just2 random models, theyre just practice and the second is in a animation i am currently rendering, anyway so heressome animation tests, just tell meh if im improving btw WHERESTHE BLACK HOLE AS THIS PROLLY SHUD BE THERE http://www.youtube.com/watch?v=pXoc8B0FIbc http://www.youtube.com/watch?v=HbEcUUpGeLY http://www.youtube.com/watch?v=60W4zQNn3Ws
The crawler is too insanely fast, and shouldn't be a truck/trailer mix. And the mech will never be added.
Oh crap, I forgot to comment on how well you did. Nice job! I probably wouldn't be able to do that right now.
thanks and didnt isay i know these werent gonna be added, i know no mechs ijust think helooks great no hes a charcater ina short film i just finished GRRRRRRRRRRRRRRRRRRRRRRRRRRRR it was rendering for 6 hoursthen the power went out fucking snow
awesome....some of this stuff would be amazing to throw into a map as bkgrnd stuff... are they available as models for useage?
sure sadly they are basicconstruct models due to cineam 4ds lack of a decent extrude lystem, whywhat one are you after? i should get better when i have maya and 3ds up and runningZ(febuary)
dude with those skills you should be on the dev team and animating building constructions. Now THAT would be an awesome element to add.
i know they used to, but that was a few releases back not sure if the position is still needed. great work btw. didnt watch the videos, but the models looked great.
There's alot of clipping in that animation. The arm passes through the body quite a bit. Out of curiosity, what program are you using to model?
it was my first "real" animation, ive been animating for about 2 weeks now and use cinema 4d, have maya and 3ds but they wont be running with me till my new comp in febuary
Your not ready. by move with mass I mean the difference be tween a fat man walking and a skinny one. Find a animation skeleton and have it do some running and jumping and climbing crawling... basically have this guy do an obstacle course then have him do the same course with a limp. then you may have something really entertaining and If it looks right a basic understanding of human motor something or other I lost track of what I was saying.
The animations look okay from here (compared to what I see in a lot of console games *cough cough*), but stop animating the friggin' camera! There's no way to tell you what you need to improve on when the camera moves so much. Not to say that the camera doesn't move well; it easily makes your animations look better than they probably are, but that's also the problem. The best way to show off animations (assuming you want people to see them accurately) is to have a stationary camera. @Vessboy That's a technique that 95% of animators in retail games seem completely unable to master, hence why so many games rely on motion capture. Obvious example: Oblivion's horse animations. Apparently nobody could be bothered to motion capture a horse running.