Request from the modelers around here.

Discussion in 'Mapping' started by Inflames007, Oct 1, 2006.

  1. Inflames007

    Inflames007 Member

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    Can some one lodifie this model for me please?
    I need it for my next map, but since the the overal bunch is 10000 polyes, I think that it will save preformence for the weak machines.
    4 or so lods should be enought.
     
  2. Slasher

    Slasher Member

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    10000 POlYES!?! the the hell did you make?

    and I could make LODs for it.
     
  3. dizzyone

    dizzyone I've been drinking, heavily

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    1 or 2 lods should be enough and you halfing your polys :o
     
  4. Inflames007

    Inflames007 Member

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    Its abunch of trees
    Each tree is 700-800, but there are 13 in the bunch.
     
  5. Wereaser

    Wereaser Member

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    Perhaps you should reduce the initial amount of polies from the trees and then think about LODs. 10K is quite a bit for a prop model. Two LODs sounds good.
     
  6. Inflames007

    Inflames007 Member

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    Or,I will add a small fade distance to the map and cover it with fog?
     
  7. R_yell

    R_yell Member

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    Yes, you should use fog + Z clip. In fact all outdoor Empires maps should use it. It's not a matter of graphical performance only, it's about net performance too. Server consumes more bandwidth if clients are able too see the entire map (they see all events in the map all the time).

    I could try to make LODs for your model, which format does it use?
     
  8. Inflames007

    Inflames007 Member

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    .smd so it will be convertable..
    I will probebly compile and release it when Ill get the lods, since i dont have any more time to mess with games..
     

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