    Oct 11, 2017 at 7:14 AM - Lazybum: I dunno about that, I constantly had 15 zombies chasing me in the city
    Oct 11, 2017 at 7:14 AM - Lazybum: but then again I was playing wtih super feral zombies
    Oct 11, 2017 at 7:15 AM - Lazybum: maxed out on everything
    Oct 11, 2017 at 7:17 AM - Lazybum: anywho, anyone got a good idea on what to do for dwarf fortress?
    Oct 11, 2017 at 7:17 AM - Lazybum: it's been years and I got that itch to have incredible amounts of FUN
    Oct 11, 2017 at 7:28 AM - D.D.D. Destroyer: wurm essentially doesn't have animations, particularly for first person
    Oct 11, 2017 at 7:29 AM - D.D.D. Destroyer: and i actually pay a lot of attention to fpp animations
    Oct 11, 2017 at 7:30 AM - D.D.D. Destroyer: so the ones in 7 days are very obvious to me
    Oct 11, 2017 at 7:31 AM - D.D.D. Destroyer: and this certainly isnt my only problem with the game but i cant figuee out the rest
    Oct 11, 2017 at 7:31 AM - D.D.D. Destroyer: and that frustrates me
    Oct 11, 2017 at 7:31 AM - D.D.D. Destroyer: gotta watch more
    Oct 11, 2017 at 7:43 AM - Ranger: fun pimps society has nice comedy gameplay but the series goes back to alpha -2401 BC
    Oct 11, 2017 at 10:01 PM - D.D.D. Destroyer: i think my problem is the voxels, still inquiring
    Oct 11, 2017 at 10:02 PM - D.D.D. Destroyer: looks fun to adventure around, but the lack of a clearly defined goal is worrying for me personally
    Oct 11, 2017 at 10:15 PM - Ranger: wurm has no goal
    Oct 11, 2017 at 10:18 PM - D.D.D. Destroyer: which is why i have a problem with wurm too
    Oct 11, 2017 at 10:18 PM - D.D.D. Destroyer: the thing is, i played with enough people that set goals for me that i figured out what can be set as a goal, so i create my own for wurm
    Oct 11, 2017 at 10:18 PM - D.D.D. Destroyer: i'm familiar enough with the game to do that
    Oct 11, 2017 at 10:19 PM - D.D.D. Destroyer: and the adventure system addresses that problem a bit too
    Oct 11, 2017 at 10:24 PM - Ranger: i like building fars and making beer and coffee
    Oct 11, 2017 at 10:24 PM - Ranger: farms
    Oct 11, 2017 at 10:46 PM - Ranger:
    Oct 11, 2017 at 10:47 PM - Ranger: WIP Skyrim's Riften in 7DTD
    Oct 11, 2017 at 11:12 PM - Ranger: Destroyer. 7DTD has many bearded men fyi.
    Oct 12, 2017 at 1:48 AM - Ranger: Hm tnt works much better than it did and buildings explode nicely
    Oct 12, 2017 at 2:15 AM - Ranger: Soap MacTavish died in October 11th 2016 rip.
     
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    Oct 12, 2017 at 7:32 AM - D.D.D. Destroyer: beards are just a part of customisation, they alone arent enough for me to call someone sexy/beautiful
    Oct 13, 2017 at 4:31 AM - Misfire: @duke, Going to be any more code streams this week?
     
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    Oct 13, 2017 at 8:32 AM - duke: yes misfire
    Oct 13, 2017 at 8:32 AM - duke: debugging netcode so they wont be exciting
    Oct 13, 2017 at 9:37 AM - MegaMLGgaming: Lets make an Empires con
    Oct 13, 2017 at 9:37 AM - MegaMLGgaming: X D
    Oct 13, 2017 at 10:03 AM - duke: ill be there signing butts
    Oct 13, 2017 at 10:03 AM - duke: i really wish someone would answer my damned question: https://answers.unrealengine.com/questions/714885/uobject-replication-not-working.html
    Oct 13, 2017 at 10:12 AM - MegaMLGgaming: The awnser is 42
    Oct 13, 2017 at 10:12 AM - MegaMLGgaming: I recommende percussive maintenance
    Oct 13, 2017 at 10:13 AM - MegaMLGgaming: Should work 90% of the time
    Oct 13, 2017 at 11:43 AM - D.D.D. Destroyer: i am coming to empirescon as long as it happens in a civilised place
    Oct 13, 2017 at 11:44 AM - D.D.D. Destroyer: also preferably in europe because travelling is not my thing
    Oct 13, 2017 at 12:42 PM - Ranger: Why only in Europe? Are you a racist?
    Oct 13, 2017 at 12:42 PM - Ranger: !?!??!?!
    Oct 13, 2017 at 12:52 PM - Xyaminou: yes
    Oct 13, 2017 at 12:53 PM - Xyaminou: europe is the center of the world, everyone knows it, just look at maps.
