Remove damage indicator

Discussion in 'Feedback' started by Lawliet, Apr 30, 2017.

  1. Lawliet

    Lawliet Member

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    I will keep it short and to the point. Damage indicator is easy mode and has no place in this game than to encourage ppl to switch their aim slightly.

    Just get rid of it.
     
  2. Kidpaler

    Kidpaler Member

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    That's a server plugin
     
    VulcanStorm and D.D.D. Destroyer like this.
  3. Lawliet

    Lawliet Member

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    When every active server uses it, it is no longer a server plug-in. It is a game feature.
     
  4. Kidpaler

    Kidpaler Member

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    Yea, but then you should ask each server to do it. I know memehouse only did it because Scar's server did it and people liked it
     
  5. Sgt.Security

    Sgt.Security Member

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    We had that years ago on VIPER or something, then it was removed.

    It's pretty logical that people'd like it.
    Because when it does good things for you, you'd notice.
    "Oh I am not damaging him, he's hiding on the other side..etc"

    But when you are the victim himself, you can't really notice.
    You are unsure if the enemy corrected his shot because of damage indicator.

    I am neutral though, don't really care, a lot of games do have damage indicator and a lot of games don't.
     
    Last edited: Apr 30, 2017
  6. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    I like damage indicator, it should just be turned off for explosives though
     
  7. Neoony

    Neoony Member

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  8. LordDz_2

    LordDz_2 Strange things happens here

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  9. Neoony

    Neoony Member

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    You mean that funny sound of "poing" or how should I describe that?
    Is that really in the game? xD

    Or I cant hear anything while he hits...only when he kills. And I think its only for the infantry?
     
  10. LordDz_2

    LordDz_2 Strange things happens here

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    Ok it's just for kills, but it's still annoying :P

    So no hitsounds either pls!
     
  11. Neoony

    Neoony Member

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    Default hit sound of the plugin with pitch enabled:



    Can be enabled/disabled by each client, btw. But yeah, then its more about the dis/advantage.
     
    Last edited: Apr 30, 2017

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