Scout "little" changes

Discussion in 'Feedback' started by QMAN, Oct 6, 2009.

  1. QMAN

    QMAN Member

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    On my feel it, only 4 things, must be change in scout.

    Silencer skill decrease sound value from 50% to 90% (like in old versions), actually "50%" wasnt much changes.

    Sniper Rifle 33-50% more dmg (some time head shot do only ~70 % dmg to not riflement class -.-)

    Enchanted Senses -> there is many places in any buildings where searching scout with that skill take many time... Maybe we should give another clue for only scout class, to see hiden scouts... like little "red aura"(NF) or little "blue aura", strenght of that that "aura" is dependet from distance (closer, much more visible)

    Binoculars:
    -> to long targeting time on infantry, some time i clicking from 4 sec, on stand target (like engy under repair building/turret) actually is impossible to instant target infantry.
    -> multiple vechicles target, but only 1 building?! (multiply targeting buildings will be much more usefull)

    On my mind binoculars must be change:
    Longer range from corsair to "targeting", like about 45 pixels from center anything will be targeted (armors/buildings/turrets/infantry), by holding fire button, and all targets or just one by one, will be adden to mini map spotted targets for arty. By one "click" we will be able spotted stack group infantry, without clicking one by one...
     
  2. flasche

    flasche Member Staff Member Moderator

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    scout gets reworked, there are already multiple threads for this - try using the search function ;)
     
  3. arklansman

    arklansman Member

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    Magic missile?
     
  4. spellman23

    spellman23 Member

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    Into the darkness.
     
  5. Reef

    Reef Member

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    This thread IS productive.

    Silencer buff will cause more sniping from cover. No. Arguments?

    Sniper Rifle dmg buff will cause more sniping. No. Arguments?

    Enchanted Senses modification: do You mean some kind of glow? Would it be okay if scout with senses upgrade would see enemy cloaked scouts as "less cloaked"? Sounds cool.

    some suggestions about spotting
    These are bug fixes, but will not make spotting fun. Spotting must be reworked imho, not bugfixed. f.e. Your team can see health of spotted building/infantry and grenadier-like view of armor - that would be a rework and scout would gain some tactical use... But... Can't code it yet, I don't understand how to transmit stuff over network yet. Go beg Mootant ;)
     

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