Round end time is longer than it used to be.

Discussion in 'Bug Reports' started by CyberKiller, Apr 6, 2014.

  1. CyberKiller

    CyberKiller Nyooks!

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    Ok this seems really nit picky but people have been complaining to weathysoup about it.
    The amount of time between the CV dying and the map changing is longer than it used to be.
    So wealthysoup looked through the console and found this command:
    Code:
    "mp_bonusroundtime" = "15" min. 5.000000 max. 15.000000 client replicated - Time after round win until round restarts
    But if I try this on the server it says Unknown command "mp_bonusroundtime".

    So, is this command actually supposed to be the amount of time after the game is over before the map changes and is it supposed to work?
     
  2. wealthysoup

    wealthysoup Lead Tester

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    I think this is more of a HL2 Deathmatch or similar command but I've looked and can't find any Empires specific Cvar.

    A few people have been complaining about the length of time after round end
     
  3. CyberKiller

    CyberKiller Nyooks!

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    Maybe we should tell them to be more patient. I think it's only like 10 seconds longer than it used to be.....
     
  4. Trickster

    Trickster Retired Developer

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    The command is something like emp_talktime.
     
  5. wealthysoup

    wealthysoup Lead Tester

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    Ah, a nice obvious server side command... :3
     
  6. Z100000M

    Z100000M Vithered Weteran

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    Longer? Not two days ago, the map was over before i was able to type "gg" in chat after the usual "boom".
    The "talk"time seemed very inconsistent after the new port. One time it seemed normal, other times it was super short.
     
  7. CyberKiller

    CyberKiller Nyooks!

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    Can't find anything like emp_talktime in the server console.
    Also can anyone else confirm the round end time is inconsistent?
     
  8. wealthysoup

    wealthysoup Lead Tester

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    Had another look at commands today.

    I believe it is mp_chattime (default of 20s)*


    *Trickster still thinks theres an emp_ command for this but I haven't been able to find anything along those lines
     
  9. complete_

    complete_ lamer

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    i think it was supposed to be a joke but dont worry it wasnt a very good one
     
  10. CyberKiller

    CyberKiller Nyooks!

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    Just tested mp_chattime and it does affect the end of round time but the actual amount of time is double what ever you set that cvar to. :rolleyes:
     

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