Renegade-X Pre-Rlease Update

Discussion in 'Off Topic' started by DrummerX, Aug 30, 2009.

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  1. DrummerX

    DrummerX Empires Tyrant

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    [​IMG]

    We\'ve got an exciting update for you guys!

    List of Update Items:

    1. Release date information available!
    2. Nod Obelisk
    3. GDI Advanced Guard Tower
    4. Refinery
    5. Chaingun
    6. Nuclear Strike Beacon
    7. Gunner
    8. Purchase Terminal System Layout
    9. Nod Buggy
    10. GDI Weapons Factory
    11. Nuclear Missile


    The first Renegade X beta will be released September 30th 2009!

    That\'s right! Renegade X is coming soon to a computer near you. The Renegade X open beta will begin on September 30th of this year! We, Totem Arts, have been working hard on getting this mod to its followers for the past couple years, and the time is finally drawing near. As of now, all of our first release content has been finished, and the team is going forward with polishing this project.

    And let me tell you, it plays beautifully. Earlier today our team, testers and VIPs got together to play a game of Renegade X\'s current build. The testers were astonished, as the mod runs smoothly and almost perfectly, with intense gameplay and action. There are still a series of glitches that need to be fixed, features to be adjusted and assets that must be looked over within the next month, but we believe the mod has reached the point in which our fans must playtest and give appropriate feedback.

    The beta will feature all of the following:

    Teams:

    The Global Defense Initiative: A globalized and multinational military task force, colloquially known and referred to as GDI, the Global Defense Initiative originated from a secret military alliance between the most industrialized and advanced countries under the United Nations umbrella.

    The Brotherhood of Nod: An ancient and secret society that allegedly predates most of civilization\'s recorded history, the Brotherhood of Nod represents a globalized as well as a futuristic cult, and a network of militant cells worldwide.

    Buildings:

    GDI Advanced Guard Tower: The main GDI defense tower, armed with four machine guns and Tomahawk missiles
    GDI Barracks: This allows you to purchase higher classes of infantry
    GDI Weapons Factory: This allows you to purchase vehicles
    GDI Refinery: This structure sends out an automated Harvester to collect Tiberium resources and return to refine it into usable credits for the team.

    Nod Obelisk: The main Nod defense tower, armed with a powerful laser
    Nod Turrets: A turret fires tank shells at enemies within range
    Hand of Nod: This allows you to purchase higher classes of infantry
    Nod Airstrip: This allows you to purchase vehicles
    Nod Refinery: This structure sends out an automated Harvester to collect Tiberium resources and return to refine it into usable credits for the team.

    -Powerplant coming soon!

    Vehicles:

    GDI Humvee: GDI\'s basic scout vehicle, armed with a heavy machine gun.
    GDI APC: An Armoured Personnel Carrier with room for five passengers and a heavy machine gun.
    GDI MRLS: A Mobile Rocket Launcher System that can provide long ranged firepower.
    GDI Medium Tank: An M1A1 Medium Tank with a large anti-tank cannon and heavy armour
    GDI Mammoth Tank: A massive tank with dual cannons and dual tusk-missile launchers

    Nod Buggy: The Brotherhood\'s basic scout vehicle, armed with a heavy machine gun.
    Nod APC: An Armoured Personnel Carrier with room for five passengers and a heavy machine gun.
    Nod Artillery: A long-ranged G6 Howitzer capable of providing heavy artillery.
    Nod Flame Tank: A dual-barreled flame vehicle.
    Nod Light Tank: Nod\'s basic combat tank, both fast and effective
    Nod Stealth Tank: A stealthed vehicle armed with dual short-ranged homing missiles per clip

    -Orca, Apache, Chinook helicopter, and more coming soon!

    Infantry:

    All of the following are armed with a pistol and at least one timed C4.

    GDI Soldier: Basic rifle infantry.
    GDI Shotgunner: Basic infantry armed with a shotgun.
    GDI Grenadier: Basic infantry armed with an automatic grenade launcher.
    GDI Engineer: Armed with a repair gun and remote explosives.
    GDI Officer: Special character armed with a heavy chaingun
    GDI Sniper: Special character armed with a sniper rifle
    GDI Gunner: Dead 6 Commando armed with a heavy rocket launcher
    GDI Personal Ion Cannon Havoc (temporary): Havoc the Commando is back, but with this build he will be carrying the PIC until our Sydney is done
    GDI Hotwire: Special engineer unit armed with an additional timed C4, proximity mines, and an advanced repair gun

    Nod Soldier: Basic rifle infantry
    Nod Shotgunner: Basic infantry armed with a shotgun.
    Nod Flamethrower: Basic infantry armed with a flamethrower
    Nod Engineer: Armed with a repair gun and remote explosives.
    Nod Officer: Special character armed with a heavy chaingun
    Nod Black Hand Sniper: Special character armed with a sniper rifle
    Nod Stealth Black Hand: A stealth trooper armed with a laser-rifle
    Nod Railgun (Sakura, temporary): Sakura is back, but with this build she will be carrying the Railgun
    Nod Technician: Special engineer unit armed with an additional timed C4, proximity mines, and an advanced repair gun

    10 more infantry coming soon!

