Regarding night maps.

Discussion in 'Feedback' started by Niarbeht, Sep 13, 2006.

  1. Niarbeht

    Niarbeht Member

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    I was thinking, and I realized there's only about two ways to do this:
    Have the light be bright enough that people can see, or implement an ability that allows each side to see in the dark in a different way. I'm not sure if this ought to be a skill upgrade, or if it ought to come free.

    I was thinking that the nightvision for BE could basically be that they use their nanotechnology to rearrange the rods and cones in their eyes so they can have brighter, but entirely greyscale, vision. They'd be able to see clearly in darkness when they turned it on, but it'd take time to switch back and forth (you could put TONS of cool effects in here for the transition period).

    The NF, I'm not totally sure on. Perhaps they've used their biotechnology to either genetically enhance their eyesight making it so they automatically see somewhat better in darkness, perhaps light changes don't affect them as much. Another possibility is that they can switch their nightvision on, but when it comes on it's not as bright as the BE, though they can still see most colors.

    I dunno. Just random crap.
     
  2. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    How about for the Northen Faction old style infrared?
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Tapetum Lucidum?
     
  4. Trid3nt

    Trid3nt Member

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    Heat Sensing Vision (IRV) works for me
     
  5. mr_quackums

    mr_quackums Member

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    i like the idea in the first post for BE and either regular light amps or a slow auto-brightning passive ability for NF (makeing them more prone to be blinded by bright lights in the night due to ultra-dialated puples)
     
  6. Broccoli

    Broccoli Member

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    uh, flashlights anyone?

    proper heat-sensing or something would definately look cooler as a researchable tech though.

    Can you imagine that combined with a day/night cycle? The research priorities would completely change depending on the time.
     
  7. Private Sandbag

    Private Sandbag Member

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    flashlights for everything except for scouts, who get night vision things.

    that would look and be really really cool.

    oh, but you can't use a weapon and look through night vision at the same time
     
  8. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Brenodi Empire getting night vision, and Northern Faction flashlights? That's a good way to give Brenodis an overly easy win.
     
  9. Broccoli

    Broccoli Member

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    I didn't mean only one team have flashlights. I meant have flashlights as the starting tech for both sides, and then better researchable alternatives for both as suggested.

    I agree that both sides should be roughly matched.
     
  10. Private Sandbag

    Private Sandbag Member

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    I think it would be good fun.
     
  11. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I think the Brenodi Empire should get night vision, which limits viewing distance, and Northern Faction gets thermal goggles, which allows you to see targets from a bit further, but you can't see if they're in cover or not, since floor, walls, are cold.
     
  12. Jkun

    Jkun Ban Hammer Manor Ruler

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    I don't know about the rest of you, but my gamma tends to suck shit. If night maps get popular, I seriously hope night vision will be cheap and accessible. Or at least flashlights. >;(
     
  13. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Turn brightness up to 200%.
     

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