    Oct 13, 2017 at 12:56 PM - Ranger: Let's go to kosovo
    Oct 13, 2017 at 1:45 PM - Xyaminou: ah yes I'm always in for a little human trafficing
    Oct 13, 2017 at 2:42 PM - D.D.D. Destroyer: racist? i literally said i'm too lazy to go further
    Oct 13, 2017 at 2:45 PM - Ranger: Shut up skinhead
    Oct 13, 2017 at 2:48 PM - D.D.D. Destroyer: i have actual videoproof of that claim being fake
    Oct 13, 2017 at 2:49 PM - Ranger: Enemy propaganda
    Oct 13, 2017 at 2:52 PM - D.D.D. Destroyer: fake news
    Oct 13, 2017 at 4:25 PM - MegaMLGgaming: Lets do it in berlin
    Oct 13, 2017 at 4:25 PM - MegaMLGgaming: Oh wait we will be raped to shit by the migrants
    Oct 13, 2017 at 4:25 PM - MegaMLGgaming: POLAND
    Oct 13, 2017 at 4:25 PM - MegaMLGgaming: poland is best place for all
    Oct 13, 2017 at 4:26 PM - MegaMLGgaming: Or if you want it to be extra secret cult thing
    Oct 13, 2017 at 4:26 PM - MegaMLGgaming: We could try Macedonia, pretty much non exsistant at this point
    Oct 13, 2017 at 4:55 PM - D.D.D. Destroyer: poland sounds pretty good for me, my travel time would be 10 hours at the absolute worst :P
    Oct 13, 2017 at 6:18 PM - MegaMLGgaming: I think its best, since most of us are in europe.
    Oct 13, 2017 at 6:19 PM - MegaMLGgaming: The our other rich fag 1% will have to travel like 11 hours by plane
    Oct 13, 2017 at 6:19 PM - MegaMLGgaming: Or by bike, i whount judge
    Oct 13, 2017 at 6:41 PM - Ranger: destroyer u can be in fucking greece in less than 10 hours are u dumb
    Oct 13, 2017 at 6:42 PM - Ranger: poland wat is it. 3 hours with plane. 4 max. athens manchester is 4 hours
    Oct 13, 2017 at 6:42 PM - Ranger: the airport is close to u. u have to be an hour airlier there. lets say 2
    Oct 13, 2017 at 6:43 PM - Ranger: 4 hours max on plane. 2 hours for hte airport. 1 hour max to go anywhere in athens. 7 hours max to be in grekland. greece>poland
    Oct 13, 2017 at 6:45 PM - Ranger: traveling to the the far north west of poland is like going to the far corner of EU
    Oct 13, 2017 at 6:45 PM - Ranger: considering u wont be taking a plane to go somewhere in poland
    Oct 13, 2017 at 6:46 PM - Ranger: So accept youre super racist
    Oct 13, 2017 at 7:41 PM - D.D.D. Destroyer: i was talking by car...
    Oct 13, 2017 at 9:42 PM - MegaMLGgaming: Aha, exactly what a racist would say. Cars.. Hmph
    Oct 13, 2017 at 9:43 PM - MegaMLGgaming: Most african americans and muslims dont even have cars
    Oct 13, 2017 at 9:43 PM - MegaMLGgaming: By using your car, you're flexin your privilege on them
    Oct 13, 2017 at 9:45 PM - MegaMLGgaming: Shame,
    Oct 13, 2017 at 9:46 PM - MegaMLGgaming: Dont get me started on those two wheel machines, you're gonna walk on bear foot
    Oct 13, 2017 at 9:47 PM - MegaMLGgaming: (Shoues are a hate symbol invented by adolf hitler in 1567
    Oct 13, 2017 at 9:55 PM - D.D.D. Destroyer: I DON'T HAVE ONE EITHER!
    Oct 13, 2017 at 10:03 PM - MegaMLGgaming: Oh
    Oct 13, 2017 at 10:03 PM - MegaMLGgaming: Ok
    Oct 13, 2017 at 10:04 PM - MegaMLGgaming: But how are you gonna get to empires con?
    Oct 13, 2017 at 10:04 PM - MegaMLGgaming: We cant have a convention whitout the D's
    Oct 13, 2017 at 11:23 PM - D.D.D. Destroyer: i'll figure it out when i know where it takes place
     
  14. Empires Forum Bot

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    Oct 14, 2017 at 11:49 AM - duke: not sure
    Oct 14, 2017 at 11:49 AM - duke: also streaming now: https://www.twitch.tv/meatybag/
    Oct 14, 2017 at 6:27 PM - Xyaminou: how hard would it be to add a fake fullscreen mode to Empires?
    Oct 14, 2017 at 7:41 PM - D.D.D. Destroyer: you mean typing -windowed -noborder into launch parameters?
    Oct 14, 2017 at 7:41 PM - D.D.D. Destroyer: but, like, an option in the menu?
    Oct 14, 2017 at 8:05 PM - vipervicki: stop spamming the event sheesh
    Oct 14, 2017 at 8:52 PM - Xyaminou: you're free to leave the groups, or to shut up.
    Oct 14, 2017 at 8:52 PM - Xyaminou: yeah pretty much I guess, never tried that. how does it look compared to today's fake fullscreen?
    Oct 14, 2017 at 10:32 PM - D.D.D. Destroyer: it looks like normal fullscreen noborder
    Oct 15, 2017 at 1:11 AM - D.D.D. Destroyer: oh i just remembered, it also doesn't override f.lux because technically you are still on your desktop, so if you don't disable that, you get a dimmed screen
    Oct 15, 2017 at 1:11 AM - D.D.D. Destroyer: (and now i know why i couldn't see a damn thing in fury's middle)
    Oct 15, 2017 at 2:00 AM - D.D.D. Destroyer: so i saw ricochet played at least twice today, how are the new holes/sounds/text doing?