    Superweapons:

    Ion Cannon beacon: A giant beam shot by a space-based satellite at a selected target.
    Nuclear Strike beacon: A tactical nuclear blast at a selected target.

    Maps:

    Islands: A beautiful group of islands linked by land bridges on a clear-blue-skied setting, with no automated defenses.
    Field: A dark grassland setting with a waterfall, river and a barn, with a large field for action

    Many more maps coming soon!

    And of course, this being our first beta release, it will be a very early version of Renegade X, and will in no way, shape, or form, represent the full release. The mod will be released in three main stages.

    1. Less content than C&C Renegade. First couple releases won\'t have all the units or maps, but will have the basic C&C mode with all ground vehicles and most infantry. They\'ll be updated with patches as more gets done.

    2. As much content as C&C Renegade. The same vehicles, infantry, and maps as the original games, with some original ideas and levels, features, and the general Renegade X experience.

    3. More content. Includes more games modes (C&C/CTF hybrid, objective-based mode, World Domination), more server side options and features, options to allow more beacons and/or vehicles, additional features and much more.

    On September 30th, I will be rereleasing this build\'s information as well as providing a \"to be added later\" list. This version won\'t have very much on the custom server-side options front, but we do plan on adding many more features, game modes, vehicles, and a plethora of server side options in later releases. Just be patient as you always have been, and the patches and betas will get to you.

    Nod Obelisk:

    The main Nod defense tower, armed with a powerful laser.

    [​IMG]

    Advanced Guard Tower:

    The main GDI defense tower, armed with four machine guns and Tomahawk missiles.

    [​IMG]

    Refinery:

    This structure sends out an automated Harvester to collect Tiberium resources and return to refine it into usable credits for the team. It also provides 2 credits per second to each player when operational.

    [​IMG]

    Chaingun:

    The chaingun is a 500-clip weapon carried by the Nod and GDI Officers.

    [​IMG]

    Nuclear Strike Beacon:

    A tactical nuclear blast at a selected target. Simply deploy a beacon and watch the fireworks.

    [​IMG]

    Gunner

    As a member of the Dead 6, Gunner has seen a fair bit of action in his life. Carrying a rocket launcher which is both anti-vehicle and anti-infantry, this Gunner can kick serious ass!

    The Gunner image will be available very soon!

    Purchase Terminal Layout

    One of the core pieces of C&C mode is the purchase terminal, where you can purchase characters, vehicles, and superweapons. Below is the new and improved PT layouts for GDI and Nod:

    [​IMG]

    [​IMG]

    Nod Buggy

    The Nod Buggy is the Brotherhood\'s basic two passenger scouting unit. Armed with a machine gun, it can run down enemy infantry and provide quick attacks on the enemy base.

    [​IMG]

    GDI Weapons Factory

    The GDI Weapons Factory provides a GDI player the ability to purchase five different vehicles as long as it is operational.

    [​IMG]

    Nuclear Missile

    Probably the most important missile in the mod, the Nuclear Missile is a tactical weapon with the capability of wiping out an entire structure with just one.

    http://ric3d.com/ren07/nuke03.jpg

    In conclusion...

    You can look forward to seeing more updates, podcasts, events, and possibly interviews as the exciting month of September progresses.

    The release date has been locked in. If you do not have UT3 yet, get it before your time runs out. We hope you\'re ready.
     
  2. Chris0132'

    Chris0132' Developer

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    Not to be discouraging, but a lot of those structures don't look too great.

    They look a lot like the original ones yes, but they don't seem to have gotten the same sort of quality update that the rest of the art has, they're rather blocky and those razor sharp edges don't do the rest of the mod justice.

    The nod rax looks quite good as does the obelisk, but that might be the lighting, I think however the strobing panels are a bit too last decade. The GDI refinery looks OK in places, but in others it kinda looks a bit too plain, and the GDI war factory looks frankly unfinished.

