Scout Sabotaging reduce resistances

Discussion in 'Feedback' started by Xyaminou, May 27, 2017.

  1. Xyaminou

    Xyaminou Member

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    Instead of putting the building to half health I think the scout sabotage should reduce the resistances by a certain amount. Dividing or subtracting it by a certain amount.

    Of course this would lead to a need for a new way of fixing sabotaged buildings.
     
  2. LordDz_2

    LordDz_2 Strange things happens here

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    Isn't this the same thing as it is now?
    Reduce health by 50% vs increase damage taken by 50%? (Or whatever value it should be).
     
  3. Xyaminou

    Xyaminou Member

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    Not necessarily, It would depend on how the resistance is reduced.

    Here is an example, let's say the resistances get divided by two.
    Buildings have no seismic resistance, meaning it would not affect seismics.
    However RPG is something like 90%, taking a standard 130 damage, it puts it down to 13 damage. If you divide this resistance by two, meaning 45%, RPGs would do 71 damage, which is over 5 times the initial damage.
    Meaning you could open up the possibility of rocket sniping sabotaged buildings.

    Again, this is just an example, I am not saying that it should work that way. It would require testing and fine tuning.
     
  4. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Dont like it, rather have hp halved. Otherwise you could just like sab a radar and rpg snipe from far away
     

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