Running and firing rockets

Discussion in 'Archive' started by Avair, Oct 9, 2007.

  1. Avair

    Avair Member

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    right now, if you run forward holding an rpg, the crosshair becomes wider, but the rocket will still hit dead on, i propose that the precision of the rocket fired be made dependent on the crosshair when you fire it, so people will have to stop for a split second to snipe with rpgs
     
  2. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I say when you run, the RPG wobbles. Make it so that if you fire the RPG while running the missile wobbles it's entire flight-time. Making it harder to aim with, but not to the point of where it'll just start ricochetting off of everything.
     
  3. Dubee

    Dubee Grapehead

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    lol you and your suggestions.. does this really change how the game is played? you basically want grens to be sitting ducks when they are frantically trying to kill the swarms of LTs with the 3 missles they get...

    heres a suggestion... the shoe laces on the BE guys should be black instead of a light shade of grey..
     
  4. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I'm just posting on topic. Limiting the damage, so to say. Better than saying "NO GTFO NUB".
     
  5. Dubee

    Dubee Grapehead

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    lol yeah.. i guess i should just not state my opinion and let the topic die :skull:

    avair.. do what i do.. nexttime you have a suggestion talk to people in game about it and see if they think its worthy of a thread.. somtimes its hard to think of the pros and cons by yourself
     
  6. Stu

    Stu BehälterGott

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    The wider crosshairs are a deterrent enough already.
     
  7. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I have a black dot in the center of my screen. Permanent marker.
     
  8. arklansman

    arklansman Member

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    Rockets suck enough as is.
     
  9. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    except for sniping, at which they excel

    I'm with ark on this one. Rockets suck, they're only good for one thing, and this doesn't address that issue.
     
  10. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Rockets < Mortar, that's for sure.
     
  11. Simon

    Simon Banned

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    They do shoot faster. It would be interesting to see the diffrence in DPS.
     
  12. Private Sandbag

    Private Sandbag Member

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    Rockets are harder to use than mortar in my opinion. not that learning mortar ranges isn't difficult but getting good at guiding the rocket (so you can have it fly out to the far side of a vehicle and hit the far side that you can't even see), fire it so it hits without guidence as well as getting good at the split second judgement you have to make every shot of whether to predict or to guide... I havn't seen many people do it that well.
     
  13. ^Dee^

    ^Dee^ Former Super Moderator

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    Sometimes I think you just don't want anything to be changed at all.
     
  14. Dubee

    Dubee Grapehead

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    lol.. nah i have alot of ideas for changes that i think would actually benifit or make game play better(i just dont make threads for each one).. and aviar's suggestions are just spam most of the time..

    you already have to stand still to guide the missles.. you should be able to run and shoot them unguided
     
  15. Shinzon

    Shinzon Member

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    If I need to snipe; I would usualy stop and wait for the crosshair to become small again; because if I dont aim; I miss the target by a hairwidth...
     
  16. unconnected

    unconnected Member

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    rockets rock the casbah.. once yo ulearn how to control and aim the damn things I can snipe tanks around corners or hit shit on the other side of buildings by going over top and then crashing down from above...
    Like most things it's easier to blame the arrow than the archer :)
     

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