why does nobody go rifleman as squadleader? cause theirs no benefit and you cant keep people alive rifleman squadaura: every point damage dealt by the squad in x radius around the leader heals the squad for x points. rifleman squadability one: doubles the effectiveness (range and healing effect) of the aura rifleman squadability two: ammo regenartion, it regens x bullets (only hitscan weapons) per second. It regens slowly and can be activated and deactivated. It cost x squadpoints per x seconds (for example 1 point every 10 sec). Reason for this suggestion. It would make the rifleman squadleader something that has a specific role. The engineer is a reactive squad supporter, he reacts if something goes wrong, low hp, death or low ammo. The gren and the scout leader have skills that are really good for specific tasks. The rifleman squadleader would be someone that would activly support his squad. I posted that in a long thread and it got ignored cause of the shitstrom that was/is happening in this thread. So I posted it here again.
Did you miss the squad skills thread in gameplay? New squad skills will be added to bring the other classes up to par with engy. I think trickster pretty much knows what he wants to do. There's little reason for further discussion.
IMO the only useless thing is the "Damage" skill, it should be replaced with a more useful one. Accuracy upgrade is good, I don't see a problem with that. Charge can also be useful ex: sticky enemy tank, cap certain spot asap...etc
The damage skill adds extra tank dmg too doesn't it? 10% more tank damage is 10% more ammo/faster kills. Actually... HEY anyone in the code department... Is damage of any kind registered as a whole number or decimal?
I gave up trying to understand why Mayama is Mayama several years ago. Trust me, it's better for your health that way.