    Oct 15, 2017 at 2:21 AM - vipervicki: its not your group and you're free to leave empires or shut up.
     
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    Oct 15, 2017 at 10:12 AM - D.D.D. Destroyer: that doesnt work in this direction, 'm afraid, the events were sent out in unofficial groups
    Oct 15, 2017 at 10:13 AM - D.D.D. Destroyer: where if the officerd want, they can send out 20 announcements all at once and it's fair game
    Oct 15, 2017 at 10:38 AM - Ranger: took me a minute to close the windows after i woke up. i protest. i want donor features to get rid of the ads
    Oct 15, 2017 at 10:43 AM - D.D.D. Destroyer: but you arent donating anything
    Oct 15, 2017 at 10:58 AM - Ranger: my mere existence is a gift to the whole world. yes. in fact, you should donate to me
    Oct 15, 2017 at 10:59 AM - Ranger: 7 days to die A17 adding settlements probs. this is gonna be a fallout madmax mix
    Oct 15, 2017 at 12:03 PM - D.D.D. Destroyer: i ghout 17 was the current version?
    Oct 15, 2017 at 12:09 PM - Ranger: It's 16.3
    Oct 15, 2017 at 12:09 PM - Ranger: A17 is the current version of rimworld
    Oct 15, 2017 at 12:14 PM - D.D.D. Destroyer: turns out i wasnt payibg enough attention to the version number during the streams
    Oct 15, 2017 at 12:24 PM - Ranger: the punishment is rektification
    Oct 15, 2017 at 1:02 PM - Ranger: is it weird i want an apc as a personal vehicle?
    Oct 15, 2017 at 2:09 PM - vipervicki: spamming invites doesnt get more people to play, it just an intrusion on people.
    Oct 15, 2017 at 2:11 PM - vipervicki: people at the pc see them and if they are they see them when they are logged in or back, so sending so many at once accomplishes nothing
    Oct 15, 2017 at 2:11 PM - vipervicki: if they are not*
    Oct 15, 2017 at 2:16 PM - D.D.D. Destroyer: so is the problem the inviting or is the problem the events, because i'm confused now
    Oct 15, 2017 at 2:16 PM - D.D.D. Destroyer: inviting is a problem on a personal level, events are a problem with the groups you are part of
    Oct 15, 2017 at 2:17 PM - vipervicki: woever was spamming annoucnements
    Oct 15, 2017 at 2:17 PM - D.D.D. Destroyer: and i'm not sure where the spam came from exactly, i'm a member of a good few empires groups and see a grand total of 5 events - 2 about the warmup, 2 about the start of the PUG, and one about the server getting restarted
    Oct 15, 2017 at 2:17 PM - vipervicki: whoever
    Oct 15, 2017 at 2:18 PM - vipervicki: about the pug yesterday sev eral at once every few minutes
    Oct 15, 2017 at 2:18 PM - D.D.D. Destroyer: then leave the problematic group.
    Oct 15, 2017 at 2:19 PM - vipervicki: i think if i recall is was tricksters group and i know it wasnt him spamming
    Oct 15, 2017 at 2:19 PM - vipervicki: but dont recall now which group it was
    Oct 15, 2017 at 2:20 PM - D.D.D. Destroyer: go check, the event history is saved in the group
    Oct 15, 2017 at 2:20 PM - vipervicki: becasue id never join a group Mr X onwed so I know it wasnt his
    Oct 15, 2017 at 2:20 PM - vipervicki: group
    Oct 15, 2017 at 2:20 PM - vipervicki: unless he was made an officer of it, its jsut a stupid thing to do
    Oct 15, 2017 at 2:21 PM - vipervicki: i jsut looked at the average player count..4 thats sad :(
    Oct 15, 2017 at 2:24 PM - Xyaminou: these groups are made for invites you fucking retard and yes it did get more people so leave them or shut the fuck up.
    Oct 15, 2017 at 2:25 PM - vipervicki: x you destoryed the player count single handedly sicne you have your server its gone down dramatically
    Oct 15, 2017 at 2:26 PM - vipervicki: before you encroached on this mod it was doing alot better so you shut the hell up and stop destroying this mod
    Oct 15, 2017 at 2:26 PM - D.D.D. Destroyer: ok both y'all fired enough shots now, please keep it classy here
    Oct 15, 2017 at 2:27 PM - vipervicki: im always classy :)
    Oct 15, 2017 at 2:27 PM - D.D.D. Destroyer: the bottom line is, if you have too many events flooding your computer, leave the groups that are responsible for the spam
    Oct 15, 2017 at 2:28 PM - vipervicki: that doesnt excuse him for using his mouth like a toilet
    Oct 15, 2017 at 2:28 PM - D.D.D. Destroyer: and if you have a problem with the way some unofficial groups are run, use appropriate channels to discuss your issues with the groups' owners/officers
    Oct 15, 2017 at 2:28 PM - vipervicki: i cant find the group been looking
    Oct 15, 2017 at 2:28 PM - vipervicki: oh but x can cusre me out for making a simple request
    Oct 15, 2017 at 2:30 PM - D.D.D. Destroyer: and you responded in kind, but now both of you will stop and move on, this is final
     
  16. Empires Forum Bot

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    Oct 16, 2017 at 7:36 AM - D.D.D. Destroyer: heheh, i wrote some properly cheesy fiction yesterday, it makes me cringe while re-reading it
    Oct 16, 2017 at 6:17 PM - Ranger: >Me >Plays 7DTD. >Leaves character in safe batcave to go pee. >Returns > Player eaten by a pack of dogs.
