I know this horse is skeletal, but it needs to be beaten one more time, FAQ style. Nooby scouts don't just hurt themselves. When a player isn't carrying his weight, it affects the entire team. So any team with nooby scouts is more likely to lose and any productive players on those nooby teams are more likely to quit Empires because they hate losing disproportionately. The scout rifle negatively affects every new player, not just CoD kiddies. Empires cannot support a balanced sniper rifle at all. If the rifle exists, noobs will use it. It doesn't matter if it's on the grenadier or if it shoots plasma cannon rounds, they will use it because it's a sniper rifle. The map doesn't matter either. If a noob joins on Duststorm or District, they will use the rifle in both cases. It doesn't matter what strategic state their team is in, they will still use the rifle if they have pinned their opponent in ruins, or if they are pinned in ruins. It doesn't matter. So to make a rifle-using noob an effective member of their team, the scout rifle must be effective in every possible strategic situation on every possible map. A weapon that is effective in every possible strategic situation is the definition of an overpowered weapon. Therefore, changing the rifle cannot fix the problem unless you make it OP. The scout rifle isn't present in most modern competitive matches and many pub matches, so it's removal should not significantly affect Empires gameplay. In conclusion, we can never have a balanced sniper rifle in Empires that doesn't cause both good and bad noobs to quit Empires. Therefore, we must remove the scout rifle.
While I agree, there is a reason why the rifle is still in, even after constant complains for the last 5+ years. For whatever reason devs were always afraid to just remove it. Balbalba some vets love it blablabla it makes emp more popular blabla its a counter agains hmg's blabla. Thats the gist of it. I wish this cancer would have gone away a long time ago.
While you're at it, rename it to sabotager or something similar, to point out that he's more of an offensive class rather than a scout. On the other hand, it would be nice if scouts could gain a boost in their early game, as of right now they're pretty useless early game. (Nothing to sabotage).
Yeah the rifle is garbage and attracts players for the wrong reasons. Either make it worthwhile, or scrap it completely.
I used to think that would be cool, but it won't work. The rifle cannot be salvaged. If the rifle exists, noobs will use it. They will use it in District, Midbridge, no map is safe. The scout rifle must work in every possible map or the problem will still occur. So even if we make it an AT rifle and it works in vehicle maps, it won't work in maps like District. But if you made it worthwhile in infantry maps as well as vehicle maps, then it's OP as fuck. So either it is a cancer to Empires or it's OP. Empires cannot support a sniper rifle.
You forgot to mention that if it's OP, it's a cancer to Empires anyways. So it's just a cancer, in this case.
This has all been discussed 1000 times before, the complaints stopped when the replacement of the scout rifle with a shotty was promised. Then there was no model for the shotgun and everything slowed down.
I'd honestly wouldnt mind for scout to get a shotty pistol with handwave thats its a metal storm variant that due to shitty materails used can only fire from one barrel.
Even that won't work. We must make the scout's weapons exactly like the engy's. At that point, noobs might as well play engy for the turret. But while trying to put up their fail turret, they will see the calculator. Problem. Fucking Solved.
Frankly,I wonder why just not kill two birds with one stone and give the shitty nfhr for the scout? Sr is removed and scout gets a mid range option.
You forget, even AT mg's do damage to people its just shit damage. Same thing can be for the AT rifle. 30 dmg to people per shot should make it stupid to use against people but, still viable.
You guys are missing the point. The scout rifle can't suck. Ever. If noobs fail with the NFHR or the hypothetical AT rifle, then we are in the exact same position that we're in now. Noobs pick scout, noobs fail, their team fails, people quit empires because they hate losing. We must give noobs no good reason to play scout. It has to have the same weapons as the engy so it's exactly as viable in direct combat. Then some noobs will go engy instead of scout and we have a chance at not-shitty pub rounds.
Id still like to move it over to the rifleman and give it actual killing power. And make it really obvious to spot (huge ass tracer and lingering smoke in the path). Something like a .50 cal. The only problem with that is that the model is somewhat underwhelming for such a role. And buff the scout so he is somewhat useful.