random models

Discussion in 'Art' started by SirSnipes, Nov 30, 2008.

  1. SirSnipes

    SirSnipes Member

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  2. Maxaxle

    Maxaxle Member

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    The crawler is too insanely fast, and shouldn't be a truck/trailer mix. And the mech will never be added.
     
  3. Brutos

    Brutos Administrator Staff Member Moderator

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    Wow mate, I don't believe how much you improved. Awesome job! This looks great.
     
  4. Sonecha

    Sonecha Member

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    I agree with Brutos. You are really making progress from what I first saw.
     
  5. Maxaxle

    Maxaxle Member

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    Oh crap, I forgot to comment on how well you did. Nice job! I probably wouldn't be able to do that right now.
     
  6. SirSnipes

    SirSnipes Member

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    thanks and didnt isay i know these werent gonna be added, i know no mechs ijust think helooks great no hes a charcater ina short film i just finished GRRRRRRRRRRRRRRRRRRRRRRRRRRRR
    it was rendering for 6 hoursthen the power went out

    fucking snow
     
  7. bitchslap

    bitchslap Member

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    awesome....some of this stuff would be amazing to throw into a map as bkgrnd stuff...

    are they available as models for useage?
     
  8. SirSnipes

    SirSnipes Member

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    sure sadly they are basicconstruct models due to cineam 4ds lack of a decent extrude lystem, whywhat one are you after?
    i should get better when i have maya and 3ds up and runningZ(febuary)
     
  9. SirSnipes

    SirSnipes Member

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  10. bitchslap

    bitchslap Member

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    dude with those skills you should be on the dev team and animating building constructions. Now THAT would be an awesome element to add.
     
  11. SirSnipes

    SirSnipes Member

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    hmmmmm? does the dev team need a animator?
     
  12. mr_quackums

    mr_quackums Member

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    i know they used to, but that was a few releases back not sure if the position is still needed.

    great work btw. didnt watch the videos, but the models looked great.
     
  13. Kylegar

    Kylegar Specstax Rule

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    There's alot of clipping in that animation. The arm passes through the body quite a bit.

    Out of curiosity, what program are you using to model?
     
  14. Silk

    Silk Mapper

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    Looking sexy, very sexy
     
  15. SirSnipes

    SirSnipes Member

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    it was my first "real" animation, ive been animating for about 2 weeks now and use cinema 4d, have maya and 3ds but they wont be running with me till my new comp in febuary
     
  16. Vessboy

    Vessboy Member

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    they do need an animator. get better asap.
    learn to make things look heavy. then move with mass.
     
  17. SirSnipes

    SirSnipes Member

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    like by using dynamic tools? or animate using the builtin physics engine of c4d?
     
  18. SirSnipes

    SirSnipes Member

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    just sent falconX a message saying that ill help if he wants me
     
  19. Vessboy

    Vessboy Member

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    Your not ready. by move with mass I mean the difference be tween a fat man walking and a skinny one.
    Find a animation skeleton and have it do some running and jumping and climbing crawling... basically have this guy do an obstacle course then have him do the same course with a limp. then you may have something really entertaining and If it looks right a basic understanding of human motor something or other I lost track of what I was saying.
     
  20. Demented

    Demented Member

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    The animations look okay from here (compared to what I see in a lot of console games *cough cough*), but stop animating the friggin' camera!
    There's no way to tell you what you need to improve on when the camera moves so much. Not to say that the camera doesn't move well; it easily makes your animations look better than they probably are, but that's also the problem. The best way to show off animations (assuming you want people to see them accurately) is to have a stationary camera.

    @Vessboy
    That's a technique that 95% of animators in retail games seem completely unable to master, hence why so many games rely on motion capture. Obvious example: Oblivion's horse animations. Apparently nobody could be bothered to motion capture a horse running.
     

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