    Oct 16, 2017 at 6:17 PM - Ranger: What are the fucking chances of dying while peeing. afk for 2 mins, in ur fucking base. wtf is wrong
    Oct 16, 2017 at 6:17 PM - Ranger: fuuuck
    Oct 16, 2017 at 6:18 PM - Ranger: 49 hours and 30min life. dead. gone fuck
    Oct 16, 2017 at 6:26 PM - D.D.D. Destroyer: ....you should try, like, EVE or something
    Oct 16, 2017 at 6:38 PM - Ranger: tried it. fucking sucks. lags and weapons are shit
    Oct 16, 2017 at 6:38 PM - Ranger: also pay to win
    Oct 16, 2017 at 6:46 PM - D.D.D. Destroyer: i still prefer the term 'pay to skip', feels more accurate to me
    Oct 16, 2017 at 6:46 PM - D.D.D. Destroyer: but yeah the combat is sub-par
    Oct 16, 2017 at 8:00 PM - Ranger: no you're literally limited to small ships unless u subscribe. biggest ships are smaller destroyers i think
    Oct 16, 2017 at 8:01 PM - Ranger: it's less than 25% of the ships in each faction
    Oct 16, 2017 at 8:05 PM - D.D.D. Destroyer: oh riiiight i somehow glossed over the subscription completely
    Oct 16, 2017 at 8:06 PM - D.D.D. Destroyer: yeah you need to pay up to have full access to the game, true
    Oct 16, 2017 at 8:44 PM - D.D.D. Destroyer: although tbh with the amount of restrictions on free accounts, it's more like "pay to play" with the option of "pay to skip" on top
    Oct 17, 2017 at 3:44 AM - duke: nice https://github.com/Deams51/CoverGenerator-UE4
     
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    Oct 17, 2017 at 7:45 AM - MegaMLGgaming: (\/)(°,,,°)(\/)
    Oct 17, 2017 at 9:17 AM - MegaMLGgaming: Do you guys like crabs?
    Oct 17, 2017 at 10:35 AM - duke: according to my research on steamspy, the amount of people that will buy "any piece of shit" on steam is about 2000
    Oct 17, 2017 at 10:37 AM - MegaMLGgaming: 2000 in whole? I dont belive it :unsure:
    Oct 17, 2017 at 11:19 AM - D.D.D. Destroyer: 2k players hype?
    Oct 17, 2017 at 11:29 AM - duke: "Shiyang teaches you to learn disaster prevention" has 700 owners
    Oct 17, 2017 at 11:35 AM - D.D.D. Destroyer: i think we can all assume that result will be beaten handily
    Oct 17, 2017 at 11:36 AM - duke: at our peak we had ~900 people online
    Oct 17, 2017 at 11:37 AM - duke: the general rule is its 1:10, so we had about 9000 people who'd downloaded it
    Oct 17, 2017 at 11:37 AM - duke: thats alot of servers :\
    Oct 17, 2017 at 11:42 AM - duke: the concept guy says NF medium tank will be done tomorrow too
    Oct 17, 2017 at 12:50 PM - Lazybum: are you doing the 3d modeling and texturing of the concepts or you waiting to have a bunch of concept art done then get some else to do it?
    Oct 17, 2017 at 12:56 PM - duke: im trying to get to a certain point with the game before i delve into the art side of things
    Oct 17, 2017 at 12:57 PM - duke: its tempting to do it as a distraction but im kind of more interested in code now, theres more of a challenge
    Oct 17, 2017 at 12:59 PM - duke: im torn now between doing a refinement pass or finishing some things off (research, vehicle creation process). the game is kind of breaking because its prototypey
    Oct 17, 2017 at 1:00 PM - duke: like it was crashing before because the minimap isnt as robust as it could be
    Oct 17, 2017 at 2:02 PM - D.D.D. Destroyer: sounds like empires already tbh
    Oct 17, 2017 at 4:02 PM - Xyaminou: ^
    Oct 17, 2017 at 9:05 PM - D.D.D. Destroyer: i'm fairly certain that my problem with 7days is the lack of an actual goal, as a goal oriented person i just don't see what i'd do in that game
    Oct 17, 2017 at 9:08 PM - D.D.D. Destroyer: oh look, EA got tired of being 2nd worst publisher after WBIE's shenanigans with shadow of war, and shut down visceral
     
  18. Empires Forum Bot

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    Oct 18, 2017 6:07 AM - Lazybum: it's one of those set your own goals type of things, just like dwarf fortress
    Oct 18, 2017 6:08 AM - Lazybum: something I enjoyed was making the game super difficult(yet not impossible damage sponge enemies) with the goal of make a minibike and hit the edge of the map
    Oct 18, 2017 6:08 AM - Lazybum: it's a goal that doesn't take forever, but can still be satisfing to finish
    Oct 18, 2017 6:09 AM - Lazybum: of course I couldn't make bases in that challenge, so you had to wander everywhere looking for things like work benchs or tools. So you know, it wasn't very grindy feeling at all, compared to make base and have ez life
    Oct 18, 2017 6:16 AM - duke: the problem with alot of those games is you can make it really hard and early game is a chore, but end game you're still king
    Oct 18, 2017 6:18 AM - Lazybum: Not gonna disagree, I feel that anytime I play multiplayer with others
    Oct 18, 2017 6:18 AM - Lazybum: Dwarf fortress at least tends to be a constant challenge
    Oct 18, 2017 6:20 AM - Lazybum: I guess it's all how you actually play the game, it's easy to grind and remove the challenge but running head long into everything certaintly prevents the end being boring
    Oct 18, 2017 7:05 AM - Ranger: My goal is to dig 50 m below the surface, down to the bottom of the map and build a western like town with engines and cables hanging of building with scrap metals all over to give it a scrap-town, poor, cramped feeling.
