That idea to me is less effective than it seems. If you have a good tank driver pair, it will be able to destroy better than any heavy now a days. Would punish people who suck though.
Again, thats kind of the point. You need two people working well together who know what theyre doing to have an effective heavy, instead of just one guy who knows vaguely how to play. The need for teamwork is increased, and it will be fun to successfully coordinate a heavy tank. I think it would be very rare to see a two man tank be more powerful than a single manned heavy we have now, even if the two man team was very good.
I think when I suggested it I said to give it about five to ten degrees traverse and keep a lot of firepower in it, that way the fast meds would be more useful against them, being harder to hit. I'm also not happy about having two people control one tank, mutli-person control yes, but two people in a normal tank is not really practical, any lag and it's impossible to aim, and empires is quite fast paced. If you're going to have multiple players I think you need something more like the leviathan or the goliath from BF2142, something slow and with a number of turrets or sponsons, so that the speed means they don't have as much trouble aiming and also you don't need as much driving skill to operate it, it balances it out more because a conventional tank requires a lot of skill from both driver and gunner, but a leviathan like vehicle is less skill based and spread about more players, it would also be ideal for supporting infantry because it would be slow and require lots of repairs. For the NF you could have sponsons on either side, the BE could perhaps have two turrets mounted on the top which have 180 degrees traverse apiece, with some overlap in front and behind, so the designs would be different, and you could perhaps have GL/MG mounts too, one for the driver and maybe two more for side gunners and like twelve plates of armor per side or something and a powerful hull. It'd be commander bought obviously, so the comm buys it and everyone gets in, I think it would work because people would repair it, also make it go a bit faster than a sprinting infantryman. You could counter it by killing its supporting infantry and using a few meds to take it out, or with arty, but while it was up and running it would be like an armory on wheels with lots of turrets bolted on, a real rolling thunder tank.
make them fuckin slow, slow like hell and yes make the turret turning speed slow as hell, too Compared with alot of firepower that realy feels like a big badass tank. But you have to defend them with meds and infantry.
I suppose that's the other option, balance them like you would the pyro and the heavy in TF2, the heavy is slow and vulnerable to attack, but easy to use and packs a punch, the pyro is more useful in more situations, but has less damage potential overall except when you use it right, and it's also faster. The heavy needs an escort and when it is it's very powerful, but without it it's quite useless. Only caveat I think there is with that, is that you still need to reduce the cost so that more people can have them, make heavies a bit more expensive but not in a way that suggests they're miles better than meds.
Well im for nerfing the heavies (cost too) , but making them contrable by 2 players is just plain stupid. Unless you have 2 very exp players its a fail truck, and its incredibly pissing when you get owned because of 2# being shit. Btw it would fail even more with empires heat system...
How about learning how to communicate? It will actually make aiming and driving easier since they are seperated. There will be a new way of griefing though. But meh, if you prefer to drive a tank alone, get a med.
Reduce heavies max armor and weight. Have it be 4 armor per side, give them a 3 slot cannon and ML spot and MG slot. Like a med, but with the ability to equip the best weapons.
How exactly do let's say eight different heavies all communicate between driver and gunner while still driving and gunning and not spamming the chat or mic?
I am sorry that i quote myself, but it seems some of you have unintentionally neglected to read my post, while it would be quite helpful if they did
(BE) Mediums are far more fun to drive. Unfortunately, I think the game just won't feel... right... without heavies.
Honestly, even if it's planned, I'm not so sure multi-controlled vehicles are such a good idea. I've played games that have them before, and it's pretty rare to find a case where you get both a driver and a gunner... And it gets even worse in Empires. Your comm wastes res and time researching heavies, and then nobody wants to drive/gun? Ugh.
I'm just sick of rails and nukes, both are stupidly overpowered and make all combat stale. Once you have railheavies, you never use HE meds, and it sucks. Fuck rails and nukes.
WORD. This is a good idea and also a spotter would be great..for guided missles or something. :D but yeah the thing about 2 man tanks would be...what if no one wants to be your gunner..? always a problem.
Just to add to the mix as a suggestion for the heavies... why not make it that you can only fire when you're completely stopped? Make it like seige mode, where you have to stay still to fire? Granted, there are problems (LT/jeep ramming) but it'll make mediums and even lights more viable against heavies.
touche‘ anyhow, There are a couple ways to better balance it by lowering engine effectiveness with increased weight or decreasing speed, or both. Just some other avenues to explore.