Scout: Information Specialist

Discussion in 'Feedback' started by RoboTek, Apr 22, 2009.

  1. RoboTek

    RoboTek Member

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    Scout gains the role of an information specialist. It is well suited towards this role already, and it would take only a few changes.

    1:Scout passively marks all enemy targets it can see as though it was a camera.
    Alternate: It only does this when using binoculars.
    Sub-note: Enhanced Senses would also be relayed to the team.

    2:Scout passively gains the ability to move more quickly than other units by 10%. Speed boost stacks.
    Alternate: Only applies while binoculars are out.

    3:Scout gains new skill, Identify Loadout. When the scout is looking at a vehicle with binoculars, it can determine what that vehicle is equipped with.
    Alternate: The scout must keep the binoculars firing on the target for several seconds.
    Alternate2: This is just a passive ability of the binoculars.

    4: Scout gains ability to gain tactical overview of situation.
    Description: A scout can after several seconds stationary in a location go into an equivalent of command view, during which he views the battle from overhead. He cannot move this view and it is always centered on his current location. He can give orders to those in his squad during this as though he was commander, if he is the leader of the squad. This will take several seconds to activate, and will be used via the F2 button(in theory).
    Alternate:
    Scout increases the area visible to a commander by twice the normal amount, effectively scouting for the commander.

    5: Radar Stealth now prevents the scout from being targetable and showing up on the map for any reason.
    Alternate: This applies to those in the same vehicle as him aswell.
    Alternate2: This applies to a small radius around him.

    6: When a radar is sabotaged, the scout gains a one-time view of what the enemy has researched so far and is currently researching.

    7: Scouts become less visible when hidden the farther away they are from the enemy. This means that they can observe the enemy location while hidden and relay information from a safe distance.
     
  2. Dan (FangZandith)

    Dan (FangZandith) Member

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    Dude, I really like all of this.
     
  3. OuNin

    OuNin Member

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    Binocs need a variable zoom.
     
  4. arklansman

    arklansman Member

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    Because two zoom levels aren't enough?
     
  5. Chris0132'

    Chris0132' Developer

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    Not when they are comprised of 'normal zoom' and 'long range electron microscope'

    Binocs as a whole could be really expanded to give the scout a lot of abilities.
     
  6. Mashav

    Mashav Member

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    Sure, why not

    Seems a little bit silly having a mini comm that cant build when you could have another player helping to push and a real comm.

    Only if it also stops turrets from targeting them (Only the scout/his vehicle).

    Depends on how this would work, but maybe.

    Aren't all things that are farther away already harder to see? Especially if they're partly invisible?
     
  7. RoboTek

    RoboTek Member

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    The last one was really just my best idea for how scouts could improve their ability to stay in the enemy location undetected without it being exploitable while in their base. If you have another idea that would be greatly appreciated, perhaps just having hide be more like squad hide would work.

    The point of the tactical view was that scouts could do scouting without direct line of sight. A commander cannot be everywhere at once, therefore a little bit of situational awareness might be nice. Also, the ability to better manage their squad would be useful.
     
  8. Mashav

    Mashav Member

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    I really don't think that hide is exploitable in any way at all...I mean all it takes is 1 scout with enhanced senses no matter how hidden he is.

    And I have already said what i want from scouts
     
  9. Chris0132'

    Chris0132' Developer

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    That's kind of like saying comms aren't griefable because all it takes is one comm vote or admin no matter how determined they are.

    The problem is that by the time you respond it's too late, and you can't be on the watch all the time.
     
  10. RoboTek

    RoboTek Member

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    That statement is also not true. I can know that there is a scout hidden in a factory but not find him because he is too damn invisible, or perhaps even on top of the factory somehow.
     
  11. Mashav

    Mashav Member

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    I see it more akin to walls. Engis can build them. Engis can destroy them. Everyone else has a fuck of a time dealing with them.
     
  12. OuNin

    OuNin Member

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    That's absurd. I can usually find a scout in 5-15 seconds.
     
  13. RoboTek

    RoboTek Member

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    I usually can find scouts in a a short time aswell, but there are times when I cannot find them at all in a factory, perhaps this is just due to lack of experience. My point was merely that expanding their ability to stay hidden beyond what it already is could cause problems, as it already is hard enough to find a scout at times.
     
  14. OuNin

    OuNin Member

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    I'm an experienced scunt, so I think I can say it takes one to find one. :cool:
     
  15. -=SIP=-

    -=SIP=- Member

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    Like this very much and I suggested something equal before. But therefore the commander targets have to be nerfed. Make them static or disapear after 30 seconds.
    Also I suggested, that scout will only give targets to his squad. This will push the importance of squads.

    Why not? Will be usefull at map start, because the scout can run to the chokepoints and can scout for enemys.

    Will be only usefull, if scout can forward these informations to teammates. Chat will be a little bit circuitous: "Tank on the left has no back armor and bio mg. Tank in the middle ... "
    Teammates (or better only his squad) should gain these informations automatically. Could look like armor detection for grenadiers.

    Maybe to complecated. Telling your team members some tactical informations by chat normally doesn't work.

    Again the idea to apply this small radius only to his squad.

    Alternate: If scout sabotages radar (time for sabotage should be increased x 20) then the whole team can see enemys on the mini map for 10 seconds.

    Not needed. If scout is far away from enemy he don't need to be hidden.
     

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