    Oct 18, 2017 7:06 AM - Ranger: Due to unexpected overpopulation adventurers left their vaults and created their ones to survive.
    Oct 18, 2017 7:06 AM - Ranger: ^
    Oct 18, 2017 7:06 AM - Ranger: See my goal even has lore. See how immersive this is
    Oct 18, 2017 7:07 AM - Ranger: But shit the last two days I've been on the server for 17 to 23 hours straight. I think I will have an aneurysm soon
    Oct 18, 2017 7:26 AM - D.D.D. Destroyer: are you playing fallout or 7days
    Oct 18, 2017 7:27 AM - D.D.D. Destroyer: and i would worry less about aneurysms and more about blood clots
    Oct 18, 2017 7:34 AM - Ranger: arent aneurysms caused by blood clots?
    Oct 18, 2017 7:34 AM - Ranger: 7 days to die takes place after a nuclear war/incident and a zombie outbreak
    Oct 18, 2017 7:37 AM - MegaMLGgaming: Pretty sure aneurysms are caused by blood clots
    Oct 18, 2017 7:39 AM - MegaMLGgaming: Dont ask google, it will just tell you that you have a brain tumor or some type of cancer
    Oct 18, 2017 7:41 AM - Ranger: idk i think destroyer forgot how to doctor
    Oct 18, 2017 7:42 AM - MegaMLGgaming: Nah, d is best doctor. He has magic, clicking on somebodys dead body and poof
    Oct 18, 2017 7:42 AM - MegaMLGgaming: Back to life!
    Oct 18, 2017 7:43 AM - MegaMLGgaming: Side effects being, you have a blood clot in your brain, dont ask how it got there
    Oct 18, 2017 10:42 AM - duke: anyone here good at, uh, cloth simulation
    Oct 18, 2017 10:55 AM - duke: i need a flag that billows, not flops around like a wet fish
    Oct 18, 2017 11:57 AM - Ranger: I know how to get dressed
    Oct 18, 2017 1:34 PM - D.D.D. Destroyer: quite the opposite regarding aneurysms, they are bulges created in the wall of a blood vessel
    Oct 18, 2017 1:35 PM - D.D.D. Destroyer: in theory they could lead to stagnation in the flow of blood, where some of it gets "stuck" and sits in the extra space for too long
    Oct 18, 2017 1:37 PM - D.D.D. Destroyer: that can result in coagulation and the formation of clots, which then flow off god knows where (mostly the brain)
    Oct 18, 2017 1:37 PM - D.D.D. Destroyer: but the big problem of an aneurysm is it popping and causing massive and/or fatal internal bleeding
    Oct 18, 2017 1:39 PM - D.D.D. Destroyer: a bigger threat to us gamers is thrombosis in our legs caused by an excessively seated lifestyle
    Oct 18, 2017 1:39 PM - D.D.D. Destroyer: although that is mostly an older person problem, not a young adult one
    Oct 18, 2017 1:39 PM - Neoony: youtube.com/watch?v=4wTrGpncAxA
    Oct 18, 2017 1:40 PM - D.D.D. Destroyer: this is assuming that you are properly nourished and sleep healthily
    Oct 18, 2017 1:40 PM - D.D.D. Destroyer: if you don't, you might earn yourself some early chronic diseases or a heart attack
    Oct 18, 2017 1:41 PM - D.D.D. Destroyer: /rant
    Oct 18, 2017 2:10 PM - Xyaminou: thanks
    Oct 18, 2017 2:21 PM - D.D.D. Destroyer: you're welcome, i think
    Oct 18, 2017 3:09 PM - vipervicki: for every 30 minutes sitting at the pc stand or walk for 10 minutes
    Oct 18, 2017 3:10 PM - vipervicki: except for Mr X is can keep sitting
    Oct 18, 2017 3:17 PM - D.D.D. Destroyer: i can't remember but i thought the ratio was 1 hour - 5 minutes?
