RPGs vs buildings?

Discussion in 'Game Play' started by Lazydog, Jan 7, 2009.

  1. Lazydog

    Lazydog Member

    Messages:
    161
    Likes Received:
    0
    Trophy Points:
    0
    In game, I got to nice position to attack the enemy base along with a grenadier. I dropped him an ammo crate, to rocket snipe the enemy. However my commander and several of my teammates started yelling at me that rockets don't do ANY damage to buildings. Long story short, the grenadier died before I could find out what they are saying was right and I just got closer and attacked it on my own with seismic grenades.

    Are what they are saying about rockets true? That rockets do absolutely NO damage to buildings. I didn't see that mentioned in the changelog.
     
  2. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    Yes, the damage of Grenadier rockets and some vehicle rockets to buildings were nerfed to prevent rocket sniping. As far as I remember, Missle Turrets are unaffected.
     
  3. gezor

    gezor Member

    Messages:
    612
    Likes Received:
    0
    Trophy Points:
    0
    lol, ingame u get no hint that rpg rockets do no dmg to buildings.

    i thought enemy engineers repair the building and wasted a lot of time for rocket sniping raxes ...
     
  4. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
  5. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
  6. Deadpool

    Deadpool SVETLANNNAAAAAA

    Messages:
    2,246
    Likes Received:
    0
    Trophy Points:
    0
    its kind of counter-intuitive to have an explosive do no damage to buildings, isn't it? I mean I'm all for balancing stuff, but no damage whatsoever?

    just makes my brain asplode.
     
  7. Mageknight

    Mageknight Member

    Messages:
    391
    Likes Received:
    0
    Trophy Points:
    0
    Well, rocket sniping was kind of silly.

    Also, was this out of range of his mortar? If you're close enough to use the mortar, it's really a far better choice for destroying bases, especially when you have an engineer around to support you.
     
  8. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    I didn't say no damage, they just got hit pretty hard with the nerfbat.
     
  9. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    Wiki kinda updated. :P
     
  10. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    I recall repairing a building under attack, and the rockets did no damage. Vehicle missiles and turrets still work great against buildings.

    Likewise, you can still rocket snipe turrets.
     
  11. Bass

    Bass Member

    Messages:
    210
    Likes Received:
    0
    Trophy Points:
    0
    Too many people raged about rocket sniping in dustorm and destroying the bridges in isle.
     
  12. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Found out by this as a commander on isle..

    ''Barrack is under attack''
    Then I see a guy spamming rpgs at it.. Dealing absolutely no damage at all. :D
     
  13. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    Well damage reduction for buildings is 1/6. For RPG reduction is 1/20. 1/120 * 105 (RPG damage) gets rounded down to 0. Upgraded RPG might do 1 point of damage.
     
  14. Deadpool

    Deadpool SVETLANNNAAAAAA

    Messages:
    2,246
    Likes Received:
    0
    Trophy Points:
    0
    lol....so, zero then. 1 is zero. 2+2=5.
     
  15. Jephir

    Jephir ALL GLORY TO THE JEPHIR

    Messages:
    1,409
    Likes Received:
    6
    Trophy Points:
    0
    Instead of making RPGs do zero damage to buildings, why not just make them have a limited range? You solve the rocket-sniping problem, while still having the game make sense and have better gameplay.
     
  16. Metal Smith

    Metal Smith Member

    Messages:
    4,520
    Likes Received:
    3
    Trophy Points:
    0
    RPG and mortar work differently than other guns. They aren't instantaneous.
     
  17. mr_quackums

    mr_quackums Member

    Messages:
    2,358
    Likes Received:
    0
    Trophy Points:
    0
    (imnot trying to be a dick, but there is no other way to word this) what prompted you to say that? i just fail to see the relevance of that statement.
     
  18. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

    Messages:
    3,643
    Likes Received:
    0
    Trophy Points:
    0
    I hope they change them back, this is just silly.

    I mean. It's an RPG. It's made to destroy buildings and armor!

    What's next, the SMG1 doesn't hurt people anymore?
     
  19. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    it does feel kinda unworldy,
     
  20. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    scunt rifle with drug ammo, making people go high
     

Share This Page