Rocket launcher modification

Discussion in 'Feedback' started by QMAN, Jan 22, 2011.

  1. QMAN

    QMAN Member

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    I have small idea about little change into customization of granadier class.

    In rocket launcher area 3 rocket launcher to choice.

    First old rocket launcher, 100 dmg, guided... nothing to change;

    Second homing faster and much more agile rocket(like ML turret lvl 3) what do only 50% - 66% dmg of old launcher (do only like 50-66 dmg); Coz of decreased dmg, will be waste of time using that vr heavy tanks; will be only usefull on slighty armored targets like jeep/apc and standard tanks without advanced armor...

    And another third RPG launcher. Lower ammo capacity, slighty slower fly speed as old launcher, cannot be guided, 150 dmg, and splash dmg, but still lower from mortar (its like rocket launcher version of mortar, but with smaller splash and slower bullet); deadly, but easy to avoid (coz of no guided mode)

    Even not need it be change model of launcher, just we could change "ammo" type; But only one to choice; standard, homing (crap dmg, fast), RPG (big dmg, small splash, slow)
     
  2. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    The second one would be practically useless, as 1 rocket and one mortar kills a paper apc or a jeep anyways.
     
  3. PreDominance

    PreDominance Member

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    Pretty much, emc.

    Our current rocket launcher is potent enough, agile enough, and flexible (meaning in which situation it is useful) enough to pretty much make any variation obsolete.
    The only way to include any sort of RL variant is to make our current one deal ~90 damage with very high guidance and a slower speed, and make a second one with very high speed and ~150 damage, dumb-fired.
     
  4. w00kie

    w00kie Mustachioed Mexican

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    readd a research for rocket launchers and in there include homing rocket launchers for grenadiers. (disadvatage when there's infantry and tanks in your sight and u have a hard time aiming for infantry then, because of homing)

    researching that should also give an option for tanks to target infantry using homing :D :D :D
     
  5. Xyaminou

    Xyaminou Member

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    Well it's not like it's easy to kill infantry with RPG even if it's not aiming at the tank instead, if you wanna survive, use pistol/mortar against infantry.

    So yeah homing everything... well it's already overpowered for tanks, now if you add it to RPG, it'll be a pain in the ass for the balance, would have to nerf all the damages.
    Suggesting such idiot ideas, then what about homing MG for infantry? so they've no chance to escape.
    If you can't aim, quit this game, homing isn't a solution.
     
  6. Michael

    Michael Member

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    Agreed with Xyaminou.

    Also gren is already a supermario => anti infantry (++indirect attack++), anti tank, anti emplacement... /// (++mines++) (++rifleman armor++)
    I think it needs an engy tool to have support capabilites too, ohhh and scout hide just for fun. :p
     
  7. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    to be fair, gren can oppose buildings, tanks, and infantry each to some degree of success, but opposes them far shittier than other classes. (except for the tanks but that's just because infantry shouldn't really have any hard counter to tanks late-game anyways)
     

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