    Oct 18, 2017 3:18 PM - D.D.D. Destroyer: a quick googling seems to agree with me
    Oct 18, 2017 3:18 PM - D.D.D. Destroyer: 50-60 minutes at the computer -> 5-10 minutes of break
    Oct 18, 2017 4:03 PM - vipervicki: i read in a health newsletter after 30 minutes of sitting 10 minutes of standing or walking
    Oct 18, 2017 4:04 PM - vipervicki: from harvard I think it was I get several mailed to me
    Oct 18, 2017 4:04 PM - vipervicki: point is dont sit too long with a walking or standing break
    Oct 18, 2017 4:05 PM - vipervicki: without*
    Oct 18, 2017 4:06 PM - vipervicki: https://www.google.com/search?newwi...ufrWAhWLRyYKHSIPBzoQvwUIJSgA&biw=1536&bih=770
    Oct 18, 2017 5:16 PM - vipervicki: and my google search agrees with me LOL
    Oct 18, 2017 5:22 PM - D.D.D. Destroyer: well no wonder it does with THAT search term
    Oct 18, 2017 5:22 PM - D.D.D. Destroyer: https://www.google.pl/search?newwin...1.1.64.psy-ab..0.3.248...0i67k1.0.kdFa6pn4YdY
    Oct 18, 2017 5:23 PM - D.D.D. Destroyer: also, second link in your search says what i said
    Oct 18, 2017 6:48 PM - vipervicki: doesnt really matter which the pt is to take standing/walking breaks periodically
    Oct 18, 2017 6:52 PM - D.D.D. Destroyer: pretty much
    Oct 18, 2017 6:52 PM - vipervicki: :)
    Oct 18, 2017 7:53 PM - MegaMLGgaming: I mean, i preffer to work out for a few hours to replace those 5 mins every, one hour. Then again im not on my computer this timeof the yesr
    Oct 18, 2017 7:53 PM - MegaMLGgaming: Still isnt a bad idea to have like a jog or something for an hour or two :)
    Oct 18, 2017 11:16 PM - vipervicki: excerising for a few hours and them sitting for 3 wont help its breaking up the sitting thats important
    Oct 18, 2017 11:17 PM - vipervicki: sitting too long is how blood clots form
    Oct 19, 2017 2:35 AM - duke: http://empiresgame.net/content/images/101917_NFaction_medium_tank_AG_01.jpg
    Oct 19, 2017 2:42 AM - vipervicki: wow duke that looks awesome
    Oct 19, 2017 2:42 AM - vipervicki: 1000 times better than what we have now
    Oct 19, 2017 2:50 AM - duke: yeah
    Oct 19, 2017 2:50 AM - duke: i dont know about that center headlight, it looks like a submarine
    Oct 19, 2017 2:52 AM - vipervicki: do tanks have headlights? I never noticed
    Oct 19, 2017 2:57 AM - vipervicki: maybe 2 headlights on either side of the front
    Oct 19, 2017 2:57 AM - vipervicki: 1 on lefr 1 on right front
    Oct 19, 2017 2:57 AM - vipervicki: left
    Oct 19, 2017 5:00 AM - Misfire: Nice looking tank. Often I've seen tanks with some kind of a movable spot light. not so much like car headlights
     
  19. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 19, 2017 5:56 AM - MegaMLGgaming: Yeah there are some tanks with spotlights
    Oct 19, 2017 6:05 AM - MegaMLGgaming: Like the T-55
    Oct 19, 2017 6:06 AM - MegaMLGgaming: But it isnt as big as this one and not in the center
    Oct 19, 2017 6:07 AM - MegaMLGgaming: Although i like it for this tank because it adds some fezazz to it
    Oct 19, 2017 6:10 AM - MegaMLGgaming: Just one problem, the only hatch on this tank is really small in comparrison to generic empires soldier
    Oct 19, 2017 6:10 AM - MegaMLGgaming: I just imagined a guy fitting in that hatch, thus making this tank extremely big
    Oct 19, 2017 6:11 AM - MegaMLGgaming: Shouldnt really be a problem though, just wanted to point it out
    Oct 19, 2017 6:14 AM - D.D.D. Destroyer: now that is a tank
    Oct 19, 2017 6:15 AM - D.D.D. Destroyer: part of me is slihtly sad its no longer a cube, but that's for the best
    Oct 19, 2017 6:24 AM - duke: yes it really is
    Oct 19, 2017 6:52 AM - MegaMLGgaming: Welp, no more random jeeps slidin right under me
    Oct 19, 2017 7:30 AM - D.D.D. Destroyer: weeeeeell i think that problem will be taken care of just by switching to ue4
    Oct 19, 2017 7:37 AM - duke: the default vehicle drives way better than any empires vehicle
    Oct 19, 2017 7:37 AM - duke: and thats just using defaults
    Oct 19, 2017 8:19 AM - MegaMLGgaming: BUT BUT, i love flipping heavys with jeeps :ccccccc
    Oct 19, 2017 8:33 AM - MegaMLGgaming: You know, i would really like if one day we all got together. And do something
    Oct 19, 2017 8:33 AM - MegaMLGgaming: Idk, EmpiresCon sounds really fuj
    Oct 19, 2017 8:34 AM - MegaMLGgaming: Fun*
    Oct 19, 2017 9:12 AM - PwnedYoAss: Shit son, that tank looks great
    Oct 19, 2017 9:14 AM - PwnedYoAss: Feel like EmpiresCon would need some pretty silly exhibits
    Oct 19, 2017 9:16 AM - MegaMLGgaming: Like what?
    Oct 19, 2017 9:28 AM - D.D.D. Destroyer: we dont need any exhibits, our con would literally be exchanging awkward pleasantries, playing empires on lan, and going clubbing
    Oct 19, 2017 9:38 AM - MegaMLGgaming: I thought of it more as a meet and greet, since we never seen eachother irl or know who we really are?
