Scout Sabotage 5 buildings Poll

Discussion in 'Archive' started by pickjaoe, May 13, 2007.

?

How many buildings should the scout sabatoge to get 1 skill point?

  1. 2

    17 vote(s)
    41.5%
  2. 3

    21 vote(s)
    51.2%
  3. 4

    1 vote(s)
    2.4%
  4. 5

    2 vote(s)
    4.9%
  1. pickjaoe

    pickjaoe Member

    Messages:
    581
    Likes Received:
    0
    Trophy Points:
    0
    Many people have said 5 buildings is too many to get 1 point for the Scout Sabotage. How many do you think?
     
  2. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    2 does seem fair ya basturd ;)
     
  3. PJB

    PJB Member

    Messages:
    100
    Likes Received:
    0
    Trophy Points:
    0
    I say three, requires more skill, while still being a low number
     
  4. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    2.

    my logic is that if a scout can sabotage a whole base, he deserves to get the 5 skillpoints or so.

    ----------------------------------

    should scouts be able to sabotage turrets? it would just stop them working, and they would spin around or something (not smoke).

    doing so would require the hide skill, as well as the patience and time to crawl up to the turret (so it wouldn't see you)
     
  5. Broccoli

    Broccoli Member

    Messages:
    1,635
    Likes Received:
    0
    Trophy Points:
    0
    I think turret sabotage shouldn't totally disable them. Maybe for a set amount of time, or maybe it limits their range and power.

    I voted for 3, because it seems like a nice balance.
     
  6. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    Turret sabotage was actually removed because nothing was found for them, before it just tagged them with purple smoke.
     
  7. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    2 (like I suggested before).That equates to 100 points of sabotage per point compared to 100 points of repair per point.
     
  8. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

    Messages:
    3,643
    Likes Received:
    0
    Trophy Points:
    0
    Seeing it may take some skill to get to a live turret, sabotaging could just permanently asplode it? You know, it's a pretty flimsy defense battery, I don't think getting to the wiring is that difficult.
     
  9. arklansman

    arklansman Member

    Messages:
    5,365
    Likes Received:
    0
    Trophy Points:
    0
    *cough* hide *cough*
     
  10. pickjaoe

    pickjaoe Member

    Messages:
    581
    Likes Received:
    0
    Trophy Points:
    0
    I just played a great game and sabotaged a total of 19 buildings.
    5 buildings per point - 3 skill points
    4 buildings per point - 4 skill points
    3 buildings per point - 6 skill points
    2 buildings per point - 9 skill points

    my vote goes to 3 buildings per skill point.
     
  11. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    That was a bug, turrets were not ment to be sabotaged.
     

Share This Page