    The nod buggy also confuses me, it has awesome texturing and modelling and then you've slapped a completely opaque and flat reflective texture on the windows... Why?
     
    Last edited: Aug 30, 2009
  3. DrummerX

    DrummerX Empires Tyrant

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    Update: Presenting the GDI Gunner

    [​IMG]
     
  4. Fooshi

    Fooshi For fuck's sake Fooshi

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    GOD DAMNIT! I need UT3 now!
     
  5. Dragoon

    Dragoon Member

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    The NOD soldier looks awesome.
    Any chance to see the NOD Banshee?
     
  6. DrummerX

    DrummerX Empires Tyrant

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    Sorry man, the Banshee is Tiberium Sun, not Renegade.
     
  7. Kylegar

    Kylegar Specstax Rule

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    Wasn't there a banshee in the Nod research complex mission?
     
  8. DrummerX

    DrummerX Empires Tyrant

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    No the banshee was never seen until Tiberium Sun came out.
     
  9. OuNin

    OuNin Member

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    Yay, I'm finally going to get what I paid for when I got UT3 on Steam for sale!
     
  10. Kylegar

    Kylegar Specstax Rule

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    Renegade came out 4-5 years after Tiberium Sun...

    iirc, there was a couple of Nod TibSun units that were props in Renegade. Hell, the Nod 2nd in command from CnC, Seth, is in Renegade, but frozen in a chamber in the last mission...I believe there is also a Banshee in there as well.
     
  11. DrummerX

    DrummerX Empires Tyrant

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    Renegade may have been created after Tiberium but in the story line it came way before.

    Granted they could've been some props that were carried over for what ever reason but there was not a Banshee, maybe a prop some where but there will not be a Banshee in Renegade-X
     
  12. Chris0132'

    Chris0132' Developer

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    If i remember right, nod uses the silver commanche sakura flies as its gunship.
     
  13. DrummerX

    DrummerX Empires Tyrant

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    Yeah that was in the single player portion of the game, nothing to do with the multi-player. The Single player portion of RenX wont' be around for some time.
     
  14. McGyver

    McGyver Experimental Pedagogue

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    Excuse my ignorance, but will this mod have commanders like Empires or is it more Battlefield like?
     
  15. DrummerX

    DrummerX Empires Tyrant

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    Currently it's just battlefield like, but there will be a CNC mode. I'm not to sure about this, i'm not that much into the making of the mod but i will reply once i get a confirmation on this.

    Edit:
    A low down on C&C mode....

    Basically each team starts with a set amount of buildings ranging from your refinery (gives you credits every so often) to the your vehicle factory and automated defenses.

    The way C&C mode works is that you have a set amount of buildings, so basically just defend yours while destroying theirs. Each building has it's purpose and if destroyed that team looses that buildings ability. To get special things like weapons and vehicles you need credits, you can earn credits three ways.
    1.getting credits from the refinery till it is destroyed

    2.The harvestor is still operational and refinery is not destroyed

    3. destroying key targets such as buildings

    Currently there is no actual "Commander" like we have here in EMP. But there are plans on having such a position in later builds.

    Hope this answers more questions, keep them coming
     
    Last edited: Sep 2, 2009
  16. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    I have a question... if its a mod... what engine is it using? Unreal 3? Do we need to buy a game that has that engine or does it come with the mod?
     
  17. Chris0132'

    Chris0132' Developer

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    Yes epic have given the mod team their engine to freely redistribute as they wish, because that's how game mod teams work, they don't require the original game...

    What did they use for their multiplayer choppers?

    Oh wait didn't they have the big black and red apaches too?

    I remember you had to destroy the helipads in SP to stop them or something.
     
    Last edited: Sep 9, 2009
  18. Brutos

    Brutos Administrator Staff Member Moderator

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    What, I don't need UT3 to play this game?
     
  19. DrummerX

    DrummerX Empires Tyrant

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    Ummmmm, sorry chris you will need to purchase UT3 to play the MOD. UT3 can be bought for under 10 bucks in most places and i think for about 15 on steam.

    There will be planes in the mod like the apaches and orca's but they wont' be in the intial release.

    Update: Also would like to add that no mod has been given right to create a stand-alone but if the mod makes it to phase 5 in the make something unreal contest AND WIN, they'll get a license and will be able to release as a stand-alone. They've entered in several categories so we hope the best comes of it.
     
    Last edited: Sep 9, 2009
  20. flasche

    flasche Member Staff Member Moderator

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    lol is it really so hard to get that chris has been sarcastic? ^^
     
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