    Oct 19, 2017 10:14 AM - duke: streams up
    Oct 19, 2017 10:14 AM - duke: https://go.twitch.tv/meatybag
    Oct 19, 2017 10:14 AM - duke: doing pretty-ish stuff
    Oct 19, 2017 10:38 AM - duke: some great hard drive formatting action taking place right now
    Oct 19, 2017 10:46 AM - MegaMLGgaming: :o
    Oct 19, 2017 10:51 AM - D.D.D. Destroyer: that meet and greet would be the first part of my breakdown :p
    Oct 19, 2017 10:57 AM - MegaMLGgaming: Jesus, why tho?
    Oct 19, 2017 11:01 AM - D.D.D. Destroyer: why meet and greet? i don't know, because i want to shake hands with a few of the people here?
    Oct 19, 2017 11:21 AM - duke: im thinking one of the accessories you can buy is a tactical athletic cup
    Oct 19, 2017 12:08 PM - Ranger: So that means the headlight will be usable in game?
    Oct 19, 2017 12:42 PM - duke: yeah all vehicles should have lights
    Oct 19, 2017 12:43 PM - duke: you should be able to toggle them though
    Oct 19, 2017 1:28 PM - MegaMLGgaming: We should have a dark map
    Oct 19, 2017 1:35 PM - Ranger: shadow attack muahaha
    Oct 19, 2017 1:37 PM - Ranger: I'd like to have maps like shadow attack. With more destructable building and more roads. Kinda like in modern warfare 1 where you in the city with terrorists and you movi in the streets in with an abrams, from building to buildings, crossroad to crossroad, rpgs everywhere. Kinda neat imo.
    Oct 19, 2017 1:37 PM - Ranger: buildings*
    Oct 19, 2017 1:37 PM - Ranger: you are in the city*
    Oct 19, 2017 1:38 PM - Ranger: move* guh
    Oct 19, 2017 2:52 PM - Ranger: guh "when political parties in your country argue over f-35 deals"
    Oct 19, 2017 3:06 PM - D.D.D. Destroyer: properly dark maps are unfair to players
    Oct 19, 2017 3:06 PM - D.D.D. Destroyer: some will play as is and adapt to lower visibility
    Oct 19, 2017 3:06 PM - D.D.D. Destroyer: some will crank up the gamma to have an overbright game but okay visibility
    Oct 19, 2017 3:09 PM - vipervicki: has anyone seen mikleo?
    Oct 19, 2017 3:10 PM - vipervicki: he gave me db info for esb for his plugins but its denying access
    Oct 19, 2017 3:38 PM - Ranger: i dont mind people raising the gamma
    Oct 19, 2017 7:41 PM - McGyver: Have you ever watched a beauty pageant contest? What about mainstream pornography? These two capitalistic industries continue to enforce the misogynistic view that the female body is to be consumed by the male population. I argue that the societal standards we commonly consider to be the norm affect female embodiment and what it means to be a woman in contemporary society.
    Oct 19, 2017 7:41 PM - McGyver: Beauty standards, gender roles, sexualization, objectification, and the male gaze all point towards this ideology that the female body is to be consumed by men. I argue we need to abandon these societal standards that control female bodies and behaviors in a heteropatriarchal world and advocate freedom from the male gaze for all women.
    Oct 19, 2017 7:45 PM - LordDz_2: Who are you and where is McGyver?
    Oct 19, 2017 7:45 PM - LordDz_2: Also I agree.
    Oct 19, 2017 8:07 PM - D.D.D. Destroyer: what do you mean where is mcgyver, that's him right there
    Oct 19, 2017 8:11 PM - Ranger: Bodies are to be consumed by anyone and anything.
    Oct 19, 2017 8:19 PM - Ranger: If we were to abandon all our standards and forget them forever, we would re invent them.
    Oct 19, 2017 9:33 PM - MegaMLGgaming: Thing is, i do recall some games havjng pitch darkness, and no matter how high you put the gamma it was still pitch dark. But i dont think UE4 could handle such a thing
    Oct 19, 2017 9:41 PM - D.D.D. Destroyer: you wouldn't want a literal black screen for an arcade multiplayer game though
    Oct 19, 2017 9:57 PM - MegaMLGgaming: Understandable, well in that case theres nothing much we can do
    Oct 19, 2017 9:57 PM - MegaMLGgaming: Except
    Oct 19, 2017 9:58 PM - MegaMLGgaming: Map rotations would make it annoying to have to change your gamma every time rhe map changes
    Oct 19, 2017 10:07 PM - D.D.D. Destroyer: that's the exploiting players' problem
    Oct 19, 2017 10:18 PM - MegaMLGgaming: Exactly my thoughts, if someone is willing to put up with it, by all means.
    Oct 19, 2017 10:19 PM - MegaMLGgaming: Btw, what happened to Shadow Attack, i havent seen it in forever?
    Oct 19, 2017 10:20 PM - D.D.D. Destroyer: it's on rotation but only gets picked when the population can't sustain it
    Oct 19, 2017 10:27 PM - MegaMLGgaming: Ok, for a second i thought some unforeseeable glitch had come out of noware and made it unplayable
    Oct 19, 2017 10:27 PM - MegaMLGgaming: :whistle:
    Oct 19, 2017 10:30 PM - D.D.D. Destroyer: if you find such a map, lemme know, i'll see what i can do :P
    Oct 20, 2017 3:40 AM - duke: how important is localization for first release, do you think?
