Hi, is it possible that some generic source events are not used in empires. I'm searching for something like player_shoot, player_class and player_score
Hmm, let's get it this side: Could you please lift the secrets of Empires events? Are there any informations available we could use?
Like i've said before, there isn't much info available regarding events, all the ones i know of are in the FGD, and they don't cover player events. I don't see why you'd want to record when a player shoots a certain weapon.
Oh Boys, think about it again.... Maybe we would like to know - who was Commander how long - who drived the CV into water? - who tried to lay down mines at the CV - Who uses team resources most usefull? There are many reasons someone want to mess around with this data. Only because someone don't know what might be possible won't make it a bad idea.
Go into specifics on what events you would need to get those. Events are broadcast to everyone, and if you create an event every time someone drops a mine, that's going to use up bandwidth. I wouldn't have a problem with something small like an event when someone enters/exits the CV.
I think he means that he would like to catch those events by a server plugin (probably ES or SourceMod). It doesn't have to be broadcasted to all clients (it shouldn't).
I figured that. It looks like events can be set to only occur on the server. If you want this to happen, you need to make a list of all events you want and when they should fire.
One event I would like to see, is a way for the map to know if a mine is at one place then explode it. I would love to add part of a map where one team has to break into a gate, and to break the gate they have to drop a mine into a hole where the chain moves the gate. Gate chain goes boom and the gate opens!
An event of that nature should be sufficient - if you know who was the comm, you know who drove it into the water. However, an event that would be triggered when a friendly player damages the CV might be useful (for who flipped the CV)...
An event that would be pretty usefull for statistcs would be called "research_compleated" and would have one text field with a name of the research. Simple, but fun, if someone will want he can code a good stats system that counts players skill and wins/loses and compares the whole stuff with the chosen research route. We could learn interesting things (like that the fission engine is almost never researched). Also a vehicle_spawned event could be good for statistics, but it would involve much more coding if we want to know what weapons were put in the vehicle. The case with mines is bad because location of the player that is throwing a mine could differ from the final location of the mine (mine can f.e. fall off the cliff)...