Realistic Terrain Damage Effects

Discussion in 'Coding' started by Jackel159, Oct 23, 2009.

  1. Chris0132'

    Chris0132' Developer

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    You could probably use simple models for some instances, like if a tank explodes or something it creates a crater model which spawns around it, as long as it's something that doesn't happen very often you should be OK, you could also cap the number of craters or perhaps only spawn one every so often. It'd give you a bit of environment alteration that should look acceptable without requiring any major code changes or anything. Combine it with a decal to help blend it into the terrain underneath it and you should be fine.
     
  2. flasche

    flasche Member Staff Member Moderator

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    that MIGHT look fugly on slopes tho ...
     
  3. Empty

    Empty Member

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    FEAR styled decals in large scale.
     
  4. Chris0132'

    Chris0132' Developer

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    So don't spawn them on slopes?

    Surely I don't have to do all the thinking for you?
     
  5. flasche

    flasche Member Staff Member Moderator

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    well you are so superior i forgot about thinking and solely rely on your wise insights - its a bit of a pain when going to the toilet in the morning tho :rolleyes:
     

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