    Oct 20, 2017 3:42 AM - Lazybum: do you mean translation into a bunch of different languages or what?
    Oct 20, 2017 3:42 AM - Lazybum: it'll get a few extra sales for sure
    Oct 20, 2017 3:43 AM - Lazybum: but it's not like it can't wait
    Oct 20, 2017 3:44 AM - Lazybum: Most poeple know or will play it in english, current empires has a ton of international players and I think many didn't know much english at start, but didn't stop them from playing
    Oct 20, 2017 4:11 AM - duke: true
    Oct 20, 2017 4:14 AM - duke: stream up: https://go.twitch.tv/meatybag/
    Oct 20, 2017 5:13 AM - duke: boy that rulistic on reddit is a little shit
     
  20. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 20, 2017 at 5:13 AM - duke: boy that rulistic on reddit is a little shit
    Oct 20, 2017 at 6:44 AM - D.D.D. Destroyer: the game is still in english only...
    Oct 20, 2017 at 7:20 AM - MegaMLGgaming: Welp, it wount be bad to have russian translations for everything to help our russian subbase out
    Oct 20, 2017 at 8:04 AM - duke: this flag is a son of a bitch
    Oct 20, 2017 at 8:04 AM - duke: 3dsMax does not like 6100 bones. It takes literally 2 hours for it respond to anything I do, I might have to try maya or something
    Oct 20, 2017 at 8:05 AM - MegaMLGgaming: Who would have thought that making a wavy flag would be so hard??
    Oct 20, 2017 at 8:10 AM - duke: yeah really
    Oct 20, 2017 at 8:11 AM - duke: i mean i know how to do it the cheap and shitty way but i want it to look good
    Oct 20, 2017 at 8:43 AM - duke: i remember doing the original empires flag
    Oct 20, 2017 at 8:43 AM - duke: it was 4 bones lol
    Oct 20, 2017 at 9:22 AM - duke: strea
    Oct 20, 2017 at 9:22 AM - duke: uh
    Oct 20, 2017 at 9:22 AM - duke: streams up, penis on display: https://go.twitch.tv/meatybag/
    Oct 20, 2017 at 10:50 AM - MegaMLGgaming: Well if the map looks good then so should the map. Its pointless to have a 9000 point flag on a shitty looking map
    Oct 20, 2017 at 10:50 AM - MegaMLGgaming: bone*
    Oct 20, 2017 at 11:11 AM - D.D.D. Destroyer: i have no ides what you just said there
    Oct 20, 2017 at 11:11 AM - D.D.D. Destroyer: imma be doing a bit of stream in 40 ish minutes
    Oct 20, 2017 at 11:28 AM - D.D.D. Destroyer: (i will show off some lighting work and continue tinkering on some map)
    Oct 20, 2017 at 11:55 AM - D.D.D. Destroyer: going live at www.twitch.tv/ddddestroyer
    Oct 20, 2017 at 2:01 PM - duke: this flag is unbelievable
    Oct 20, 2017 at 2:01 PM - duke: i've been doing this stream for 4.5 hours and its been sitting there being a retard this whole time
    Oct 20, 2017 at 6:31 PM - MegaMLGgaming: How to know if pregananant?
    Oct 20, 2017 at 6:33 PM - Ranger: wait a few months. will know for sure
    Oct 20, 2017 at 6:43 PM - D.D.D. Destroyer: pregnancy test?...
    Oct 20, 2017 at 9:08 PM - Ranger: pregranate
    Oct 20, 2017 at 9:10 PM - MegaMLGgaming: Pregante?
    Oct 20, 2017 at 9:10 PM - MegaMLGgaming: Jesus i laughed my ass off to that video
    Oct 20, 2017 at 9:11 PM - MegaMLGgaming:
    Oct 20, 2017 at 9:11 PM - MegaMLGgaming: Link if someone is completely oblivious of the IQ level required to use yahoo awnseres
    Oct 20, 2017 at 9:34 PM - Ranger: but nobody pregrenate
    Oct 20, 2017 at 9:35 PM - Ranger: like pre grenade
    Oct 20, 2017 at 9:35 PM - Ranger: what was before the grenade?
    Oct 20, 2017 at 9:43 PM - D.D.D. Destroyer: i think they called them bombs?
    Oct 20, 2017 at 9:57 PM - Ranger: MMM
    Oct 20, 2017 at 9:57 PM - Ranger: [​IMG]
    Oct 20, 2017 at 9:57 PM - Ranger: old parliament in sri lanka
    Oct 20, 2017 at 9:58 PM - Ranger: it's not greek enough. make it greeker
    Oct 20, 2017 at 10:17 PM - D.D.D. Destroyer: uhhh
    Oct 20, 2017 at 11:30 PM - MegaMLGgaming: OH, i know
    Oct 20, 2017 at 11:30 PM - MegaMLGgaming: Put a big faf
    Oct 20, 2017 at 11:30 PM - MegaMLGgaming: Fat* plaque on it that says
    Oct 20, 2017 at 11:31 PM - MegaMLGgaming: "The construction of this building has been funded by the EU"
    Oct 21, 2017 at 2:21 AM - duke: stream up: https://go.twitch.tv/meatybag/
     
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