Discussion in 'Art' started by f1r3w4rr10r, Feb 6, 2015.
Dont you dare touch it, it will fuck with the mortar animation.
15 damage and its a deal!
So... your saying the shield is on there to protect the user from his own weapon?
bah... seems like a copout so the work need not be done.
I don't think Candles' means to say that there's no room for improvement. I think he only means that there's a moderately legitimate reason for why it was done that way.
AT-4 works without a blast shield
Javelin works without a blast shield
Russian RPGs have no blast shields.
So I've started drawing some Brenodi RPGs without the blast shield then.
The weapon will have to double as a guided and lock-on variant, so a "targeting computer" of some sort. I really don't want to make this thing as huge and view-obscuring as the now used RPG.
Taking inspiration from things like MILAN (for targeting computers), Carl-Gustaf and RPG-7 for launch devices.
Idea numero uno:
The long cylinder on top is a 1-shot casing, it's discarded after shooting.
Launcher is the short thing in the middle. Bottom is them both combined.
Aimpoint sight just for show, because we're all modern and cool. I'll do some other variants, and paintovers are welcome.
Bonus: FPS view:
zeneron... my hero... after sparticus.
wheres the mortar
That sight is sick as fuck.
have a bipod mounted on top. use with handle up. at least thats how the current models are built. i always thought its a smart idea. obviously wouldnt really work like that on planet earth ...
zenarion, is there a reason why the tube isnt straight?
RDS on a launcher? Really?
My main issue with this is, that it looks really unbalanced concerning the weight. The tube should extend farther to the front from the launcher and less towards the back.
I am just not sure if you are planning on putting a projectile in the launch tube, or if it will be included in the replaceable tube already. (Pzfst 3 for reference)
He said it was temporary. Be patient. Art isn't cheap. We oughta appreciate everything that the community donates. I think it looks great.
The idea is to make a somewhat high-tech looking weapon that fits the Empires profile, so it should be both a missile that you fire straight ahead, and have a guidance function. I'm thinking that it's more use to model a visible laser onto it, since many guided missiles ride lasers anyway.
The tube is fatter towards the back since the AT-4 law has i that way. So this is my take on combining the launch technology of an AT-4 with a guided missile: recoilless rifle to get the missile out of the tube and some meters away, and then it's engine takes over. An RPG-7 works this way, hence it doesn't need a blast shield. It will instead have a targeting computer, an invisible laser (or maybe visible, similar to HL2's RPG or Quake3's shotgun) to show the player "this has a laser".
RDS just for show, but yeah, you can have an RDS on any launcher as well, as long as you aren't firing on things that are too far away. RPG-7 and AT-4 both have open sights, but can be replaced with optics or RDS for one's liking. To me it just looks more "high-tech", which is the only thing we got to distinguish Brenodi from NF.
Actually it doesn't look like that. It's fairly straight.
Ooops my bad. I'll get it fixed. For now I like how it looks, but it's all subject to change.
More concerned with animating the whole thing, since the big tube is going to be ejected and replaced with a fresh one on reload.
I don't think anyone would bust your balls if you cheated a bit too make the animations easier on yourself.
It's not like the whole tube is going to fly off. You still have to pull it off manually. But it could indeed look weird on the world model.
wait... so the gren will now carry a dozen or so tubes? I thought carrying that ammo around was amazing but, now this guy truly has "Marry Poppins" style pockets?
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